characters = { KAR_saw_johnny = { name = "Saw Johnny" portraits = { army = { small = "gfx/leaders/KAR/small/Saw_Johnny_small.dds" large = "gfx/leaders/KAR/Saw_Johnny.dds" } } advisor = { slot = army_chief idea_token = saw_johnny traits = { army_chief_reform_1 } cost = 100 ai_will_do = { factor = 1.000 } } field_marshal = { traits = { trait_cautious defensive_doctrine } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } KAR_baw_kyaw_heh = { name = "Baw Kyaw Heh" portraits = { army = { small = "gfx/leaders/KAR/small/Baw_Kyaw_Heh_small.dds" large = "gfx/leaders/KAR/Baw_Kyaw_Heh.dds" } } corps_commander = { traits = { infantry_officer armoured_cavalry_leader } skill = 3 attack_skill = 3 defense_skill = 4 planning_skill = 2 logistics_skill = 1 } } KAR_air_chief = { portraits = { army = { small = "gfx/leaders/KAR/small/KAR_air_chief_small.dds" large = "gfx/leaders/KAR/KAR_air_chief.dds" } } advisor = { slot = air_chief idea_token = KAR_air_chief traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }