characters = { LUX_guy_lenz = { name = "Guy Lenz" portraits = { army = { small = "gfx/leaders/LUX/small/Guy_Lenz_small.dds" large = "gfx/leaders/LUX/Guy_Lenz.dds" } } advisor = { slot = army_chief idea_token = guy_lenz traits = { army_chief_logistics_1 } cost = 100 ai_will_do = { factor = 1.000 } } } LUX_nico_ries = { name = "Nico Ries" portraits = { army = { small = "gfx/leaders/LUX/small/Nico_Ries_small.dds" large = "gfx/leaders/LUX/Nico_Ries.dds" } } advisor = { slot = army_chief idea_token = nico_ries traits = { army_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } } LUX_gaston_reinig = { name = "Gaston Reinig" portraits = { army = { small = "gfx/leaders/LUX/small/Gaston_Reinig_small.dds" large = "gfx/leaders/LUX/Gaston_Reinig.dds" } } advisor = { slot = army_chief idea_token = gaston_reinig traits = { army_chief_morale_2 } cost = 100 ai_will_do = { factor = 1.000 } } field_marshal = { traits = { inspirational_leader } skill = 5 attack_skill = 5 defense_skill = 4 planning_skill = 2 logistics_skill = 5 } } LUX_romain_mancinelli = { name = "Romain Mancinelli" portraits = { army = { small = "gfx/leaders/LUX/small/Romain_Mancinelli_small.dds" large = "gfx/leaders/LUX/Romain_Mancinelli.dds" } } advisor = { slot = army_chief idea_token = romain_mancinelli traits = { army_chief_defensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } field_marshal = { traits = { kind_leader defensive_doctrine } skill = 5 attack_skill = 6 defense_skill = 4 planning_skill = 2 logistics_skill = 4 } } LUX_alain_duchene = { name = "Alain Duchene" portraits = { army = { small = "gfx/leaders/LUX/small/Alain_Duchene_small.dds" large = "gfx/leaders/LUX/Alain_Duchene.dds" } } advisor = { slot = army_chief idea_token = alain_duchene traits = { army_chief_entrenchment_2 } cost = 100 ai_will_do = { factor = 1.000 } } } LUX_steve_thull = { name = "Steve Thull" portraits = { army = { small = "gfx/leaders/LUX/small/Steve_Thull_small.dds" large = "gfx/leaders/LUX/Steve_Thull.dds" } } advisor = { slot = army_chief idea_token = steve_thull traits = { army_chief_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } LUX_mario_daubenfeld = { name = "Mario Daubenfeld" portraits = { army = { small = "gfx/leaders/LUX/small/Mario_Daubenfeld_small.dds" large = "gfx/leaders/LUX/Mario_Daubenfeld.dds" } } advisor = { slot = high_command idea_token = mario_daubenfeld ledger = army traits = { army_artillery_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { armoured_cavalry_officer artillery_leader artillery_expert } skill = 5 attack_skill = 3 defense_skill = 5 planning_skill = 3 logistics_skill = 5 } } LUX_claude_schmitz = { name = "Claude Schmitz" portraits = { army = { small = "gfx/leaders/LUX/small/Claude_Schmitz_small.dds" large = "gfx/leaders/LUX/Claude_Schmitz.dds" } } corps_commander = { traits = { inflexible_strategist } skill = 5 attack_skill = 3 defense_skill = 4 planning_skill = 5 logistics_skill = 4 } } LUX_marc_assel = { name = "Marc Assel" portraits = { army = { small = "gfx/leaders/LUX/small/Marc_Assel_small.dds" large = "gfx/leaders/LUX/Marc_Assel.dds" } } advisor = { slot = high_command idea_token = marc_assel ledger = army traits = { air_airborne_2 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { trait_cautious commando paratrooper } skill = 5 attack_skill = 2 defense_skill = 7 planning_skill = 4 logistics_skill = 3 } } LUX_air_chief = { portraits = { army = { small = "gfx/leaders/LUX/small/LUX_air_chief_small.dds" large = "gfx/leaders/LUX/LUX_air_chief.dds" } } advisor = { slot = air_chief idea_token = LUX_air_chief traits = { air_air_superiority_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }