characters = { SEN_babacar_gaye = { name = "Babacar Gaye" portraits = { army = { small = "gfx/leaders/SEN/small/Babacar_Gaye_small.dds" large = "gfx/leaders/SEN/Babacar_Gaye.dds" } } advisor = { slot = army_chief idea_token = babacar_gaye traits = { army_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } field_marshal = { traits = { harsh_leader fast_planner } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 1 logistics_skill = 3 } } SEN_papa_khalilou_fall = { name = "Papa Khalilou Fall" portraits = { army = { small = "gfx/leaders/SEN/small/Papa_Khalilou_Fall_small.dds" large = "gfx/leaders/SEN/Papa_Khalilou_Fall.dds" } } corps_commander = { traits = { ranger } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } SEN_abdoulaye_fall = { name = "Abdoulaye Fall" portraits = { army = { small = "gfx/leaders/SEN/small/Abdoulaye_Fall_small.dds" large = "gfx/leaders/SEN/Abdoulaye_Fall.dds" } } corps_commander = { traits = { armor_officer trait_engineer } skill = 2 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } } SEN_cheikh_gueye = { name = "Cheikh Gueye" portraits = { army = { small = "gfx/leaders/SEN/small/Cheikh_Gueye_small.dds" large = "gfx/leaders/SEN/Cheikh_Gueye.dds" } } advisor = { slot = army_chief idea_token = cheikh_gueye traits = { army_chief_defensive_1 } cost = 100 ai_will_do = { factor = 1 } } field_marshal = { traits = { infantry_officer defensive_doctrine } skill = 2 attack_skill = 2 defense_skill = 3 planning_skill = 1 logistics_skill = 1 } } SEN_birame_diop = { name = "Birame Diop" portraits = { army = { small = "gfx/leaders/SEN/small/Birame_Diop_small.dds" large = "gfx/leaders/SEN/Birame_Diop.dds" } } corps_commander = { traits = { artillery_officer trait_mountaineer } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } SEN_cheikh_wade = { name = "Cheikh Wade" portraits = { army = { small = "gfx/leaders/SEN/small/Cheikh_Wade_small.dds" large = "gfx/leaders/SEN/Cheikh_Wade.dds" } } corps_commander = { traits = { kind_leader organizer } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 4 } } SEN_pape_souleymane_sarr = { name = "Pape Souleymane Sarr" portraits = { army = { small = "gfx/leaders/SEN/small/Pape_Souleymane_Sarr_small.dds" large = "gfx/leaders/SEN/Pape_Souleymane_Sarr.dds" } } advisor = { slot = air_chief idea_token = pape_souleymane_sarr traits = { air_chief_safety_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }