ethnic_insurgency_category = { BRM_propose_the_NCA = { icon = GFX_decision_generic_political_discourse allowed = { original_tag = BRM } fire_only_once = no visible = { NOT = { has_idea = Nationwide_Ceasefire_Agreement } NOT = { any_neighbor_country = { has_country_flag = NCA_participant } } } available = { NOT = { OR = { has_country_leader = { name = "Than Shwe" } has_completed_focus = BRM_proclaim_a_permanent_end_to_ceasefire_initiatives } } } cost = 300 days_remove = 30 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_propose_the_NCA" every_other_country = { limit = { has_idea = Ethnic_Insurgencies } country_event = { id = Insurgency.18 days = 1 } } country_event = { id = Insurgency.19 days = 7 } } ai_will_do = { base = 4 } } BRM_renegotiate_the_NCA = { icon = GFX_decision_generic_political_discourse allowed = { original_tag = BRM } fire_only_once = no visible = { has_idea = Nationwide_Ceasefire_Agreement NOT = { any_neighbor_country = { has_country_flag = NCA_participant } } } available = { NOT = { has_completed_focus = BRM_proclaim_a_permanent_end_to_ceasefire_initiatives } } cost = 300 days_remove = 30 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_renegotiate_the_NCA" every_other_country = { limit = { has_idea = Ethnic_Insurgencies } country_event = { id = Insurgency.18 days = 1 } } country_event = { id = Insurgency.19 days = 7 } } ai_will_do = { base = 0 } } BRM_scrap_the_NCA = { icon = GFX_decision_generic_break_treaty allowed = { original_tag = BRM } fire_only_once = yes visible = { has_idea = Nationwide_Ceasefire_Agreement NOT = { any_neighbor_country = { has_country_flag = NCA_participant } } } available = { NOT = { has_completed_focus = BRM_pursue_rapprochement_with_rebel_groups } } cost = 300 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_scrap_the_NCA" every_country = { limit = { has_idea = Nationwide_Ceasefire_Agreement } remove_ideas = Nationwide_Ceasefire_Agreement } every_other_country = { limit = { has_idea = Ethnic_Insurgencies } add_opinion_modifier = { target = BRM modifier = scrapped_NCA } remove_opinion_modifier = { target = BRM modifier = Nationwide_Ceasefire_Agreement } } } ai_will_do = { base = 0 } } BRM_ceasefire_KAC = { icon = GFX_decision_generic_political_discourse allowed = { original_tag = BRM } visible = { NOT = { KAC = { has_country_flag = ceasefire } } country_exists = KAC } available = { NOT = { OR = { has_decision = BRM_operation_KAC has_completed_focus = BRM_proclaim_a_permanent_end_to_ceasefire_initiatives } } } fire_only_once = no days_re_enable = 30 cost = 200 days_remove = 30 highlight_states = { highlight_states_trigger = { state = 496 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_ceasefire_KAC" KAC = { country_event = { id = Insurgency.11 days = 1 } set_country_flag = ceasefire_offer } } ai_will_do = { base = 1 } } BRM_ceasefire_KAR = { icon = GFX_decision_generic_political_discourse allowed = { original_tag = BRM } visible = { NOT = { KAR = { has_country_flag = ceasefire } } country_exists = KAR } available = { NOT = { OR = { has_decision = BRM_operation_KAR has_completed_focus = BRM_proclaim_a_permanent_end_to_ceasefire_initiatives } } } fire_only_once = no highlight_states = { highlight_states_trigger = { state = 501 } } days_re_enable = 30 cost = 200 days_remove = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_ceasefire_KAR" KAR = { country_event = { id = Insurgency.11 days = 1 } set_country_flag = ceasefire_offer } } ai_will_do = { base = 1 } } BRM_ceasefire_SHN = { icon = GFX_decision_generic_political_discourse allowed = { original_tag = BRM } visible = { NOT = { OR = { SHN = { has_country_flag = ceasefire } has_completed_focus = BRM_proclaim_a_permanent_end_to_ceasefire_initiatives } } country_exists = SHN } available = { NOT = { has_decision = BRM_operation_SHN } } fire_only_once = no days_re_enable = 30 highlight_states = { highlight_states_trigger = { state = 498 } } cost = 200 days_remove = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_ceasefire_SHN" SHN = { country_event = { id = Insurgency.11 days = 1 } set_country_flag = ceasefire_offer } } ai_will_do = { base = 1 } } BRM_ceasefire_NHN = { icon = GFX_decision_generic_political_discourse allowed = { original_tag = BRM } visible = { NOT = { OR = { NHN = { has_country_flag = ceasefire } has_completed_focus = BRM_proclaim_a_permanent_end_to_ceasefire_initiatives } } country_exists = NHN } available = { NOT = { has_decision = BRM_operation_NHN } } fire_only_once = no days_re_enable = 30 highlight_states = { highlight_states_trigger = { state = 930 } } cost = 200 days_remove = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_ceasefire_NHN" NHN = { country_event = { id = Insurgency.11 days = 1 } set_country_flag = ceasefire_offer } } ai_will_do = { base = 1 } } BRM_operation_KAC = { icon = GFX_decision_generic_tank allowed = { original_tag = BRM } visible = { NOT = { KAC = { has_country_flag = ceasefire has_country_flag = ceasefire_offer } } country_exists = KAC controls_state = 505 NOT = { controls_state = 496 } } available = { has_equipment = { infantry_weapons_type > 1499 } divisions_in_border_state = { size > 2 state = 505 border_state = 496 } NOT = { OR = { has_decision = BRM_operation_KAR has_decision = BRM_operation_SHN } } 505 = { NOT = { has_border_war = yes } } 496 = { NOT = { has_border_war = yes } } } custom_cost_trigger = { command_power > 40 } custom_cost_text = command_power_more_than_40 fire_only_once = no highlight_states = { highlight_states_trigger = { state = 496 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_operation_KAC" KAC = { country_event = Insurgency.4 } add_command_power = -40 } days_remove = 30 days_re_enable = 90 modifier = { experience_gain_army = 0.3 } ai_will_do = { base = 1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_operation_KAC" if = { limit = { controls_state = 505 NOT = { controls_state = 496 } 505 = { NOT = { has_border_war = yes } } 496 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 505 num_provinces = 3 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } defender = { state = 496 num_provinces = 3 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } } } else = { country_event = border_war_operation_blocked.1 } } } BRM_operation_KAR = { icon = GFX_decision_generic_tank allowed = { original_tag = BRM } visible = { NOT = { KAR = { has_country_flag = ceasefire has_country_flag = ceasefire_offer } } country_exists = KAR controls_state = 503 NOT = { controls_state = 501 } } available = { has_equipment = { infantry_weapons_type > 1499 } divisions_in_border_state = { size > 2 state = 503 border_state = 501 } NOT = { OR = { has_decision = BRM_operation_KAC has_decision = BRM_operation_SHN } } 503 = { NOT = { has_border_war = yes } } 501 = { NOT = { has_border_war = yes } } } custom_cost_trigger = { command_power > 40 } custom_cost_text = command_power_more_than_40 fire_only_once = no highlight_states = { highlight_states_trigger = { state = 501 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_operation_KAR" add_command_power = -40 KAR = { country_event = Insurgency.4 } } days_remove = 30 days_re_enable = 90 modifier = { experience_gain_army = 0.3 } ai_will_do = { base = 1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_operation_KAR" if = { limit = { controls_state = 503 NOT = { controls_state = 501 } 503 = { NOT = { has_border_war = yes } } 501 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 503 num_provinces = 3 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } defender = { state = 501 num_provinces = 3 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } } } else = { country_event = border_war_operation_blocked.1 } } } BRM_operation_SHN = { icon = GFX_decision_generic_tank allowed = { original_tag = BRM } visible = { NOT = { SHN = { has_country_flag = ceasefire has_country_flag = ceasefire_offer } } country_exists = SHN controls_state = 505 NOT = { controls_state = 498 } } available = { has_equipment = { infantry_weapons_type > 1499 } divisions_in_border_state = { size > 2 state = 930 border_state = 498 } NOT = { OR = { has_decision = BRM_operation_KAC has_decision = BRM_operation_KAR } } 505 = { NOT = { has_border_war = yes } } 498 = { NOT = { has_border_war = yes } } } custom_cost_trigger = { command_power > 40 } custom_cost_text = command_power_more_than_40 fire_only_once = no complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_operation_SHN" add_command_power = -40 SHN = { country_event = Insurgency.4 } } days_remove = 30 days_re_enable = 90 highlight_states = { highlight_states_trigger = { state = 498 } } modifier = { experience_gain_army = 0.3 } ai_will_do = { base = 1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_operation_SHN" if = { limit = { controls_state = 505 NOT = { controls_state = 498 } 505 = { NOT = { has_border_war = yes } } 498 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 505 num_provinces = 3 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } defender = { state = 498 num_provinces = 3 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } } } else = { country_event = border_war_operation_blocked.1 } } } BRM_operation_NHN = { icon = GFX_decision_generic_tank allowed = { original_tag = BRM } visible = { NOT = { NHN = { has_country_flag = ceasefire has_country_flag = ceasefire_offer } } country_exists = NHN controls_state = 505 NOT = { controls_state = 930 } } available = { has_equipment = { infantry_weapons_type > 1499 } divisions_in_border_state = { size > 2 state = 505 border_state = 930 } NOT = { OR = { has_decision = BRM_operation_KAC has_decision = BRM_operation_KAR } } 505 = { NOT = { has_border_war = yes } } 930 = { NOT = { has_border_war = yes } } } custom_cost_trigger = { command_power > 40 } custom_cost_text = command_power_more_than_40 fire_only_once = no complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_operation_NHN" add_command_power = -40 NHN = { country_event = Insurgency.4 } } days_remove = 30 days_re_enable = 90 highlight_states = { highlight_states_trigger = { state = 930 } } modifier = { experience_gain_army = 0.3 } ai_will_do = { base = 1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_operation_NHN" if = { limit = { controls_state = 505 NOT = { controls_state = 930 } 505 = { NOT = { has_border_war = yes } } 930 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 505 num_provinces = 3 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } defender = { state = 930 num_provinces = 3 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } } } else = { country_event = border_war_operation_blocked.1 } } } BRM_provoke_KAC = { icon = GFX_decision_generic_ignite_civil_war allowed = { original_tag = BRM } visible = { KAC = { has_country_flag = ceasefire } country_exists = KAC NOT = { KAC = { has_country_flag = ceasefire_offer } } } available = { has_equipment = { infantry_weapons_type > 499 } divisions_in_border_state = { size > 0 state = 505 border_state = 496 } NOT = { has_completed_focus = BRM_pursue_rapprochement_with_rebel_groups } if = { limit = { KAC = { has_idea = Nationwide_Ceasefire_Agreement } } NOT = { has_idea = Nationwide_Ceasefire_Agreement } } } fire_only_once = yes highlight_states = { highlight_states_trigger = { state = 496 } } cost = 50 days_remove = 7 ai_will_do = { base = 1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_provoke_KAC" add_equipment_to_stockpile = { type = infantry_weapons_type amount = -500 } KAC = { clr_country_flag = ceasefire add_opinion_modifier = { target = BRM modifier = broke_ceasefire } } } } BRM_provoke_KAR = { icon = GFX_decision_generic_ignite_civil_war allowed = { original_tag = BRM } visible = { KAR = { has_country_flag = ceasefire } country_exists = KAR NOT = { KAR = { has_country_flag = ceasefire_offer } } } available = { has_equipment = { infantry_weapons_type > 499 } OR = { divisions_in_border_state = { size > 0 state = 504 border_state = 501 } divisions_in_border_state = { size > 0 state = 505 border_state = 501 } divisions_in_border_state = { size > 0 state = 503 border_state = 501 } } NOT = { has_completed_focus = BRM_pursue_rapprochement_with_rebel_groups } if = { limit = { KAR = { has_idea = Nationwide_Ceasefire_Agreement } } NOT = { has_idea = Nationwide_Ceasefire_Agreement } } } fire_only_once = yes cost = 50 days_remove = 7 ai_will_do = { base = 1 } highlight_states = { highlight_states_trigger = { state = 501 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_provoke_KAR" add_equipment_to_stockpile = { type = infantry_weapons_type amount = -500 } KAR = { clr_country_flag = ceasefire add_opinion_modifier = { target = BRM modifier = broke_ceasefire } } } } BRM_provoke_SHN = { icon = GFX_decision_generic_ignite_civil_war allowed = { original_tag = BRM } visible = { SHN = { has_country_flag = ceasefire } country_exists = SHN NOT = { SHN = { has_country_flag = ceasefire_offer } } } available = { has_equipment = { infantry_weapons_type > 499 } OR = { divisions_in_border_state = { size > 0 state = 505 border_state = 496 } divisions_in_border_state = { size > 0 state = 930 border_state = 496 } } NOT = { has_completed_focus = BRM_pursue_rapprochement_with_rebel_groups } if = { limit = { SHN = { has_idea = Nationwide_Ceasefire_Agreement } } NOT = { has_idea = Nationwide_Ceasefire_Agreement } } } fire_only_once = yes cost = 50 days_remove = 7 ai_will_do = { base = 1 } highlight_states = { highlight_states_trigger = { state = 498 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_provoke_SHN" add_equipment_to_stockpile = { type = infantry_weapons_type amount = -500 } SHN = { clr_country_flag = ceasefire add_opinion_modifier = { target = BRM modifier = broke_ceasefire } } } } BRM_provoke_NHN = { icon = GFX_decision_generic_ignite_civil_war allowed = { original_tag = BRM } visible = { NHN = { has_country_flag = ceasefire } country_exists = NHN NOT = { NHN = { has_country_flag = ceasefire_offer } } } available = { has_equipment = { infantry_weapons_type > 499 } divisions_in_border_state = { size > 0 state = 505 border_state = 496 } NOT = { has_completed_focus = BRM_pursue_rapprochement_with_rebel_groups } if = { limit = { NHN = { has_idea = Nationwide_Ceasefire_Agreement } } NOT = { has_idea = Nationwide_Ceasefire_Agreement } } } fire_only_once = yes cost = 50 days_remove = 7 ai_will_do = { base = 1 } highlight_states = { highlight_states_trigger = { state = 930 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_provoke_NHN" add_equipment_to_stockpile = { type = infantry_weapons_type amount = -500 } NHN = { clr_country_flag = ceasefire add_opinion_modifier = { target = BRM modifier = broke_ceasefire } } } } BRM_annex_KAC = { icon = GFX_decision_oppression allowed = { original_tag = BRM } visible = { country_exists = KAC } available = { KAC = { influence_higher_50 = yes } } cost = 300 highlight_states = { highlight_states_trigger = { state = 496 } } ai_will_do = { base = 1 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_annex_KAC" annex_country = { target = KAC transfer_troops = yes } } } BRM_annex_KAR = { icon = GFX_decision_oppression allowed = { original_tag = BRM } visible = { country_exists = KAR } available = { KAR = { influence_higher_50 = yes } } cost = 300 highlight_states = { highlight_states_trigger = { state = 501 } } ai_will_do = { base = 1 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_annex_KAR" annex_country = { target = KAR transfer_troops = yes } } } BRM_annex_SHN = { icon = GFX_decision_oppression allowed = { original_tag = BRM } visible = { country_exists = SHN } available = { SHN = { influence_higher_50 = yes } } cost = 300 highlight_states = { highlight_states_trigger = { state = 498 } } ai_will_do = { base = 1 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_annex_SHN" annex_country = { target = SHN transfer_troops = yes } } } BRM_annex_NHN = { icon = GFX_decision_oppression allowed = { original_tag = BRM } visible = { country_exists = NHN } available = { NHN = { influence_higher_50 = yes } } cost = 300 highlight_states = { highlight_states_trigger = { state = 930 } } ai_will_do = { base = 1 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_annex_NHN" annex_country = { target = NHN transfer_troops = yes } } } BRM_annex_WAA = { icon = GFX_decision_oppression allowed = { original_tag = BRM } visible = { country_exists = WAA } available = { WAA = { influence_higher_50 = yes } } cost = 300 highlight_states = { highlight_states_trigger = { state = 497 } } ai_will_do = { base = 1 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_annex_WAA" annex_country = { target = WAA transfer_troops = yes } } } attack_drug_factories = { icon = GFX_decision_generic_scorched_earth allowed = { original_tag = SHN } visible = { WAA = { has_idea = WAA_Narcotics_Producer } } available = { has_equipment = { infantry_weapons_type > 1499 } divisions_in_border_state = { size > 1 state = 498 border_state = 931 } } custom_cost_trigger = { command_power > 40 } custom_cost_text = command_power_more_than_40 fire_only_once = no highlight_states = { highlight_states_trigger = { state = 931 } } ai_will_do = { base = 1 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision attack_drug_factories" add_command_power = -40 } days_remove = 30 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove attack_drug_factories" add_political_power = 25 931 = { if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 4 } } } SIA = { add_opinion_modifier = { target = SHN modifier = destroyed_drug_factories } } WAA = { country_event = Insurgency.26 add_opinion_modifier = { target = SHN modifier = attacks_on_our_economy } } } } intercept_drug_convoys = { icon = GFX_decision_infiltrate_state allowed = { original_tag = SHN } visible = { WAA = { has_idea = WAA_Narcotics_Producer } } available = { has_equipment = { infantry_weapons_type > 499 } divisions_in_border_state = { size > 0 state = 498 border_state = 507 } divisions_in_border_state = { size > 0 state = 498 border_state = 931 } } custom_cost_trigger = { command_power > 20 } highlight_states = { highlight_states_trigger = { state = 931 } } custom_cost_text = command_power_more_than_20 fire_only_once = no complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision intercept_drug_convoys" add_command_power = -20 } days_remove = 14 days_re_enable = 14 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove intercept_drug_convoys" add_political_power = 20 if = { limit = { 931 = { non_damaged_building_level = { building = infrastructure level > 0 } } } 931 = { damage_building = { type = infrastructure damage = 2 } } } SIA = { add_opinion_modifier = { target = SHN modifier = confiscated_drugs } } WAA = { country_event = Insurgency.26 add_opinion_modifier = { target = SHN modifier = attacks_on_our_economy } } } ai_will_do = { base = 1 } } end_opium_production = { icon = GFX_decision_generic_scorched_earth allowed = { original_tag = WAA } visible = { NOT = { has_country_flag = banned_heroin } } cost = 300 highlight_states = { highlight_states_trigger = { state = 497 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision end_opium_production" set_country_flag = banned_heroin CHI = { remove_opinion_modifier = { target = ROOT modifier = opium_trade_china } } USA = { remove_opinion_modifier = { target = ROOT modifier = opium_trade_usa } } if = { limit = { has_country_flag = banned_meth } remove_ideas = WAA_Narcotics_Producer } decrease_economic_growth = yes } ai_will_do = { base = 1 } } end_meth_production = { icon = GFX_decision_generic_scorched_earth allowed = { original_tag = WAA } visible = { NOT = { has_country_flag = banned_meth } } cost = 300 highlight_states = { highlight_states_trigger = { state = 497 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision end_meth_production" set_country_flag = banned_meth SIA = { remove_opinion_modifier = { target = ROOT modifier = meth_trade_thailand } } if = { limit = { has_country_flag = banned_heroin } remove_ideas = WAA_Narcotics_Producer } decrease_economic_growth = yes } ai_will_do = { base = 0 } } attack_tatmadaw = { icon = GFX_decision_generic_prepare_civil_war allowed = { OR = { tag = KAC tag = KAR tag = SHN tag = NHN } } visible = { NOT = { has_country_flag = ceasefire } } available = { has_equipment = { infantry_weapons_type > 499 } if = { limit = { tag = KAC } divisions_in_border_state = { size > 0 state = 496 border_state = 505 } } else_if = { limit = { tag = KAR } divisions_in_border_state = { size > 0 state = 501 border_state = 503 } } if = { limit = { tag = SHN } divisions_in_border_state = { size > 0 state = 498 border_state = 930 } } if = { limit = { tag = NHN } divisions_in_border_state = { size > 0 state = 498 border_state = 930 } } } custom_cost_trigger = { command_power > 40 } custom_cost_text = command_power_more_than_40 fire_only_once = no highlight_states = { highlight_states_trigger = { state = 505 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision attack_tatmadaw" add_command_power = -40 if = { limit = { original_tag = KAC } BRM = { country_event = Insurgency.1 } } else_if = { limit = { original_tag = KAR } BRM = { country_event = Insurgency.2 } } else_if = { limit = { original_tag = SHN } BRM = { country_event = Insurgency.3 } } else_if = { limit = { original_tag = NHN } BRM = { country_event = Insurgency.28 } } } days_remove = 30 days_re_enable = 90 ai_will_do = { base = 1 } modifier = { experience_gain_army = 0.3 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove attack_tatmadaw" if = { limit = { original_tag = KAC controls_state = 496 NOT = { controls_state = 505 } 496 = { NOT = { has_border_war = yes } } 505 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 496 num_provinces = 1 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } defender = { state = 505 num_provinces = 1 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } } } else_if = { limit = { original_tag = KAR controls_state = 501 NOT = { controls_state = 503 } 501 = { NOT = { has_border_war = yes } } 503 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 501 num_provinces = 1 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } defender = { state = 503 num_provinces = 1 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } } } else_if = { limit = { original_tag = SHN controls_state = 498 NOT = { controls_state = 505 } 498 = { NOT = { has_border_war = yes } } 505 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 498 num_provinces = 1 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } defender = { state = 505 num_provinces = 1 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } } } else_if = { limit = { original_tag = NHN controls_state = 930 NOT = { controls_state = 505 } 930 = { NOT = { has_border_war = yes } } 505 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 930 num_provinces = 1 on_win = Insurgency.6 on_lose = Insurgency.5 on_cancel = Insurgency.7 } defender = { state = 505 num_provinces = 1 on_win = Insurgency.5 on_lose = Insurgency.6 on_cancel = Insurgency.7 } } } else = { country_event = border_war_operation_blocked.1 } } } boost_national_sentiment = { icon = GFX_decision_generic_nationalism visible = { OR = { has_idea = non_state_actor has_idea = lacks_international_recognition } } fire_only_once = no cost = 50 days_remove = 14 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove boost_national_sentiment" set_temp_variable = { percent_change = 2 } change_domestic_influence_percentage = yes } ai_will_do = { base = 1 } } declare_independence = { icon = GFX_decision_generic_nationalism allowed = { OR = { tag = KAC tag = KAR tag = SHN tag = NHN tag = WAA } } available = { OR = { custom_trigger_tooltip = { tooltip = 11_BRM_influence_0_tt NOT = { is_in_array = { array = influence_array value = BRM } } } BRM = { is_subject = yes } NOT = { country_exists = BRM } } } fire_only_once = yes cost = 300 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision declare_independence" if = { limit = { original_tag = KAR } set_cosmetic_tag = KAR_independent clr_country_flag = dynamic_flag } else_if = { limit = { original_tag = KAC } set_cosmetic_tag = KAC_independent clr_country_flag = dynamic_flag } else_if = { limit = { original_tag = SHN } set_cosmetic_tag = SHN_independent clr_country_flag = dynamic_flag } else_if = { limit = { original_tag = NHN } set_cosmetic_tag = NHN_independent clr_country_flag = dynamic_flag } else = { set_cosmetic_tag = WAA_independent clr_country_flag = dynamic_flag } swap_ideas = { remove_idea = non_state_actor add_idea = lacks_international_recognition } add_to_array = { global.Unrecognised_States = THIS } set_variable = { var = Granted_Recognition value = 0 } BRM = { add_opinion_modifier = { modifier = declared_independence target = ROOT } set_country_flag = original_owner_@ROOT } CHI = { set_country_flag = original_owner_@ROOT } } ai_will_do = { base = 1 } } } BRM_sangha_category = { BRM_impose_state_religion = { icon = GFX_decision_generic_civil_support visible = { NOT = { has_idea = Buddhism_Official } } cost = 500 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_impose_state_religion" add_ideas = Buddhism_Official set_temp_variable = { temp_opinion = 5 } change_the_priesthood_opinion = yes } ai_will_do = { base = 0 } } BRM_remove_state_religion = { icon = GFX_decision_generic_civil_support visible = { has_idea = Buddhism_Official } cost = 800 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_remove_state_religion" remove_ideas = Buddhism_Official set_temp_variable = { temp_opinion = -10 } change_the_priesthood_opinion = yes } days_remove = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_remove_state_religion" } ai_will_do = { base = 0 } } BRM_minor_funding = { icon = GFX_decision_ger_mefo_bills custom_cost_trigger = { check_variable = { treasury > 0.5 } } custom_cost_text = cost_0_5 visible = { has_idea = the_priesthood } days_remove = 30 fixed_random_seed = no complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_minor_funding" set_temp_variable = { treasury_change = -0.5 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = 5 } if = { limit = { indifferent_the_priesthood = yes } random_list = { 25 = { change_the_priesthood_opinion = yes } 75 = { add_political_power = -100 } } } else_if = { limit = { negative_the_priesthood = yes } random_list = { 20 = { change_the_priesthood_opinion = yes } 80 = { add_political_power = -100 } } } else_if = { limit = { hostile_the_priesthood = yes } random_list = { 10 = { change_the_priesthood_opinion = yes } 90 = { add_political_power = -100 } } } else_if = { limit = { positive_the_priesthood = yes } random_list = { 30 = { change_the_priesthood_opinion = yes } 70 = { add_political_power = -100 } } } else_if = { limit = { enthusiastic_the_priesthood = yes } add_political_power = 50 } } ai_will_do = { base = 1 } } BRM_moderate_funding = { icon = GFX_decision_ger_mefo_bills custom_cost_trigger = { check_variable = { treasury > 1.75 } } custom_cost_text = cost_2_0 visible = { has_idea = the_priesthood } days_remove = 30 fixed_random_seed = no complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_moderate_funding" set_temp_variable = { treasury_change = -2 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = 10 } if = { limit = { indifferent_the_priesthood = yes } random_list = { 25 = { change_the_priesthood_opinion = yes } 75 = { add_political_power = -100 } } } else_if = { limit = { negative_the_priesthood = yes } random_list = { 20 = { change_the_priesthood_opinion = yes } 80 = { add_political_power = -100 } } } else_if = { limit = { hostile_the_priesthood = yes } random_list = { 10 = { change_the_priesthood_opinion = yes } 90 = { add_political_power = -100 } } } else_if = { limit = { positive_the_priesthood = yes } random_list = { 30 = { change_the_priesthood_opinion = yes } 70 = { add_political_power = -100 } } } else_if = { limit = { enthusiastic_the_priesthood = yes } add_political_power = 50 } } ai_will_do = { base = 1 } } BRM_major_funding = { icon = GFX_decision_ger_mefo_bills custom_cost_trigger = { check_variable = { treasury > 4.75 } } custom_cost_text = cost_5_0 visible = { has_idea = the_priesthood } days_remove = 30 fixed_random_seed = no complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_major_funding" set_temp_variable = { treasury_change = -5 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = 15 } if = { limit = { indifferent_the_priesthood = yes } random_list = { 25 = { change_the_priesthood_opinion = yes } 75 = { add_political_power = -100 } } } else_if = { limit = { negative_the_priesthood = yes } random_list = { 20 = { change_the_priesthood_opinion = yes } 80 = { add_political_power = -100 } } } else_if = { limit = { hostile_the_priesthood = yes } random_list = { 10 = { change_the_priesthood_opinion = yes } 90 = { add_political_power = -100 } } } else_if = { limit = { positive_the_priesthood = yes } random_list = { 30 = { change_the_priesthood_opinion = yes } 70 = { add_political_power = -100 } } } else_if = { limit = { enthusiastic_the_priesthood = yes } add_political_power = 50 } } ai_will_do = { base = 1 } } } BRM_Administrative_Decisions = { BRM_plans_for_new_capital = { icon = GFX_decision_generic_operation available = { tag = BRM } fire_only_once = yes remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_plans_for_new_capital" set_country_flag = planning_a_new_capital } days_remove = 30 cost = 100 ai_will_do = { base = 1 } } BRM_begin_construction_capital = { icon = GFX_decision_generic_construction available = { tag = BRM } visible = { has_country_flag = planning_a_new_capital } fire_only_once = yes custom_cost_trigger = { check_variable = { treasury > 3.75 } } custom_cost_text = cost_4_0 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_begin_construction_capital" set_temp_variable = { treasury_change = -4 } modify_treasury_effect = yes } days_remove = 100 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove BRM_begin_construction_capital" set_capital = { state = 505 } add_ideas = Strategic_Capital } modifier = { civilian_factory_use = 2 } ai_will_do = { base = 1 } } } BRM_ai_path_category = { BRM_ai_rohingya_repatriation_accord = { icon = GFX_decision_generic_political_discourse cost = 150 days_re_enable = 90 visible = { has_idea = Rohingya_Crisis NOT = { BRM_ai_alt_path = yes } } available = { has_war = no has_stability > 0.35 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BRM_ai_rohingya_repatriation_accord" remove_ideas = Rohingya_Crisis add_stability = 0.02 } ai_will_do = { base = 100 } } }