@tier1 = 5 @tier2 = 10 @tier3 = 15 leader_traits = { # 1 is worst, 3 is best navy_chief_maneuver_1 = { # Naval units move 5% faster sprite = 3 naval_speed_factor = 0.025 positioning = 0.05 naval_coordination = -0.05 experience_gain_navy = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_chief_maneuver_2 = { # Naval units move 10% faster sprite = 3 naval_speed_factor = 0.05 positioning = 0.1 naval_coordination = -0.1 experience_gain_navy = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_chief_maneuver_3 = { # Naval units move 15% faster sprite = 3 naval_speed_factor = 0.075 positioning = 0.15 naval_coordination = -0.15 experience_gain_navy = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_chief_commerce_raiding_1 = { sprite = 3 convoy_raiding_efficiency_factor = 0.1 experience_gain_navy = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_chief_commerce_raiding_2 = { sprite = 3 convoy_raiding_efficiency_factor = 0.15 navy_capital_ship_attack_factor = -0.05 navy_screen_attack_factor = -0.05 experience_gain_navy = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_chief_commerce_raiding_3 = { sprite = 3 convoy_raiding_efficiency_factor = 0.2 navy_capital_ship_attack_factor = -0.1 navy_screen_attack_factor = -0.1 experience_gain_navy = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_chief_naval_aviation_1 = { sprite = 1 navy_carrier_air_attack_factor = 0.03 navy_carrier_air_targetting_factor = 0.03 navy_carrier_air_agility_factor = 0.04 experience_gain_navy = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_chief_naval_aviation_2 = { sprite = 1 navy_carrier_air_attack_factor = 0.06 navy_carrier_air_targetting_factor = 0.07 navy_carrier_air_agility_factor = 0.08 naval_damage_factor = -0.05 experience_gain_navy = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_chief_naval_aviation_3 = { sprite = 1 navy_carrier_air_attack_factor = 0.1 navy_carrier_air_targetting_factor = 0.12 navy_carrier_air_agility_factor = 0.15 naval_damage_factor = -0.10 experience_gain_navy = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_chief_decisive_battle_1 = { sprite = 3 navy_capital_ship_attack_factor = 0.05 navy_capital_ship_defence_factor = 0.05 navy_screen_attack_factor = 0.05 navy_screen_defence_factor = 0.05 experience_gain_navy = 0.05 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_chief_decisive_battle_2 = { sprite = 3 navy_capital_ship_attack_factor = 0.1 navy_capital_ship_defence_factor = 0.1 navy_screen_attack_factor = 0.1 navy_screen_defence_factor = 0.1 convoy_raiding_efficiency_factor = -0.05 experience_gain_navy = 0.075 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_chief_decisive_battle_3 = { sprite = 3 navy_capital_ship_attack_factor = 0.15 navy_capital_ship_defence_factor = 0.15 navy_screen_attack_factor = 0.15 navy_screen_defence_factor = 0.15 convoy_raiding_efficiency_factor = -0.1 experience_gain_navy = 0.1 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } navy_chief_reform_1 = { sprite = 3 experience_gain_navy = 0.1 command_cap_increase = @tier1 ai_will_do = { factor = 1 } } navy_chief_reform_2 = { sprite = 3 experience_gain_navy_unit_factor = -0.05 experience_gain_navy = 0.15 command_cap_increase = @tier2 ai_will_do = { factor = 2 } } navy_chief_reform_3 = { sprite = 3 experience_gain_navy_unit_factor = -0.1 experience_gain_navy = 0.2 command_cap_increase = @tier3 ai_will_do = { factor = 3 } } }