characters = { NRY_haakon_bruunhanssen2000 = { name = "Haakon Bruun-Hanssen" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Haakon_Bruun-Hanssen_small.dds" large = "gfx/leaders/NRY/Portrait_Haakon_Bruun-Hanssen.dds" } } advisor = { slot = navy_chief idea_token = haakon_bruunhanssen2000 ledger = navy traits = { navy_chief_decisive_battle_1 } cost = 100 ai_will_do = { factor = 1.500 } } navy_leader = { traits = { old_guard_navy seawolf } skill = 5 attack_skill = 4 defense_skill = 4 maneuvering_skill = 4 coordination_skill = 4 } } NRY_haakon_bruunhanssen2017 = { name = "Haakon Bruun-Hanssen" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Haakon_Bruun-Hanssen_small.dds" large = "gfx/leaders/NRY/Portrait_Haakon_Bruun-Hanssen.dds" } } advisor = { slot = high_command idea_token = haakon_bruunhanssen2017 ledger = navy traits = { navy_submarine_1 } cost = 100 ai_will_do = { factor = 1.500 } } field_marshal = { traits = { old_guard thorough_planner } skill = 6 attack_skill = 5 defense_skill = 5 planning_skill = 4 logistics_skill = 3 } } NRY_harald_sunde = { name = "Harald Sunde" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Harald_Sunde_small.dds" large = "gfx/leaders/NRY/Portrait_Harald_Sunde.dds" } } advisor = { slot = high_command idea_token = harald_sunde ledger = army traits = { army_logistics_1 } cost = 100 ai_will_do = { factor = 1.500 } } field_marshal = { traits = { old_guard organisational_leader } skill = 6 attack_skill = 5 defense_skill = 5 planning_skill = 4 logistics_skill = 3 } } NRY_nils_andreas_stensones = { name = "Nils Andreas Stensønes" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Nils_Andreas_Stensoenes_small.dds" large = "gfx/leaders/NRY/Portrait_Nils_Andreas_Stensoenes.dds" } } advisor = { slot = navy_chief idea_token = nils_andreas_stensønes ledger = navy traits = { navy_chief_maneuver_1 } cost = 100 ai_will_do = { factor = 1.500 } } navy_leader = { traits = { air_controller } skill = 5 attack_skill = 4 defense_skill = 4 maneuvering_skill = 4 coordination_skill = 4 } } NRY_tonje_skinnarland = { name = "Tonje Skinnarland" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Tonje_Skinnarland_small.dds" large = "gfx/leaders/NRY/Portrait_Tonje_Skinnarland.dds" } } advisor = { slot = air_chief idea_token = tonje_skinnarland traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 0.100 } } } NRY_per_egil_rygg = { name = "Per Egil Rygg" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Per_Egil_Rygg_small.dds" large = "gfx/leaders/NRY/Portrait_Per_Egil_Rygg.dds" } } advisor = { slot = air_chief idea_token = per_egil_rygg traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 0.100 } } } NRY_odin_johannessen = { name = "Odin Johannessen" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Odin_Johannessen_small.dds" large = "gfx/leaders/NRY/Portrait_Odin_Johannessen.dds" } } advisor = { slot = army_chief idea_token = odin_johannessen traits = { army_chief_defensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } } NRY_robert_mood = { name = "Robert Mood" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Robert_Mood_small.dds" large = "gfx/leaders/NRY/Portrait_Robert_Mood.dds" } } advisor = { slot = army_chief idea_token = robert_mood traits = { army_chief_defensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { inspirational_leader } skill = 5 attack_skill = 5 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } NRY_tor_rune_jakobsen2000 = { name = "Tor Rune Jakobsen" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Tor_Rune_Jakobsen_small.dds" large = "gfx/leaders/NRY/Portrait_Tor_Rune_Jakobsen.dds" } } advisor = { slot = high_command idea_token = tor_rune_jakobsen ledger = army traits = { army_regrouping_1 } cost = 100 ai_will_do = { factor = 1.500 } } corps_commander = { traits = { panzer_leader ranger } skill = 5 attack_skill = 5 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } NRY_trond_haande = { name = "Trond Haande" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Trond_Haande_small.dds" large = "gfx/leaders/NRY/Portrait_Trond_Haande.dds" } } corps_commander = { traits = { panzer_leader hill_fighter ranger winter_specialist } skill = 5 attack_skill = 5 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } NRY_frode_kristoffersen = { name = "Frode Kristoffersen" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Frode_Kristoffersen_small.dds" large = "gfx/leaders/NRY/Portrait_Frode_Kristoffersen.dds" } } corps_commander = { traits = { naval_invader commando winter_specialist } skill = 5 attack_skill = 5 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } NRY_ivar_halset = { name = "Ivar Halset" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Ivar_Halset_small.dds" large = "gfx/leaders/NRY/Portrait_Ivar_Halset.dds" } } corps_commander = { traits = { hill_fighter ranger } skill = 5 attack_skill = 5 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } NRY_morten_haga_lunde = { name = "Morten Haga Lunde" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Morten_Haga_Lunde_small.dds" large = "gfx/leaders/NRY/Portrait_Morten_Haga_Lunde.dds" } } advisor = { slot = high_command idea_token = morten_haga_lunde ledger = air traits = { air_airborne_1 } cost = 100 ai_will_do = { factor = 1.500 } } } NRY_yngve_odlo = { name = "Yngve Odlo" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Yngve_Odlo_small.dds" large = "gfx/leaders/NRY/Portrait_Yngve_Odlo.dds" } } advisor = { slot = high_command idea_token = yngve_odlo ledger = army traits = { army_armored_1 } cost = 100 ai_will_do = { factor = 1.500 } } } NRY_tor_rune_jakobsen2017 = { name = "Tor Rune Jakobsen" portraits = { army = { small = "gfx/leaders/NRY/small/Portrait_Tor_Rune_Jakobsen_small.dds" large = "gfx/leaders/NRY/Portrait_Tor_Rune_Jakobsen.dds" } } advisor = { slot = high_command idea_token = tor_rune_jakobsen ledger = army traits = { army_logistics_1 } cost = 100 ai_will_do = { factor = 1.500 } } } }