monetary_policy_decisions = { # Expand Money Supply directs a reserve currency issuer's central bank to inject liquidity. # Cannot be active simultaneously with Austerity Measures. monetary_policy_expand_money_supply = { icon = GFX_decision_bancru_imf_button days_remove = 180 days_re_enable = 365 visible = { is_ai = yes NOT = { has_decision = monetary_policy_austerity } } available = { is_full_state = yes is_reserve_currency_issuer = yes NOT = { has_idea = no_foreign_reserve } NOT = { has_idea = gold_standard_back } } modifier = { seigniorage_income_modifier = 0.25 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision monetary_policy_expand_money_supply" hidden_effect = { add_to_variable = { currency_strength = -0.05 } } clamp_currency_strength = yes ingame_update_setup = yes } ai_will_do = { base = 1 modifier = { factor = 0 NOT = { check_variable = { treasury < 0 } } } } } # Austerity Measures — tightens the money supply and imposes fiscal discipline. # Immediately strengthens the currency. Cannot be active alongside Expand Money Supply. monetary_policy_austerity = { icon = GFX_decision_bancru_ask_button days_remove = 120 days_re_enable = 180 visible = { is_ai = yes NOT = { has_decision = monetary_policy_expand_money_supply } } available = { is_full_state = yes } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision monetary_policy_austerity" hidden_effect = { add_to_variable = { currency_strength = 0.04 } } clamp_currency_strength = yes ingame_update_setup = yes } ai_will_do = { base = 0 } } }