@tier1 = 5 @tier2 = 10 @tier3 = 15 leader_traits = { # 1 is worst, 3 is best air_chief_reform_1 = { # Rate at which air experience is gained increases by 5% sprite = 1 experience_gain_air = 0.1 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_chief_reform_2 = { # Rate at which air experience is gained increases by 10% sprite = 1 experience_gain_air = 0.15 air_mission_xp_gain_factor = -0.05 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_chief_reform_3 = { # Rate at which air experience is gained increases by 15% sprite = 1 experience_gain_air = 0.2 air_mission_xp_gain_factor = -0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_chief_safety_1 = { # Rate of air accidents reduced by 5% sprite = 1 air_accidents_factor = -0.05 experience_gain_air = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_chief_safety_2 = { # Rate of air accidents reduced by 10% sprite = 1 air_accidents_factor = -0.1 air_mission_efficiency = -0.05 experience_gain_air = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_chief_safety_3 = { # Rate of air accidents reduced by 15% sprite = 1 air_accidents_factor = -0.15 air_mission_efficiency = -0.10 experience_gain_air = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_chief_night_operations_1 = { sprite = 1 air_night_penalty = -0.1 experience_gain_air = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_chief_night_operations_2 = { sprite = 1 air_night_penalty = -0.2 army_bonus_air_superiority_factor = -0.05 experience_gain_air = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_chief_night_operations_3 = { sprite = 1 air_night_penalty = -0.3 army_bonus_air_superiority_factor = -0.10 experience_gain_air = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_chief_ground_support_1 = { # Air superiority impact on land units improved by 5% sprite = 2 army_bonus_air_superiority_factor = 0.05 experience_gain_air = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_chief_ground_support_2 = { # Air superiority impact on land units improved by 10% sprite = 2 army_bonus_air_superiority_factor = 0.1 air_intercept_efficiency = -0.05 experience_gain_air = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_chief_ground_support_3 = { # Air superiority impact on land units improved by 15% sprite = 2 army_bonus_air_superiority_factor = 0.15 air_intercept_efficiency = -0.10 experience_gain_air = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_chief_all_weather_1 = { # +5 bad weather air efficiency sprite = 1 air_weather_penalty = -0.1 experience_gain_air = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_chief_all_weather_2 = { # +10 bad weather air efficiency sprite = 1 air_weather_penalty = -0.2 air_accidents_factor = 0.05 experience_gain_air = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_chief_all_weather_3 = { # +15 bad weather air efficiency sprite = 1 air_weather_penalty = -0.3 air_accidents_factor = 0.10 experience_gain_air = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_air_combat_training_1 = { # Chance of ace generating is increased by 5% sprite = 1 air_ace_generation_chance_factor = 0.05 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_air_combat_training_2 = { # Chance of ace generating is increased by 10% sprite = 1 air_ace_generation_chance_factor = 0.1 air_fuel_consumption_factor = 0.05 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_air_combat_training_3 = { # Chance of ace generating is increased by 15% sprite = 1 air_ace_generation_chance_factor = 0.15 air_fuel_consumption_factor = 0.10 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_bomber_interception_1 = { # Bomber Interception mission efficiency increased by 4% sprite = 1 air_intercept_efficiency = 0.05 experience_gain_air = 0.05 fighter_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_bomber_interception_2 = { # Bomber Interception mission efficiency increased by 8% sprite = 1 air_intercept_efficiency = 0.1 army_bonus_air_superiority_factor = -0.05 experience_gain_air = 0.075 fighter_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_bomber_interception_3 = { # Bomber Interception mission efficiency increased by 12% sprite = 1 air_intercept_efficiency = 0.15 army_bonus_air_superiority_factor = -0.1 experience_gain_air = 0.1 fighter_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_air_superiority_1 = { # Air Superiority mission efficiency increased by 4% sprite = 1 air_superiority_efficiency = 0.05 experience_gain_air = 0.05 fighter_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_air_superiority_2 = { # Air Superiority mission efficiency increased by 8% sprite = 1 air_superiority_efficiency = 0.1 air_cas_present_factor = -0.05 experience_gain_air = 0.075 fighter_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_air_superiority_3 = { # Air Superiority mission efficiency increased by 12% sprite = 1 air_superiority_efficiency = 0.15 air_cas_present_factor = -0.10 experience_gain_air = 0.1 fighter_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_close_air_support_1 = { # Close Air Support mission efficiency increased by 4% sprite = 1 air_cas_efficiency = 0.05 experience_gain_air = 0.05 strike_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_close_air_support_2 = { # Close Air Support mission efficiency increased by 8% sprite = 1 air_cas_efficiency = 0.1 air_escort_efficiency = -0.05 experience_gain_air = 0.075 strike_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_close_air_support_3 = { # Close Air Support mission efficiency increased by 12% sprite = 1 air_cas_efficiency = 0.15 air_escort_efficiency = -0.10 experience_gain_air = 0.1 strike_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_strategic_bombing_1 = { # Strategic Bombing mission efficiency increased by 4% sprite = 2 air_strategic_bomber_bombing_factor = 0.07 experience_gain_air = 0.05 heavy_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_strategic_bombing_2 = { # Strategic Bombing mission efficiency increased by 8% sprite = 2 air_strategic_bomber_bombing_factor = 0.15 air_cas_efficiency = -0.05 experience_gain_air = 0.075 heavy_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_strategic_bombing_3 = { # Strategic Bombing mission efficiency increased by 12% sprite = 2 air_strategic_bomber_bombing_factor = 0.22 air_cas_efficiency = -0.10 experience_gain_air = 0.1 heavy_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_tactical_bombing_1 = { # Tactical Bombing mission efficiency increased sprite = 2 air_cas_present_factor = 0.1 experience_gain_air = 0.05 multirole_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_tactical_bombing_2 = { # Tactical Bombing mission efficiency increased sprite = 2 air_cas_present_factor = 0.15 air_strategic_bomber_bombing_factor = -0.05 experience_gain_air = 0.075 multirole_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_tactical_bombing_3 = { # Tactical Bombing mission efficiency increased sprite = 2 air_cas_present_factor = 0.2 air_strategic_bomber_bombing_factor = -0.1 experience_gain_air = 0.1 multirole_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_pilot_training_1 = { sprite = 1 air_training_xp_gain_factor = 0.05 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_pilot_training_2 = { sprite = 1 air_training_xp_gain_factor = 0.1 air_fuel_consumption_factor = 0.05 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_pilot_training_3 = { sprite = 1 air_training_xp_gain_factor = 0.15 air_fuel_consumption_factor = 0.10 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_force_multiplier_1 = { sprite = 1 equipment_bonus = { heavy_tank_chassis = { hard_attack = 0.10 instant = yes } } experience_gain_air = 0.05 aircraft_design_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_force_multiplier_2 = { sprite = 1 equipment_bonus = { heavy_tank_chassis = { hard_attack = 0.20 instant = yes } } air_superiority_efficiency = -0.05 air_intercept_efficiency = -0.05 experience_gain_air = 0.075 aircraft_design_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_force_multiplier_3 = { sprite = 1 equipment_bonus = { heavy_tank_chassis = { hard_attack = 0.30 instant = yes } } air_superiority_efficiency = -0.10 air_intercept_efficiency = -0.10 experience_gain_air = 0.1 aircraft_design_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } }