@tier1 = 5 @tier2 = 10 @tier3 = 15 leader_traits = { # 1 is worst, 3 is best army_regrouping_1 = { # Org regenerates 4% faster sprite = 5 army_morale_factor = 0.04 experience_gain_army = 0.05 leadership_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_regrouping_2 = { # Org regenerates 8% faster sprite = 5 army_morale_factor = 0.08 experience_gain_army = 0.075 leadership_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_regrouping_3 = { # Org regenerates 12% faster sprite = 5 army_morale_factor = 0.12 experience_gain_army = 0.1 leadership_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_armored_1 = { # +4 armor efficiency sprite = 8 army_armor_attack_factor = 0.04 army_armor_defence_factor = 0.054 experience_gain_army = 0.05 tank_equipment_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_armored_2 = { # +8 armor efficiency sprite = 8 army_armor_attack_factor = 0.08 army_armor_defence_factor = 0.08 experience_gain_army = 0.075 tank_equipment_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_armored_3 = { # +12 armor efficiency sprite = 8 army_armor_attack_factor = 0.12 army_armor_defence_factor = 0.12 experience_gain_army = 0.1 tank_equipment_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_CombinedArms_1 = { # +4 cavalry/motorized efficiency sprite = 8 army_armor_attack_factor = 0.02 army_armor_defence_factor = 0.02 mechanized_attack_factor = 0.02 mechanized_defence_factor = 0.02 experience_gain_army = 0.05 combined_arms_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_CombinedArms_2 = { # +8 cavalry/motorized efficiency sprite = 8 army_armor_attack_factor = 0.04 army_armor_defence_factor = 0.04 mechanized_attack_factor = 0.04 mechanized_defence_factor = 0.04 experience_gain_army = 0.075 combined_arms_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_CombinedArms_3 = { # +12 cavalry/motorized efficiency sprite = 8 army_armor_attack_factor = 0.06 army_armor_defence_factor = 0.06 mechanized_attack_factor = 0.06 mechanized_defence_factor = 0.06 experience_gain_army = 0.1 combined_arms_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_armoured_cavalry_1 = { # +4 cavalry/motorized efficiency sprite = 17 mechanized_attack_factor = 0.04 mechanized_defence_factor = 0.04 experience_gain_army = 0.05 mechanized_equipment_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_armoured_cavalry_2 = { # +8 cavalry/motorized efficiency sprite = 17 mechanized_attack_factor = 0.08 mechanized_defence_factor = 0.08 experience_gain_army = 0.075 mechanized_equipment_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_armoured_cavalry_3 = { # +12 cavalry/motorized efficiency sprite = 17 mechanized_attack_factor = 0.12 mechanized_defence_factor = 0.12 experience_gain_army = 0.1 mechanized_equipment_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_entrenchment_1 = { # Ground units entrench n% faster sprite = 9 dig_in_speed_factor = 0.10 experience_gain_army = 0.05 defence_in_depth_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_entrenchment_2 = { # Ground units entrench 8% faster sprite = 9 dig_in_speed_factor = 0.15 experience_gain_army = 0.075 defence_in_depth_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_entrenchment_3 = { # Ground units entrench 12% faster sprite = 9 dig_in_speed_factor = 0.20 experience_gain_army = 0.1 defence_in_depth_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_infantry_1 = { # +4 infantry efficiency sprite = 5 army_infantry_attack_factor = 0.04 army_infantry_defence_factor = 0.04 motorized_attack_factor = 0.04 motorized_defence_factor = 0.04 experience_gain_army = 0.05 infantry_weapons_type_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_infantry_2 = { # +8 infantry efficiency sprite = 5 army_infantry_attack_factor = 0.08 army_infantry_defence_factor = 0.08 motorized_attack_factor = 0.08 motorized_defence_factor = 0.08 experience_gain_army = 0.075 infantry_weapons_type_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_infantry_3 = { # +12 infantry efficiency sprite = 5 army_infantry_attack_factor = 0.12 army_infantry_defence_factor = 0.12 motorized_attack_factor = 0.12 motorized_defence_factor = 0.12 experience_gain_army = 0.1 infantry_weapons_type_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_amphibious_assault_1 = { sprite = 3 amphibious_invasion = 0.05 experience_gain_army = 0.025 experience_gain_navy = 0.025 marine_forces_track_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_amphibious_assault_2 = { sprite = 3 amphibious_invasion = 0.1 experience_gain_army = 0.04 experience_gain_navy = 0.04 marine_forces_track_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_amphibious_assault_3 = { sprite = 3 amphibious_invasion = 0.15 experience_gain_army = 0.05 experience_gain_navy = 0.05 marine_forces_track_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_commando_1 = { # +4 paratrooper/marine/mountain efficiency sprite = 5 special_forces_attack_factor = 0.04 special_forces_defence_factor = 0.04 experience_gain_army = 0.05 special_operations_track_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_commando_2 = { # +8 paratrooper/marine/mountain efficiency sprite = 5 special_forces_attack_factor = 0.08 special_forces_defence_factor = 0.08 experience_gain_army = 0.075 special_operations_track_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_commando_3 = { # +12 paratrooper/marine/mountain efficiency sprite = 5 special_forces_attack_factor = 0.12 special_forces_defence_factor = 0.12 experience_gain_army = 0.1 special_operations_track_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_airborne_1 = { # Paratrooper drop efficiency increased by 4% sprite = 1 paratrooper_weight_factor = -0.05 paradrop_organization_factor = 0.1 paratrooper_aa_defense = 0.1 experience_gain_army = 0.025 experience_gain_air = 0.025 airborne_forces_track_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_airborne_2 = { # Paratrooper drop efficiency increased by 8% sprite = 1 paratrooper_weight_factor = -0.1 paradrop_organization_factor = 0.2 paratrooper_aa_defense = 0.2 experience_gain_army = 0.04 experience_gain_air = 0.04 airborne_forces_track_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_airborne_3 = { # Paratrooper drop efficiency increased by 12% sprite = 1 paratrooper_weight_factor = -0.15 paradrop_organization_factor = 0.3 paratrooper_aa_defense = 0.3 experience_gain_army = 0.05 experience_gain_air = 0.05 airborne_forces_track_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_air_cavalry_1 = { sprite = 17 modifier_army_sub_unit_L_Air_assault_Bat_attack_factor = 0.04 modifier_army_sub_unit_L_Air_assault_Bat_defence_factor = 0.04 modifier_army_sub_unit_attack_helo_bat_attack_factor = 0.04 modifier_army_sub_unit_attack_helo_bat_defence_factor = 0.04 experience_gain_army = 0.025 experience_gain_air = 0.025 airmobile_equipment_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_air_cavalry_2 = { sprite = 17 modifier_army_sub_unit_L_Air_assault_Bat_attack_factor = 0.08 modifier_army_sub_unit_L_Air_assault_Bat_defence_factor = 0.08 modifier_army_sub_unit_attack_helo_bat_attack_factor = 0.08 modifier_army_sub_unit_attack_helo_bat_defence_factor = 0.08 experience_gain_army = 0.04 experience_gain_air = 0.04 airmobile_equipment_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_air_cavalry_3 = { sprite = 17 modifier_army_sub_unit_L_Air_assault_Bat_attack_factor = 0.12 modifier_army_sub_unit_L_Air_assault_Bat_defence_factor = 0.12 modifier_army_sub_unit_attack_helo_bat_attack_factor = 0.12 modifier_army_sub_unit_attack_helo_bat_defence_factor = 0.12 experience_gain_army = 0.05 experience_gain_air = 0.05 airmobile_equipment_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_logistics_1 = { # Ground units suffer 4% less attrition sprite = 6 attrition = -0.04 experience_gain_army = 0.05 battlefield_support_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 2 } } army_logistics_2 = { # Ground units suffer 8% less attrition sprite = 6 attrition = -0.08 experience_gain_army = 0.075 battlefield_support_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 4 } } army_logistics_3 = { # Ground units suffer 12% less attrition sprite = 6 attrition = -0.12 experience_gain_army = 0.1 battlefield_support_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 6 } } army_artillery_1 = { # +4 artillery efficiency sprite = 16 army_artillery_attack_factor = 0.04 army_artillery_defence_factor = 0.04 experience_gain_army = 0.05 arty_equipment_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_artillery_2 = { # +8 artillery efficiency sprite = 16 army_artillery_attack_factor = 0.08 army_artillery_defence_factor = 0.08 experience_gain_army = 0.075 arty_equipment_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_artillery_3 = { # +12 artillery efficiency sprite = 16 army_artillery_attack_factor = 0.12 army_artillery_defence_factor = 0.12 experience_gain_army = 0.1 arty_equipment_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_militia_1 = { sprite = 5 modifier_army_sub_unit_Militia_Bat_attack_factor = 0.04 modifier_army_sub_unit_Militia_Bat_defence_factor = 0.04 modifier_army_sub_unit_Mot_Militia_Bat_attack_factor = 0.04 modifier_army_sub_unit_Mot_Militia_Bat_defence_factor = 0.04 experience_gain_army = 0.05 guerrilla_warfare_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_militia_2 = { sprite = 5 modifier_army_sub_unit_Militia_Bat_attack_factor = 0.08 modifier_army_sub_unit_Militia_Bat_defence_factor = 0.08 modifier_army_sub_unit_Mot_Militia_Bat_attack_factor = 0.08 modifier_army_sub_unit_Mot_Militia_Bat_defence_factor = 0.08 experience_gain_army = 0.075 guerrilla_warfare_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_militia_3 = { sprite = 5 modifier_army_sub_unit_Militia_Bat_attack_factor = 0.12 modifier_army_sub_unit_Militia_Bat_defence_factor = 0.12 modifier_army_sub_unit_Mot_Militia_Bat_attack_factor = 0.12 modifier_army_sub_unit_Mot_Militia_Bat_defence_factor = 0.12 experience_gain_army = 0.1 guerrilla_warfare_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_concealment_1 = { # Ground units take less damage from air attacks sprite = 9 enemy_army_bonus_air_superiority_factor = -0.04 experience_gain_army = 0.05 operational_theory_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_concealment_2 = { # Ground units take less damage from air attacks sprite = 9 enemy_army_bonus_air_superiority_factor = -0.08 experience_gain_army = 0.075 operational_theory_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_concealment_3 = { # Ground units take less damage from air attacks sprite = 9 enemy_army_bonus_air_superiority_factor = -0.12 experience_gain_army = 0.1 operational_theory_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_submarine_1 = { sprite = 4 navy_submarine_attack_factor = 0.1 navy_submarine_defence_factor = 0.05 experience_gain_navy = 0.05 submarines_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_submarine_2 = { sprite = 4 navy_submarine_attack_factor = 0.15 navy_submarine_defence_factor = 0.1 experience_gain_navy = 0.075 submarines_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_submarine_3 = { sprite = 4 navy_submarine_attack_factor = 0.2 navy_submarine_defence_factor = 0.15 experience_gain_navy = 0.1 submarines_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_screen_1 = { sprite = 3 navy_screen_attack_factor = 0.05 navy_screen_defence_factor = 0.1 experience_gain_navy = 0.05 escort_ships_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_screen_2 = { sprite = 3 navy_screen_attack_factor = 0.1 navy_screen_defence_factor = 0.15 experience_gain_navy = 0.075 escort_ships_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_screen_3 = { sprite = 3 navy_screen_attack_factor = 0.15 navy_screen_defence_factor = 0.2 experience_gain_navy = 0.1 escort_ships_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_anti_submarine_1 = { sprite = 4 navy_submarine_detection_factor = 0.1 experience_gain_navy = 0.05 escort_ships_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_anti_submarine_2 = { sprite = 4 navy_submarine_detection_factor = 0.15 experience_gain_navy = 0.075 escort_ships_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_anti_submarine_3 = { sprite = 4 navy_submarine_detection_factor = 0.2 experience_gain_navy = 0.1 escort_ships_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_naval_air_defense_1 = { sprite = 3 navy_anti_air_attack_factor = 0.08 experience_gain_navy = 0.05 escort_ships_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_naval_air_defense_2 = { sprite = 3 navy_anti_air_attack_factor = 0.15 experience_gain_navy = 0.075 escort_ships_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_naval_air_defense_3 = { sprite = 3 navy_anti_air_attack_factor = 0.2 experience_gain_navy = 0.1 escort_ships_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_carrier_1 = { sprite = 3 sortie_efficiency = 0.1 experience_gain_navy = 0.05 blue_water_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_carrier_2 = { sprite = 3 sortie_efficiency = 0.15 experience_gain_navy = 0.075 blue_water_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_carrier_3 = { sprite = 3 sortie_efficiency = 0.2 experience_gain_navy = 0.1 blue_water_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_naval_strike_1 = { # Naval Strike mission efficiency increased by 4% sprite = 2 naval_strike_attack_factor = 0.05 naval_strike_targetting_factor = 0.05 naval_strike_agility_factor = 0.05 experience_gain_navy = 0.025 experience_gain_air = 0.025 strike_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_naval_strike_2 = { # Naval Strike mission efficiency increased by 8% sprite = 2 naval_strike_attack_factor = 0.1 naval_strike_targetting_factor = 0.1 naval_strike_agility_factor = 0.1 experience_gain_navy = 0.04 experience_gain_air = 0.04 strike_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_naval_strike_3 = { # Naval Strike mission efficiency increased by 12% sprite = 2 naval_strike_attack_factor = 0.15 naval_strike_targetting_factor = 0.15 naval_strike_agility_factor = 0.15 experience_gain_navy = 0.05 experience_gain_air = 0.05 strike_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_capital_ship_1 = { sprite = 3 navy_capital_ship_attack_factor = 0.05 navy_capital_ship_defence_factor = 0.05 experience_gain_navy = 0.05 capital_ships_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_capital_ship_2 = { sprite = 3 navy_capital_ship_attack_factor = 0.1 navy_capital_ship_defence_factor = 0.1 experience_gain_navy = 0.075 capital_ships_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_capital_ship_3 = { sprite = 3 navy_capital_ship_attack_factor = 0.15 navy_capital_ship_defence_factor = 0.15 experience_gain_navy = 0.1 capital_ships_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_fleet_logistics_1 = { sprite = 6 navy_max_range_factor = 0.05 navy_fuel_consumption_factor = -0.05 experience_gain_navy = 0.05 operations_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_fleet_logistics_2 = { sprite = 6 navy_max_range_factor = 0.10 navy_fuel_consumption_factor = -0.10 experience_gain_navy = 0.075 operations_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_fleet_logistics_3 = { sprite = 6 navy_max_range_factor = 0.15 navy_fuel_consumption_factor = -0.15 experience_gain_navy = 0.1 operations_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_flight_safety_1 = { sprite = 1 air_accidents_factor = -0.04 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_flight_safety_2 = { sprite = 1 air_accidents_factor = -0.08 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_flight_safety_3 = { sprite = 1 air_accidents_factor = -0.12 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_heavy_aircraft_1 = { sprite = 2 heavy_aircraft_track_mastery_gain_factor = 0.05 experience_gain_air = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_heavy_aircraft_2 = { sprite = 2 heavy_aircraft_track_mastery_gain_factor = 0.075 experience_gain_air = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_heavy_aircraft_3 = { sprite = 2 heavy_aircraft_track_mastery_gain_factor = 0.10 experience_gain_air = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_all_weather_1 = { sprite = 1 air_night_penalty = -0.1 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_all_weather_2 = { sprite = 1 air_night_penalty = -0.2 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_all_weather_3 = { sprite = 1 air_night_penalty = -0.3 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_night_operations_1 = { sprite = 1 air_weather_penalty = -0.1 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_night_operations_2 = { sprite = 1 air_weather_penalty = -0.2 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_night_operations_3 = { sprite = 1 air_weather_penalty = -0.3 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_ground_support_1 = { sprite = 2 army_bonus_air_superiority_factor = 0.04 experience_gain_air = 0.05 strike_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_ground_support_2 = { sprite = 2 army_bonus_air_superiority_factor = 0.08 experience_gain_air = 0.075 strike_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_ground_support_3 = { sprite = 2 army_bonus_air_superiority_factor = 0.12 experience_gain_air = 0.1 strike_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_multirole_support_1 = { sprite = 2 air_escort_efficiency = 0.05 experience_gain_air = 0.05 multirole_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_multirole_support_2 = { sprite = 2 air_escort_efficiency = 0.1 experience_gain_air = 0.075 multirole_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_multirole_support_3 = { sprite = 2 air_escort_efficiency = 0.15 experience_gain_air = 0.1 multirole_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_aircraft_design_1 = { sprite = 1 air_mission_efficiency = 0.04 experience_gain_air = 0.05 aircraft_design_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_aircraft_design_2 = { sprite = 1 air_mission_efficiency = 0.08 experience_gain_air = 0.075 aircraft_design_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_aircraft_design_3 = { sprite = 1 air_mission_efficiency = 0.12 experience_gain_air = 0.1 aircraft_design_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_interception_1 = { sprite = 1 air_intercept_efficiency = 0.04 experience_gain_air = 0.05 fighter_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_interception_2 = { sprite = 1 air_intercept_efficiency = 0.08 experience_gain_air = 0.075 fighter_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_interception_3 = { sprite = 1 air_intercept_efficiency = 0.12 experience_gain_air = 0.1 fighter_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_air_superiority_1 = { sprite = 1 air_superiority_efficiency = 0.04 experience_gain_air = 0.05 fighter_aircraft_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_air_superiority_2 = { sprite = 1 air_superiority_efficiency = 0.08 experience_gain_air = 0.075 fighter_aircraft_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_air_superiority_3 = { sprite = 1 air_superiority_efficiency = 0.12 experience_gain_air = 0.1 fighter_aircraft_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_combat_training_1 = { sprite = 1 air_training_xp_gain_factor = 0.04 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_combat_training_2 = { sprite = 1 air_training_xp_gain_factor = 0.08 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_combat_training_3 = { sprite = 1 air_training_xp_gain_factor = 0.12 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } air_high_command_air_reform_1 = { sprite = 1 air_mission_xp_gain_factor = 0.04 experience_gain_air = 0.05 training_and_ops_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } air_high_command_air_reform_2 = { sprite = 1 air_mission_xp_gain_factor = 0.08 experience_gain_air = 0.075 training_and_ops_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } air_high_command_air_reform_3 = { sprite = 1 air_mission_xp_gain_factor = 0.12 experience_gain_air = 0.1 training_and_ops_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_high_command_operational_planning_1 = { sprite = 5 max_planning_factor = 0.04 experience_gain_army = 0.05 operational_theory_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_high_command_operational_planning_2 = { sprite = 5 max_planning_factor = 0.08 experience_gain_army = 0.075 operational_theory_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_high_command_operational_planning_3 = { sprite = 5 max_planning_factor = 0.12 experience_gain_army = 0.1 operational_theory_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } army_high_command_modernization_1 = { sprite = 5 training_time_army_factor = -0.04 experience_gain_army = 0.05 training_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } army_high_command_modernization_2 = { sprite = 5 training_time_army_factor = -0.08 experience_gain_army = 0.075 training_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } army_high_command_modernization_3 = { sprite = 5 training_time_army_factor = -0.12 experience_gain_army = 0.1 training_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_high_command_modernization_1 = { sprite = 3 experience_gain_navy_unit_factor = 0.04 experience_gain_navy = 0.05 operations_track_mastery_gain_factor = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_high_command_modernization_2 = { sprite = 3 experience_gain_navy_unit_factor = 0.08 experience_gain_navy = 0.075 operations_track_mastery_gain_factor = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_high_command_modernization_3 = { sprite = 3 experience_gain_navy_unit_factor = 0.12 experience_gain_navy = 0.1 operations_track_mastery_gain_factor = 0.10 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } }