Civil_war_decisions = { confiscate_civilian_vehicles = { cost = 50 days_remove = 15 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove confiscate_civilian_vehicles" add_equipment_to_stockpile = { type = util_vehicle_1 amount = 100 } set_temp_variable = { treasury_change = -0.1 } modify_treasury_effect = yes } ai_will_do = { base = 10 modifier = { factor = 2 has_equipment = { util_vehicle_type < 100 } } } } smuggle_small_arms = { cost = 50 days_remove = 15 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove smuggle_small_arms" add_equipment_to_stockpile = { type = infantry_weapons_1 amount = 700 producer = SOV } set_temp_variable = { treasury_change = -0.1 } modify_treasury_effect = yes } ai_will_do = { base = 10 modifier = { factor = 2 has_equipment = { infantry_weapons_type < 1000 } } } } smuggle_heavy_weapons = { cost = 50 days_remove = 15 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove smuggle_heavy_weapons" add_equipment_to_stockpile = { type = Anti_Air_0 amount = 75 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 75 producer = SOV } set_temp_variable = { treasury_change = -0.2 } modify_treasury_effect = yes } ai_will_do = { base = 10 modifier = { factor = 1.5 #Small arms and truck are prioritised OR = { has_equipment = { AA_Equipment < 100 } has_equipment = { L_AT_Equipment < 100 } } } } } buy_fuel_from_black_market = { cost = 50 days_remove = 15 days_re_enable = 30 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove buy_fuel_from_black_market" add_fuel = 10000 set_temp_variable = { treasury_change = -0.01 } modify_treasury_effect = yes } ai_will_do = { base = 10 modifier = { factor = 1.5 has_fuel < 5000 } } } force_conscript_children = { available = { NOT = { has_country_flag = Conscripting_Child_Soldiers } } cost = 200 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision force_conscript_children" add_ideas = child_soldiers set_country_flag = Conscripting_Child_Soldiers set_variable = { var = child_soldiers value = 300 } set_variable = { var = child_soldiers_recruitment value = 10 } } ai_will_do = { base = 0 } } }