characters = { SEY_michael_rosette = { name = "Michael Rosette" portraits = { army = { small = "gfx/leaders/SEY/small/Michael_Rosette_small.dds" large = "gfx/leaders/SEY/Michael_Rosette.dds" } } corps_commander = { traits = { inflexible_strategist trait_engineer } skill = 3 attack_skill = 2 defense_skill = 4 planning_skill = 3 logistics_skill = 1 } advisor = { slot = army_chief idea_token = michael_rosette traits = { army_chief_planning_1 } cost = 100 ai_will_do = { factor = 1.000 } } } SEY_air_chief = { portraits = { army = { small = "gfx/leaders/SEY/small/SEY_air_chief_small.dds" large = "gfx/leaders/SEY/SEY_air_chief.dds" } } advisor = { slot = air_chief idea_token = SEY_air_chief traits = { air_tactical_bombing_1 } cost = 100 ai_will_do = { factor = 1.000 } } } }