characters = { LUR_general_cobra = { name = "General Cobra" portraits = { army = { small = "gfx/leaders/LUR/small/General_Cobra_small.dds" large = "gfx/leaders/LUR/General_Cobra.dds" } } advisor = { slot = army_chief idea_token = general_cobra traits = { army_chief_offensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { inflexible_strategist } skill = 2 attack_skill = 3 defense_skill = 1 planning_skill = 2 logistics_skill = 1 } } LUR_air_chief = { portraits = { army = { small = "gfx/leaders/LUR/small/LUR_air_chief_small.dds" large = "gfx/leaders/LUR/LUR_air_chief.dds" } } advisor = { slot = air_chief idea_token = LUR_air_chief traits = { air_chief_all_weather_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }