characters = { SWE_micael_byden = { name = "Micael Bydén" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Micael_Byden_small.dds" large = "gfx/leaders/SWE/Portrait_Micael_Byden.dds" } } advisor = { slot = high_command idea_token = micael_bydén ledger = air traits = { air_high_command_interception_1 } cost = 100 ai_will_do = { factor = 1.500 } } advisor = { slot = air_chief idea_token = micael_bydén traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 0.100 } } field_marshal = { traits = { defensive_doctrine } skill = 4 attack_skill = 3 defense_skill = 5 planning_skill = 2 logistics_skill = 4 } } SWE_philip_av_swerige = { name = "Carl Philip av Sverige" portraits = { army = { small = "gfx/leaders/SWE/small/philipMil_small.dds" large = "gfx/leaders/SWE/philipMil.dds" } } corps_commander = { traits = { naval_invader marine_officer } visible = { has_country_flag = victoria_officer_training } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } SWE_victoria_av_sweden = { name = "Victoria av Sverige" portraits = { army = { small = "gfx/leaders/SWE/small/VictoriaMil_small.dds" large = "gfx/leaders/SWE/VictoriaMil.dds" } } advisor = { slot = army_chief idea_token = victoria_av_sweden visible = { has_country_flag = victoria_officer_training } traits = { army_chief_morale_1 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { media_personality } visible = { has_country_flag = victoria_officer_training } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } SWE_Ulf_Henricsson = { name = "Ulf Hugo Henricsson" portraits = { army = { small = "gfx/leaders/SWE/small/Ulf_Henricsson_small.dds" large = "gfx/leaders/SWE/Ulf_Henricsson.dds" } } advisor = { slot = army_chief idea_token = Ulf_Henricsson traits = { army_chief_offensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } corps_commander = { traits = { commando } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 3 } } SWE_anders_silwer = { name = "Anders Silwer" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Anders_Silwer_small.dds" large = "gfx/leaders/SWE/Portrait_Anders_Silwer.dds" } } advisor = { slot = air_chief idea_token = anders_silwer traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 0.100 } } } SWE_christer_tistam = { name = "Christer Tistam" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Christer_Tistam_small.dds" large = "gfx/leaders/SWE/Portrait_Christer_Tistam.dds" } } corps_commander = { traits = { urban_assault_specialist } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 4 } } SWE_michael_nilsson = { name = "Michael Nilsson" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Michael_Nilsson_small.dds" large = "gfx/leaders/SWE/Portrait_Michael_Nilsson.dds" } } corps_commander = { traits = { panzer_leader } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } SWE_mats_helgeson = { name = "Mats Helgeson" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Mats_Helgesson_small.dds" large = "gfx/leaders/SWE/Portrait_Mats_Helgesson.dds" } } advisor = { slot = air_chief idea_token = mats_helgeson traits = { air_pilot_training_1 } cost = 100 ai_will_do = { factor = 0.100 } } } SWE_bengt_alexandersson = { name = "Bengt Alexandersson" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Bengt_Alexandersson_small.dds" large = "gfx/leaders/SWE/Portrait_Bengt_Alexandersson.dds" } } corps_commander = { traits = { panzer_leader } skill = 3 attack_skill = 5 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } SWE_sverker_goransson = { name = "Sverker Göransson" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Sverker_Goransson_small.dds" large = "gfx/leaders/SWE/Portrait_Sverker_Goransson.dds" } } field_marshal = { traits = { old_guard panzer_leader defensive_doctrine } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 3 logistics_skill = 3 } advisor = { slot = army_chief idea_token = sverker_goransson traits = { army_chief_defensive_1 } cost = 100 ai_will_do = { factor = 1.000 } } } SWE_michael_claesson = { name = "Michael Claesson" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Michael_Claesson_small.dds" large = "gfx/leaders/SWE/Portrait_Michael_Claesson.dds" } } advisor = { slot = high_command idea_token = michael_claesson ledger = army traits = { army_logistics_1 } cost = 100 ai_will_do = { factor = 1.500 } } corps_commander = { traits = { panzer_leader } skill = 4 attack_skill = 5 defense_skill = 3 planning_skill = 3 logistics_skill = 3 } } SWE_jan_salestrand = { name = "Jan Salestrand" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Jan_Salestrand_small.dds" large = "gfx/leaders/SWE/Portrait_Jan_Salestrand.dds" } } advisor = { slot = high_command idea_token = jan_salestrand ledger = air traits = { air_high_command_interception_1 } cost = 100 ai_will_do = { factor = 1.500 } } } SWE_jonas_haggren = { name = "Jonas Haggren" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Jonas_Hagren_small.dds" large = "gfx/leaders/SWE/Portrait_Jonas_Hagren.dds" } } advisor = { slot = high_command idea_token = jonas_haggren ledger = navy traits = { navy_submarine_1 } cost = 100 ai_will_do = { factor = 1.500 } } navy_leader = { traits = { seawolf } skill = 4 attack_skill = 4 defense_skill = 4 maneuvering_skill = 4 coordination_skill = 3 } } SWE_jan_thornqvist = { name = "Jan Thörnqvist" portraits = { army = { small = "gfx/leaders/SWE/small/Portrait_Jan_Thoernqvist_small.dds" large = "gfx/leaders/SWE/Portrait_Jan_Thoernqvist.dds" } } advisor = { slot = navy_chief idea_token = jan_thörnqvist traits = { navy_chief_maneuver_1 } cost = 100 ai_will_do = { factor = 0.100 } } navy_leader = { traits = { spotter small_ship_captain } skill = 3 attack_skill = 4 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 2 } } SWE_Mats_Nillson = { name = "Mats Nillson" portraits = { army = { small = "gfx/leaders/SWE/small/Mats_Nillson_small.dds" large = "gfx/leaders/SWE/Mats_Nillson.dds" } } advisor = { slot = air_chief idea_token = Mats_Nillson ledger = air traits = { air_chief_safety_2 } cost = 100 ai_will_do = { factor = 1 } } } SWE_Jorgen_Ericsson = { name = "Jörgen Fredrik Ericsson" portraits = { army = { small = "gfx/leaders/SWE/small/Jorgen_Ericsson_small.dds" large = "gfx/leaders/SWE/Jorgen_Ericsson.dds" } } advisor = { slot = navy_chief idea_token = Jörgen_Ericsson ledger = navy traits = { navy_chief_reform_2 } cost = 100 ai_will_do = { factor = 1 } } navy_leader = { traits = { navy_career_officer destroyer_leader } skill = 4 attack_skill = 4 defense_skill = 3 maneuvering_skill = 3 coordination_skill = 4 } } SWE_Claes_Goran_Hagstrom = { name = "Claes-Göran Hagström" portraits = { army = { small = "gfx/leaders/SWE/small/Claes_Goran_Hagstrom_small.dds" large = "gfx/leaders/SWE/Claes_Goran_Hagstrom.dds" } } navy_leader = { traits = { spotter chief_engineer } skill = 3 attack_skill = 3 defense_skill = 4 maneuvering_skill = 2 coordination_skill = 3 } } SWE_BO_Rask = { name = "Bo Rask" portraits = { army = { small = "gfx/leaders/SWE/small/Bo_Rask_small.dds" large = "gfx/leaders/SWE/Bo_Rask.dds" } } advisor = { slot = high_command idea_token = BO_Rask ledger = navy traits = { navy_submarine_2 } cost = 100 ai_will_do = { factor = 1 } } navy_leader = { traits = { blockade_runner seawolf } skill = 3 attack_skill = 3 defense_skill = 4 maneuvering_skill = 3 coordination_skill = 4 } } SWE_Alf_Sandqvist = { name = "Alf Sandqvist" portraits = { army = { small = "gfx/leaders/SWE/small/Alf_Sandqvist_small.dds" large = "gfx/leaders/SWE/Alf_Sandqvist.dds" } } advisor = { slot = high_command idea_token = sverker_goransson ledger = army traits = { army_CombinedArms_2 } cost = 100 ai_will_do = { factor = 1.500 } } } }