decision_category_energy = { energy_building_battery_parks = { icon = GFX_decision_energy_build_button allowed = { always = no } available = { always = yes } days_mission_timeout = ROOT.battery_park_time fire_only_once = no selectable_mission = yes is_good = yes timeout_effect = { log = "[GetDateText]: [Root.GetName]: Decision energy_building_battery_parks" if = { limit = { has_country_flag = single_battery_park } set_temp_variable = { temp_change = 1 } build_battery_park_effect = yes } else = { set_temp_variable = { temp_change = 3 } build_battery_park_effect = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision energy_building_battery_parks" clear_variable = ROOT.battery_park_time clr_country_flag = single_battery_park } ai_will_do = { base = 0 } } energy_automatic_fuel_purchase = { icon = GFX_decision_energy_build_button allowed = { always = no } available = { always = yes } days_mission_timeout = 28 fire_only_once = no selectable_mission = yes is_good = yes timeout_effect = { if = { limit = { fuel_ratio < 0.2 } log = "[GetDateText]: [Root.GetName]: Decision energy_automatic_fuel_purchase" buy_fuel_from_the_market_effect = yes set_country_flag = { flag = recently_bought_fuel value = 1 days = 28 } } activate_mission = energy_automatic_fuel_purchase } ai_will_do = { base = 0 } } }