characters = { LES_makhula_mosakeng = { name = "Makhula Mosakeng" portraits = { army = { small = "gfx/leaders/LES/small/Makhula_Mosakeng_small.dds" large = "gfx/leaders/LES/Makhula_Mosakeng.dds" } } advisor = { slot = army_chief idea_token = makhula_mosakeng traits = { army_chief_defensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } } LES_khoantle_motsomotso = { name = "Khoantle Motsomotso" portraits = { army = { small = "gfx/leaders/LES/small/khoantle_motsomotso_small.dds" large = "gfx/leaders/LES/khoantle_motsomotso.dds" } } advisor = { slot = army_chief idea_token = makhula_mosakeng traits = { army_chief_planning_1 } cost = 100 ai_will_do = { factor = 1.000 } } } LES_lineo_poopa = { name = "Lineo Poopa" portraits = { army = { small = "gfx/leaders/LES/small/Lineo_Poopa_small.dds" large = "gfx/leaders/LES/Lineo_Poopa.dds" } } advisor = { slot = army_chief idea_token = lineo_poopa traits = { army_chief_morale_1 } cost = 100 ai_will_do = { factor = 1.000 } } } LES_mojalefa_letsoela = { name = "Mojalefa Letsoela" portraits = { army = { small = "gfx/leaders/LES/small/Mojalefa_Letsoela_small.dds" large = "gfx/leaders/LES/Mojalefa_Letsoela.dds" } } advisor = { slot = air_chief idea_token = mojalefa_letsoela traits = { air_chief_reform_1 } cost = 100 ai_will_do = { factor = 1.000 } } } LES_bulane_sechele = { name = "Bulane Sechele" portraits = { army = { small = "gfx/leaders/LES/small/Bulane_Sechele_small.dds" large = "gfx/leaders/LES/Bulane_Sechele.dds" } } corps_commander = { traits = { trickster trait_mountaineer } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } }