characters = { SIN_lim_chuan_poh = { name = "Lim Chuan Poh" portraits = { army = { small = "gfx/leaders/SIN/small/Lim_Chuan_Poh_small.dds" large = "gfx/leaders/SIN/Lim_Chuan_Poh.dds" } } advisor = { slot = army_chief idea_token = lim_chuan_poh traits = { army_chief_planning_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_ng_yat_chung = { name = "Ng Yat Chung" portraits = { army = { small = "gfx/leaders/SIN/small/Ng_Yat_Chung_small.dds" large = "gfx/leaders/SIN/Ng_Yat_Chung.dds" } } corps_commander = { traits = { trait_reckless infantry_leader infantry_expert } skill = 4 attack_skill = 3 defense_skill = 3 planning_skill = 3 logistics_skill = 4 } advisor = { slot = high_command idea_token = ng_yat_chung ledger = army traits = { army_infantry_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_desmond_kuek = { name = "Desmond Kuek" portraits = { army = { small = "gfx/leaders/SIN/small/Desmond_Kuek_small.dds" large = "gfx/leaders/SIN/Desmond_Kuek.dds" } } advisor = { slot = high_command idea_token = desmond_kuek ledger = army traits = { army_artillery_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_melvyn_ong = { name = "Melvyn Ong" portraits = { army = { small = "gfx/leaders/SIN/small/Melvyn_Ong_small.dds" large = "gfx/leaders/SIN/Melvyn_Ong.dds" } } advisor = { slot = army_chief idea_token = melvyn_ong traits = { army_chief_offensive_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_goh_si_hou = { name = "Goh Si Hou" portraits = { army = { small = "gfx/leaders/SIN/small/Goh_Si_Hou_small.dds" large = "gfx/leaders/SIN/Goh_Si_Hou.dds" } } corps_commander = { traits = { engineer_officer trait_engineer fortress_buster } skill = 4 attack_skill = 2 defense_skill = 4 planning_skill = 4 logistics_skill = 3 } advisor = { slot = high_command idea_token = goh_si_hou ledger = army traits = { army_entrenchment_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_david_neo = { name = "David Neo" portraits = { army = { small = "gfx/leaders/SIN/small/David_Neo_small.dds" large = "gfx/leaders/SIN/David_Neo.dds" } } advisor = { slot = high_command idea_token = david_neo ledger = army traits = { army_air_cavalry_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_raymund_ng_teck_heng = { name = "Raymund Ng Teck Heng" portraits = { army = { small = "gfx/leaders/SIN/small/Raymund_Ng_Teck_Heng_small.dds" large = "gfx/leaders/SIN/Raymund_Ng_Teck_Heng.dds" } } advisor = { slot = air_chief idea_token = raymund_ng_teck_heng traits = { air_chief_night_operations_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_lim_kim_choon = { name = "Lim Kim Choon" portraits = { army = { small = "gfx/leaders/SIN/small/Lim_Kim_Choon_small.dds" large = "gfx/leaders/SIN/Lim_Kim_Choon.dds" } } advisor = { slot = air_chief idea_token = lim_kim_choon traits = { air_chief_reform_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_ng_chee_khern = { name = "Ng Chee Khern" portraits = { army = { small = "gfx/leaders/SIN/small/Ng_Chee_Khern_small.dds" large = "gfx/leaders/SIN/Ng_Chee_Khern.dds" } } advisor = { slot = high_command idea_token = ng_chee_khern ledger = air traits = { air_high_command_flight_safety_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_hoo_cher_mou = { name = "Hoo Cher Mou" portraits = { army = { small = "gfx/leaders/SIN/small/Hoo_Cher_Mou_small.dds" large = "gfx/leaders/SIN/Hoo_Cher_Mou.dds" } } advisor = { slot = air_chief idea_token = hoo_cher_mou traits = { air_chief_ground_support_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_mervyn_tan = { name = "Mervyn Tan" portraits = { army = { small = "gfx/leaders/SIN/small/Mervyn_Tan_small.dds" large = "gfx/leaders/SIN/Mervyn_Tan.dds" } } advisor = { slot = air_chief idea_token = mervyn_tan traits = { air_chief_all_weather_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_kelvin_khong = { name = "Kelvin Khong" portraits = { army = { small = "gfx/leaders/SIN/small/Kelvin_Khong_small.dds" large = "gfx/leaders/SIN/Kelvin_Khong.dds" } } advisor = { slot = high_command idea_token = kelvin_khong ledger = air traits = { air_high_command_aircraft_design_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_lui_tuck_yew = { name = "Lui Tuck Yew" portraits = { army = { small = "gfx/leaders/SIN/small/Lui_Tuck_Yew_small.dds" large = "gfx/leaders/SIN/Lui_Tuck_Yew.dds" } } advisor = { slot = navy_chief idea_token = lui_tuck_yew traits = { navy_chief_maneuver_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_ronnie_tay = { name = "Ronnie Tay" portraits = { army = { small = "gfx/leaders/SIN/small/Ronnie_Tay_small.dds" large = "gfx/leaders/SIN/Ronnie_Tay.dds" } } navy_leader = { traits = { gunnery_expert spotter mine_layer } skill = 4 attack_skill = 4 defense_skill = 2 maneuvering_skill = 1 coordination_skill = 6 } advisor = { slot = high_command idea_token = ronnie_tay ledger = navy traits = { navy_anti_submarine_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_chew_men_leong = { name = "Chew Men Leong" portraits = { army = { small = "gfx/leaders/SIN/small/Chew_Men_Leong_small.dds" large = "gfx/leaders/SIN/Chew_Men_Leong.dds" } } navy_leader = { traits = { aviation_enthusiast fly_swatter lancer } skill = 4 attack_skill = 3 defense_skill = 3 maneuvering_skill = 4 coordination_skill = 3 } advisor = { slot = high_command idea_token = chew_men_leong ledger = navy traits = { navy_naval_air_defense_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_lai_chung_han = { name = "Lai Chung Han" portraits = { army = { small = "gfx/leaders/SIN/small/Lai_Chung_Han_small.dds" large = "gfx/leaders/SIN/Lai_Chung_Han.dds" } } advisor = { slot = navy_chief idea_token = lai_chung_han traits = { navy_chief_decisive_battle_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_lew_chuen_hong = { name = "Lew Chuen Hong" portraits = { army = { small = "gfx/leaders/SIN/small/Lew_Chuen_Hong_small.dds" large = "gfx/leaders/SIN/Lew_Chuen_Hong.dds" } } navy_leader = { traits = { bold spotter mine_sweeper } skill = 4 attack_skill = 6 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 2 } advisor = { slot = high_command idea_token = lew_chuen_hong ledger = navy traits = { navy_fleet_logistics_2 } cost = 100 ai_will_do = { factor = 1.000 } } } SIN_aaron_beng = { name = "Aaron Beng" portraits = { army = { small = "gfx/leaders/SIN/small/Aaron_Beng_small.dds" large = "gfx/leaders/SIN/Aaron_Beng.dds" } } navy_leader = { traits = { navy_career_officer superior_tactician lone_wolf } skill = 4 attack_skill = 2 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 5 } advisor = { slot = high_command idea_token = aaron_beng ledger = navy traits = { navy_capital_ship_2 } cost = 100 ai_will_do = { factor = 1.000 } } } }