HEZ_weekly_incomes_from_influence = { } HEZ_our_step_in_latin_america_decisions = { HEZ_sabotage_the_jewish_sectors_arg = { visible = { country_exists = ARG NOT = { is_ally_with = ARG } has_completed_focus = HEZ_Memory_of_AMIA } cost = 50 days_re_enable = 100 days_remove = 20 fixed_random_seed = no available = { command_power > 20 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision complete HEZ_sabotage_the_jewish_sectors_arg" add_command_power = -30 add_manpower = -20 set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_arg" set_temp_variable = { arg_stab = ARG.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { ARG = { add_manpower = -50 add_political_power = -25 set_temp_variable = { treasury_change = -0.20 } modify_treasury_effect = yes } hidden_effect = { ARG = { add_manpower = 50 add_political_power = 25 set_temp_variable = { treasury_change = 0.20 } modify_treasury_effect = yes country_event = hezbollah_events.23 } } } var:arg_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } deals_with_drug_cartels_arg = { fixed_random_seed = no visible = { country_exists = ARG NOT = { is_ally_with = ARG } has_completed_focus = HEZ_New_Contracts_with_Drug_Cartels } cost = 50 days_re_enable = 30 days_remove = 30 available = { command_power > 25 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision complete deals_with_drug_cartels_arg" add_command_power = -25 set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_arg" set_temp_variable = { arg_stab = ARG.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -200 } ARG = { add_political_power = -50 set_temp_variable = { treasury_change = -0.50 } modify_treasury_effect = yes } hidden_effect = { ARG = { add_political_power = 50 set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes country_event = hezbollah_events.24 } } } var:arg_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } support_anti_zionist_parties_arg = { visible = { country_exists = ARG NOT = { is_ally_with = ARG } has_completed_focus = HEZ_Anti_Zionist_Parties } cost = 20 days_re_enable = 50 days_remove = 40 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_arg" set_temp_variable = { treasury_change = -0.35 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_arg" set_temp_variable = { percent_change = 0.5 } set_temp_variable = { influence_target = ARG } change_influence_percentage = yes ARG = { add_popularity = { ideology = communism popularity = 0.02 } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } #Brazil HEZ_sabotage_the_jewish_sectors_bra = { fixed_random_seed = no visible = { country_exists = BRA NOT = { is_ally_with = BRA } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 100 days_remove = 20 available = { command_power > 20 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_bra" add_command_power = -30 add_manpower = -20 set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_bra" set_temp_variable = { bra_stab = BRA.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { BRA = { add_manpower = -50 add_political_power = -25 set_temp_variable = { treasury_change = -0.20 } modify_treasury_effect = yes } hidden_effect = { BRA = { add_manpower = 50 add_political_power = 25 set_temp_variable = { treasury_change = 0.20 } modify_treasury_effect = yes country_event = hezbollah_events.23 } } } var:bra_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } deals_with_drug_cartels_bra = { fixed_random_seed = no visible = { country_exists = BRA NOT = { is_ally_with = BRA } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 30 days_remove = 30 available = { command_power > 25 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_bra" add_command_power = -25 set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_bra" set_temp_variable = { bra_stab = BRA.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -200 } BRA = { add_political_power = -50 set_temp_variable = { treasury_change = -0.50 } modify_treasury_effect = yes } hidden_effect = { BRA = { add_political_power = 50 set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes country_event = hezbollah_events.24 } } } var:bra_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } support_anti_zionist_parties_bra = { visible = { country_exists = BRA NOT = { is_ally_with = BRA } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 20 days_re_enable = 50 days_remove = 40 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_bra" set_temp_variable = { treasury_change = -0.35 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_bra" set_temp_variable = { percent_change = 0.5 } set_temp_variable = { influence_target = BRA } change_influence_percentage = yes BRA = { add_popularity = { ideology = communism popularity = 0.02 } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } #Colombia HEZ_sabotage_the_jewish_sectors_col = { fixed_random_seed = no visible = { country_exists = COL NOT = { is_ally_with = COL } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 100 days_remove = 20 available = { command_power > 20 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_col" add_command_power = -30 add_manpower = -20 set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_col" set_temp_variable = { col_stab = COL.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { COL = { add_manpower = -50 add_political_power = -25 set_temp_variable = { treasury_change = -0.20 } modify_treasury_effect = yes } hidden_effect = { COL = { add_manpower = 50 add_political_power = 25 set_temp_variable = { treasury_change = 0.20 } modify_treasury_effect = yes country_event = hezbollah_events.23 } } } var:col_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } deals_with_drug_cartels_col = { fixed_random_seed = no visible = { country_exists = COL NOT = { is_ally_with = COL } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 30 days_remove = 30 available = { command_power > 25 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_col" add_command_power = -25 set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_col" set_temp_variable = { col_stab = COL.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -200 } COL = { add_political_power = -50 set_temp_variable = { treasury_change = -0.50 } modify_treasury_effect = yes } hidden_effect = { COL = { add_political_power = 50 set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes country_event = hezbollah_events.24 } } } var:col_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } support_anti_zionist_parties_col = { visible = { country_exists = COL NOT = { is_ally_with = COL } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 20 days_re_enable = 50 days_remove = 40 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_col" set_temp_variable = { treasury_change = -0.35 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_col" set_temp_variable = { percent_change = 0.5 } set_temp_variable = { influence_target = COL } change_influence_percentage = yes COL = { add_popularity = { ideology = communism popularity = 0.02 } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } #Venezuela HEZ_sabotage_the_jewish_sectors_VEN = { fixed_random_seed = no visible = { country_exists = VEN NOT = { is_ally_with = VEN } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 100 days_remove = 20 available = { command_power > 20 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_VEN" add_command_power = -30 add_manpower = -20 set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_VEN" set_temp_variable = { VEN_stab = VEN.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { VEN = { add_manpower = -50 add_political_power = -25 set_temp_variable = { treasury_change = -0.20 } modify_treasury_effect = yes } hidden_effect = { VEN = { add_manpower = 50 add_political_power = 25 set_temp_variable = { treasury_change = 0.20 } modify_treasury_effect = yes country_event = hezbollah_events.23 } } } var:VEN_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } deals_with_drug_cartels_VEN = { fixed_random_seed = no visible = { country_exists = VEN NOT = { is_ally_with = VEN } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 30 days_remove = 30 available = { command_power > 25 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_VEN" add_command_power = -25 set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_VEN" set_temp_variable = { VEN_stab = VEN.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -200 } VEN = { add_political_power = -50 set_temp_variable = { treasury_change = -0.50 } modify_treasury_effect = yes } hidden_effect = { VEN = { add_political_power = 50 set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes country_event = hezbollah_events.24 } } } var:VEN_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } support_anti_zionist_parties_VEN = { visible = { country_exists = VEN NOT = { is_ally_with = VEN } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 20 days_re_enable = 50 days_remove = 40 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_VEN" set_temp_variable = { treasury_change = -0.35 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_VEN" set_temp_variable = { percent_change = 0.5 } set_temp_variable = { influence_target = VEN } change_influence_percentage = yes VEN = { add_popularity = { ideology = communism popularity = 0.02 } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } #Mexico HEZ_sabotage_the_jewish_sectors_MEX = { fixed_random_seed = no visible = { country_exists = MEX NOT = { is_ally_with = MEX } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 100 days_remove = 20 available = { command_power > 20 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_MEX" add_command_power = -30 add_manpower = -20 set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_the_jewish_sectors_MEX" set_temp_variable = { MEX_stab = MEX.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { MEX = { add_manpower = -50 add_political_power = -25 set_temp_variable = { treasury_change = -0.20 } modify_treasury_effect = yes } hidden_effect = { MEX = { add_manpower = 50 add_political_power = 25 set_temp_variable = { treasury_change = 0.20 } modify_treasury_effect = yes country_event = hezbollah_events.23 } } } var:MEX_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } deals_with_drug_cartels_MEX = { fixed_random_seed = no visible = { country_exists = MEX NOT = { is_ally_with = MEX } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 50 days_re_enable = 30 days_remove = 30 available = { command_power > 25 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_MEX" add_command_power = -25 set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision deals_with_drug_cartels_MEX" set_temp_variable = { MEX_stab = MEX.stability } custom_effect_tooltip = HEZ_sabotage_the_jewish_sectors_info random_list = { 0.6 = { set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -200 } MEX = { add_political_power = -50 set_temp_variable = { treasury_change = -0.50 } modify_treasury_effect = yes } hidden_effect = { MEX = { add_political_power = 50 set_temp_variable = { treasury_change = 0.50 } modify_treasury_effect = yes country_event = hezbollah_events.24 } } } var:MEX_stab = { #Mission Failed } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } support_anti_zionist_parties_MEX = { visible = { country_exists = MEX NOT = { is_ally_with = MEX } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 20 days_re_enable = 50 days_remove = 40 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_MEX" set_temp_variable = { treasury_change = -0.35 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision support_anti_zionist_parties_MEX" set_temp_variable = { percent_change = 0.5 } set_temp_variable = { influence_target = MEX } change_influence_percentage = yes MEX = { add_popularity = { ideology = communism popularity = 0.02 } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } destabilize_the_us = { visible = { country_exists = USA NOT = { is_ally_with = USA } has_completed_focus = HEZ_Our_Gift_To_the_Great_Satan } cost = 200 days_re_enable = 70 days_remove = 50 available = { MEX = { influence_higher_20 = yes } COL = { influence_higher_20 = yes } VEN = { influence_higher_20 = yes } BRA = { influence_higher_20 = yes } ARG = { influence_higher_20 = yes } has_equipment = { infantry_weapons_type > 799 } has_equipment = { cnc_equipment_type > 299 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision destabilize_the_us" add_equipment_to_stockpile = { type = infantry_weapons_type amount = -800 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = -300 } set_temp_variable = { treasury_change = -7.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision destabilize_the_us" set_temp_variable = { percent_change = 1 } set_temp_variable = { influence_target = USA } change_influence_percentage = yes USA = { add_stability = -0.05 add_timed_idea = { idea = HEZ_unknown_cartel_operations days = 60 } hidden_effect = { add_stability = 0.05 remove_ideas = HEZ_unknown_cartel_operations country_event = hezbollah_events.25 } } } ai_will_do = { base = 0 modifier = { add = 20 threat > 0.09 } } } } HEZ_assassination_of_salman_rushdie = { kill_rushdie = { fixed_random_seed = no visible = { has_completed_focus = HEZ_the_muslim_spring } fire_only_once = yes days_remove = 14 custom_cost_trigger = { command_power > 19 } custom_cost_text = cp_cost_20 available = { USA = { influence_higher_5 = yes } has_equipment = { infantry_weapons_type > 29 } has_equipment = { cnc_equipment_type > 9 } command_power > 19 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision kill_rushdie" add_command_power = -20 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision kill_rushdie" set_temp_variable = { treasury_change = -0.500 } modify_treasury_effect = yes if = { custom_effect_tooltip = rushdie_dies_tooltip limit = { has_dlc = "La Resistance" } set_temp_variable = { intel_over_us = civilian_intel@USA } random_list = { var:intel_over_us = { news_event = hezbollah_events.39 } 15 = { news_event = hezbollah_events.38 } } } else = { custom_effect_tooltip = rushdie_dies_tooltip_nodlc if = { limit = { USA = { influence_higher_30 = yes } } random_list = { 10 = { news_event = hezbollah_events.39 } 1 = { news_event = hezbollah_events.38 } } } else_if = { limit = { USA = { influence_higher_20 = yes } } random_list = { 10 = { news_event = hezbollah_events.39 } 4 = { news_event = hezbollah_events.38 } } } else_if = { limit = { USA = { influence_higher_15 = yes } } random_list = { 10 = { news_event = hezbollah_events.39 } 6 = { news_event = hezbollah_events.38 } } } else_if = { limit = { USA = { influence_higher_10 = yes } } random_list = { 10 = { news_event = hezbollah_events.39 } 8 = { news_event = hezbollah_events.38 } } } else = { random_list = { 1 = { news_event = hezbollah_events.39 } 1 = { news_event = hezbollah_events.38 } } } } } ai_will_do = { base = 0 modifier = { add = 100 threat > 0.09 } } } } HEZ_our_boots_on_africa_decisions = { HEZ_weapon_raidings_LBA = { visible = { country_exists = LBA NOT = { is_ally_with = LBA } has_completed_focus = HEZ_how_little_they_know } custom_cost_trigger = { command_power > 19 } available = { LBA = { has_equipment = { infantry_weapons_type > 499 } } command_power > 100 } custom_cost_text = cp_cost_20 days_re_enable = 90 days_remove = 30 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_LBA" add_command_power = -20 set_temp_variable = { treasury_change = -0.75 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_LBA" LBA = { send_equipment = { equipment = infantry_weapons_type amount = 500 target = HEZ } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapon_raidings_SUD = { visible = { country_exists = SUD NOT = { is_ally_with = SUD } has_completed_focus = HEZ_how_little_they_know } custom_cost_trigger = { command_power > 19 } available = { SUD = { has_equipment = { infantry_weapons_type > 499 } } command_power > 100 } custom_cost_text = cp_cost_20 days_re_enable = 90 days_remove = 30 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_SUD" add_command_power = -20 set_temp_variable = { treasury_change = -0.75 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_SUD" SUD = { send_equipment = { equipment = infantry_weapons_type amount = 500 target = HEZ } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapon_raidings_NIG = { visible = { country_exists = NIG NOT = { is_ally_with = NIG } has_completed_focus = HEZ_African_Hezbollah } custom_cost_trigger = { command_power > 19 } available = { NIG = { has_equipment = { infantry_weapons_type > 499 } } command_power > 100 } custom_cost_text = cp_cost_20 days_re_enable = 90 days_remove = 30 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_NIG" add_command_power = -20 set_temp_variable = { treasury_change = -0.75 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_NIG" NIG = { send_equipment = { equipment = infantry_weapons_type amount = 500 target = HEZ } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapon_raidings_EGY = { visible = { country_exists = EGY NOT = { is_ally_with = EGY } has_completed_focus = HEZ_how_little_they_know } custom_cost_trigger = { command_power > 19 } available = { EGY = { has_equipment = { infantry_weapons_type > 499 } } command_power > 100 } custom_cost_text = cp_cost_20 days_re_enable = 90 days_remove = 30 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_EGY" add_command_power = -20 set_temp_variable = { treasury_change = -0.75 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_EGY" EGY = { send_equipment = { equipment = infantry_weapons_type amount = 500 target = HEZ } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapon_raidings_CHA = { visible = { country_exists = CHA NOT = { is_ally_with = CHA } has_completed_focus = HEZ_how_little_they_know } custom_cost_trigger = { command_power > 19 } available = { CHA = { has_equipment = { infantry_weapons_type > 499 } } command_power > 100 } custom_cost_text = cp_cost_20 days_re_enable = 90 days_remove = 30 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_CHA" add_command_power = -20 set_temp_variable = { treasury_change = -0.75 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapon_raidings_CHA" CHA = { send_equipment = { equipment = infantry_weapons_type amount = 500 target = HEZ } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } smuggle_weapons_from_south_sudanese_rebillions = { visible = { country_exists = SSU NOT = { is_ally_with = SSU } has_completed_focus = HEZ_how_little_they_know } custom_cost_trigger = { command_power > 59 } custom_cost_text = cp_cost_60 days_re_enable = 120 days_remove = 40 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision smuggle_weapons_from_south_sudanese_rebillions" add_command_power = -20 set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision smuggle_weapons_from_south_sudanese_rebillions" add_equipment_to_stockpile = { type = infantry_weapons_type amount = 500 producer = SSU } add_equipment_to_stockpile = { type = cnc_equipment_type amount = 100 producer = SSU } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } smuggle_fuel_from_lybia = { visible = { country_exists = LBA NOT = { is_ally_with = LBA } has_completed_focus = HEZ_how_little_they_know } cost = 10 days_re_enable = 120 days_remove = 20 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision smuggle_fuel_from_lybia" set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision smuggle_fuel_from_lybia" add_fuel = 1000 LBA = { set_temp_variable = { treasury_change = 1.00 } modify_treasury_effect = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } smuggle_fuel_from_egypt = { visible = { country_exists = EGY NOT = { is_ally_with = EGY } has_completed_focus = HEZ_how_little_they_know } cost = 10 days_re_enable = 120 days_remove = 20 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision smuggle_fuel_from_egypt" set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision smuggle_fuel_from_egypt" add_fuel = 1000 EGY = { set_temp_variable = { treasury_change = 1.00 } modify_treasury_effect = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } critsize_the_muslim_brotherhood_in_egypt = { visible = { country_exists = EGY NOT = { is_ally_with = EGY } has_completed_focus = HEZ_African_Hezbollah } cost = 60 days_re_enable = 120 days_remove = 60 available = { EGY = { OR = { has_government = democratic neutrality_neutral_muslim_brotherhood_are_in_power = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision critsize_the_muslim_brotherhood_in_egypt" set_temp_variable = { treasury_change = -1.25 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision critsize_the_muslim_brotherhood_in_egypt" if = { limit = { EGY = { has_government = democratic } } EGY = { add_stability = -0.025 } } else_if = { limit = { EGY = { neutrality_neutral_muslim_brotherhood_are_in_power = yes } } EGY = { add_stability = -0.025 add_war_support = -0.01 set_temp_variable = { party_index = 12 } set_temp_variable = { party_popularity_increase = -0.02 } change_relative_party_popularity = yes } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } question_the_disappearance_of_musa_al_sadr_in_libyan_government = { visible = { country_exists = LBA NOT = { is_ally_with = LBA } has_completed_focus = HEZ_how_little_they_know } cost = 60 days_re_enable = 120 days_remove = 70 available = { command_power > 9 LBA = { influence_higher_5 = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision question_the_disappearance_of_musa_al_sadr_in_libyan_government" add_command_power = -10 set_temp_variable = { treasury_change = -0.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision question_the_disappearance_of_musa_al_sadr_in_libyan_government" LBA = { set_temp_variable = { party_popularity_increase = -0.03 } change_relative_party_popularity = yes add_political_power = -20 set_temp_variable = { percent_change = 2 } change_influence_percentage = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } } HEZ_missions_in_the_middle_east_decisions = { HEZ_send_military_equipments_to_syria = { visible = { country_exists = SYR SYR = { has_civil_war = yes } has_completed_focus = HEZ_An_Inevitable_failure } custom_cost_trigger = { command_power > 9 } custom_cost_text = cp_cost_10 days_re_enable = 70 days_remove = 5 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_send_military_equipments_to_syria" add_equipment_to_stockpile = { type = infantry_weapons_type amount = -250 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = -30 } add_equipment_to_stockpile = { type = Anti_tank_0 amount = -15 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_send_military_equipments_to_syria" SYR = { add_equipment_to_stockpile = { type = infantry_weapons_type amount = 250 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = 30 } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 15 } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_volunteer_forces_for_syria = { visible = { country_exists = SYR SYR = { has_civil_war = yes } has_completed_focus = HEZ_An_Inevitable_failure } custom_cost_trigger = { command_power > 9 } custom_cost_text = cp_cost_10 days_re_enable = 70 days_remove = 5 available = { has_manpower > 3000 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_volunteer_forces_for_syria" add_war_support = -0.005 add_manpower = -2500 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_volunteer_forces_for_syria" SYR = { add_war_support = 0.005 add_manpower = 2500 } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_our_advisors_in_damascus = { visible = { country_exists = SYR SYR = { has_civil_war = yes } has_completed_focus = HEZ_call_to_arms } cost = 20 days_re_enable = 500 days_remove = 10 available = { command_power > 49 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_our_advisors_in_damascus" add_command_power = -50 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_our_advisors_in_damascus" SYR = { add_command_power = 50 add_ideas = UKR_foreign_advisors } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapons_from_iran = { visible = { is_ally_with = PER SYR = { has_civil_war = yes } has_completed_focus = HEZ_call_to_arms } cost = 20 days_re_enable = 500 days_remove = 10 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapons_from_iran" set_temp_variable = { treasury_change = -3.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapons_from_iran" add_equipment_to_stockpile = { type = infantry_weapons_type amount = 300 producer = PER } add_equipment_to_stockpile = { type = cnc_equipment_type amount = 50 producer = PER } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 20 producer = PER } set_temp_variable = { percent_change = 1 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = HEZ } change_influence_percentage = yes } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_our_funds_for_the_iraqi_people = { visible = { country_exists = IRQ NOT = { has_war_with = IRQ } has_completed_focus = HEZ_Our_Brothers_in_Sanaa_and_Baghdad NOT = { IRQ = { has_government = communism } } } cost = 30 days_re_enable = 90 days_remove = 15 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_our_funds_for_the_iraqi_people" set_temp_variable = { treasury_change = -2.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_our_funds_for_the_iraqi_people" set_temp_variable = { percent_change = 1.5 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes IRQ = { add_stability = -0.02 } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_sabotage_wahhabi_schools = { visible = { country_exists = YEM NOT = { has_war_with = YEM } has_completed_focus = HEZ_and_Steal_the_Heathens NOT = { YEM = { has_government = communism } } } cost = 20 days_re_enable = 90 days_remove = 15 available = { YEM = { influence_higher_5 = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_wahhabi_schools" set_temp_variable = { treasury_change = -2.50 } modify_treasury_effect = yes add_command_power = -20 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_sabotage_wahhabi_schools" YEM = { add_stability = -0.03 add_popularity = { ideology = fascism popularity = -0.02 } set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.02 } change_relative_party_popularity = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_fund_protests_against_wahabbis_in_sanaa = { visible = { country_exists = YEM NOT = { has_war_with = YEM } has_completed_focus = HEZ_and_Steal_the_Heathens NOT = { YEM = { has_government = communism } } } cost = 20 days_re_enable = 90 days_remove = 15 available = { YEM = { influence_higher_5 = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_fund_protests_against_wahabbis_in_sanaa" set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_fund_protests_against_wahabbis_in_sanaa" YEM = { add_popularity = { ideology = fascism popularity = -0.03 } set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.03 } change_relative_party_popularity = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_infrastructure_in_saadaa = { visible = { country_exists = YEM NOT = { has_war_with = YEM } has_completed_focus = HEZ_Invest_in_Saada NOT = { YEM = { has_government = communism } } } custom_cost_trigger = { check_variable = { treasury > 4.9 } } custom_cost_text = cost_5_0 days_re_enable = 90 days_remove = 15 available = { YEM = { influence_higher_5 = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_infrastructure_in_saadaa" set_temp_variable = { treasury_change = -5.00 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_infrastructure_in_saadaa" YEM = { 951 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } set_temp_variable = { percent_change = 2 } change_influence_percentage = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_fund_houthi_propaganda = { visible = { country_exists = YEM NOT = { has_war_with = YEM } has_completed_focus = HEZ_Houthi_brothers NOT = { YEM = { has_government = communism } } } cost = 50 days_re_enable = 90 days_remove = 15 available = { YEM = { influence_higher_5 = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_fund_houthi_propaganda" set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_fund_houthi_propaganda" YEM = { add_popularity = { ideology = communism popularity = 0.03 } set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.03 } change_relative_party_popularity = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_shia_advisors_for_iraq = { visible = { country_exists = IRQ NOT = { has_war_with = IRQ } has_completed_focus = HEZ_Organize_Shii_Forces NOT = { IRQ = { has_government = communism } } } custom_cost_trigger = { command_power > 49 } custom_cost_text = cp_cost_50 days_re_enable = 90 days_remove = 15 available = { command_power > 80 has_army_experience > 20 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_shia_advisors_for_iraq" add_manpower = -100 army_experience = -5 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_shia_advisors_for_iraq" IRQ = { add_command_power = 40 army_experience = 10 } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_volunteers_for_iraq = { visible = { country_exists = IRQ NOT = { has_war_with = IRQ } has_completed_focus = HEZ_Organize_Shii_Forces NOT = { IRQ = { has_government = communism } } } custom_cost_trigger = { command_power > 19 } custom_cost_text = cp_cost_20 days_re_enable = 90 days_remove = 15 available = { has_manpower > 20000 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_volunteers_for_iraq" add_manpower = -1000 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_volunteers_for_iraq" IRQ = { add_manpower = 1000 } set_temp_variable = { percent_change = 1 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_fund_propaganda_for_badr = { visible = { country_exists = IRQ NOT = { has_war_with = IRQ } has_completed_focus = HEZ_Badr_in_the_shadows NOT = { IRQ = { has_government = communism } } } cost = 50 days_re_enable = 90 days_remove = 15 available = { IRQ = { influence_higher_5 = yes } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_fund_propaganda_for_badr" set_temp_variable = { treasury_change = -1.50 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_fund_propaganda_for_badr" IRQ = { add_popularity = { ideology = communism popularity = 0.03 } set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.03 } change_relative_party_popularity = yes } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapons_for_the_resistance = { visible = { country_exists = IRQ NOT = { has_war_with = IRQ } has_completed_focus = HEZ_Our_Brothers_in_Sanaa_and_Baghdad NOT = { IRQ = { has_government = communism } } } custom_cost_trigger = { check_variable = { treasury > 0.9 } } custom_cost_text = cost_1_0 days_re_enable = 90 days_remove = 15 available = { has_equipment = { infantry_weapons_type > 149 } has_equipment = { cnc_equipment_type > 39 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapons_for_the_resistance" set_temp_variable = { treasury_change = -1.00 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -150 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = -40 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapons_for_the_resistance" set_temp_variable = { percent_change = 1 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes IRQ = { add_stability = -0.02 add_war_support = -0.02 } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_organize_raidings_in_yemen = { visible = { country_exists = YEM NOT = { has_war_with = YEM } has_completed_focus = HEZ_Our_Brothers_in_Sanaa_and_Baghdad NOT = { YEM = { has_government = communism } } } custom_cost_trigger = { command_power > 29 } custom_cost_text = cp_cost_30 days_re_enable = 90 days_remove = 20 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_organize_raidings_in_yemen" add_command_power = -30 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_organize_raidings_in_yemen" YEM = { random_owned_state = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1 } } } set_temp_variable = { percent_change = 1.5 } set_temp_variable = { influence_target = YEM } change_influence_percentage = yes } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_weapons_for_our_brothers = { visible = { country_exists = YEM NOT = { has_war_with = YEM } has_completed_focus = HEZ_Our_Brothers_in_Sanaa_and_Baghdad NOT = { YEM = { has_government = communism } } } custom_cost_trigger = { command_power > 9 } custom_cost_text = cp_cost_10 days_re_enable = 90 days_remove = 15 available = { has_equipment = { infantry_weapons_type > 249 } has_equipment = { cnc_equipment_type > 39 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapons_for_our_brothers" add_command_power = -10 add_equipment_to_stockpile = { type = infantry_weapons_type amount = -250 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = -40 } } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_weapons_for_our_brothers" set_temp_variable = { percent_change = 1 } set_temp_variable = { influence_target = YEM } change_influence_percentage = yes YEM = { add_stability = -0.02 add_war_support = -0.02 } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_the_might_of_muqawimat = { visible = { country_exists = IRQ NOT = { has_war_with = IRQ } has_completed_focus = HEZ_Steal_the_Bastards IRQ = { has_government = democratic } } available = { has_equipment = { infantry_weapons_type > 299 } IRQ = { influence_higher_10 = yes custom_trigger_tooltip = { tooltip = HEZ_the_might_of_muqawimat_TT check_variable = { party_pop_array^9 > 0.29 } } } } days_re_enable = 180 days_remove = 20 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_the_might_of_muqawimat" set_temp_variable = { treasury_change = -3.00 } modify_treasury_effect = yes add_command_power = -30 add_equipment_to_stockpile = { type = infantry_weapons_type amount = -300 } add_manpower = -100 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_the_might_of_muqawimat" custom_effect_tooltip = HEZ_the_might_of_muqawimat_effect_TT USA = { country_event = hezbollah_events.26 } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } } HEZ_border_skirmish_lebanon = { HEZ_huge_raid = { custom_cost_trigger = { command_power > 39 } days_re_enable = 365 custom_cost_text = cp_cost_30 visible = { has_war = no country_exists = LEB has_completed_focus = HEZ_Skirmish_Raids controls_state = 201 NOT = { controls_state = 202 } } available = { num_divisions > 12 NOT = { has_country_flag = hezbollah_is_currently_doing_a_raid } 201 = { NOT = { has_border_war = yes } } 202 = { NOT = { has_border_war = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_huge_raid" set_country_flag = hezbollah_is_currently_doing_a_raid custom_effect_tooltip = HEZ_huge_raid_effect_tt hidden_effect = { add_command_power = -40 start_border_war = { change_state_after_war = no attacker = { state = 201 num_provinces = 1 on_win = hezbollah_events.8 on_lose = hezbollah_events.9 on_cancel = hezbollah_events.22 } defender = { state = 202 num_provinces = 1 on_win = hezbollah_events.10 on_lose = hezbollah_events.11 on_cancel = hezbollah_events.22 } } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_medium_raid = { custom_cost_trigger = { command_power > 19 } custom_cost_text = cp_cost_20 days_re_enable = 365 visible = { has_war = no country_exists = LEB has_completed_focus = HEZ_Skirmish_Raids controls_state = 201 NOT = { controls_state = 202 } } available = { num_divisions > 6 NOT = { has_country_flag = hezbollah_is_currently_doing_a_raid } 201 = { NOT = { has_border_war = yes } } 202 = { NOT = { has_border_war = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_medium_raid" set_country_flag = hezbollah_is_currently_doing_a_raid custom_effect_tooltip = HEZ_medium_raid_effect_tt hidden_effect = { add_command_power = -20 start_border_war = { change_state_after_war = no attacker = { state = 201 num_provinces = 1 on_win = hezbollah_events.6 on_lose = hezbollah_events.7 on_cancel = hezbollah_events.22 } defender = { state = 202 num_provinces = 1 on_win = hezbollah_events.10 on_lose = hezbollah_events.11 on_cancel = hezbollah_events.22 } } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_small_raid = { custom_cost_trigger = { command_power > 9 } days_re_enable = 365 custom_cost_text = cp_cost_10 visible = { has_war = no country_exists = LEB has_completed_focus = HEZ_Skirmish_Raids controls_state = 201 NOT = { controls_state = 202 } } available = { num_divisions > 3 NOT = { has_country_flag = hezbollah_is_currently_doing_a_raid } 201 = { NOT = { has_border_war = yes } } 202 = { NOT = { has_border_war = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_small_raid" set_country_flag = hezbollah_is_currently_doing_a_raid custom_effect_tooltip = HEZ_small_raid_effect_tt hidden_effect = { add_command_power = -10 start_border_war = { change_state_after_war = no attacker = { state = 201 num_provinces = 1 on_win = hezbollah_events.14 on_lose = hezbollah_events.16 on_cancel = hezbollah_events.22 } defender = { state = 202 num_provinces = 1 on_win = hezbollah_events.10 on_lose = hezbollah_events.11 on_cancel = hezbollah_events.22 } } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } } HEZ_border_skirmish_israel = { HEZ_huge_raid_isr = { custom_cost_trigger = { command_power > 29 } days_re_enable = 365 custom_cost_text = cp_cost_30 visible = { has_war = no country_exists = ISR has_completed_focus = HEZ_Turning_South controls_state = 201 NOT = { controls_state = 205 } } available = { num_divisions > 12 NOT = { has_country_flag = hezbollah_is_currently_doing_a_raid } 201 = { NOT = { has_border_war = yes } } 205 = { NOT = { has_border_war = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_huge_raid_isr" set_country_flag = hezbollah_is_currently_doing_a_raid custom_effect_tooltip = HEZ_huge_raid_effect_tt hidden_effect = { add_command_power = -30 start_border_war = { change_state_after_war = no attacker = { state = 201 num_provinces = 1 on_win = hezbollah_events.18 on_lose = hezbollah_events.19 on_cancel = hezbollah_events.21 } defender = { state = 205 num_provinces = 1 on_win = hezbollah_events.12 on_lose = hezbollah_events.13 on_cancel = hezbollah_events.21 } } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_medium_raid_isr = { custom_cost_trigger = { command_power > 19 } days_re_enable = 365 custom_cost_text = cp_cost_20 visible = { has_war = no country_exists = ISR has_completed_focus = HEZ_Turning_South controls_state = 201 NOT = { controls_state = 205 } } available = { num_divisions > 6 NOT = { has_country_flag = hezbollah_is_currently_doing_a_raid } 201 = { NOT = { has_border_war = yes } } 205 = { NOT = { has_border_war = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_medium_raid_isr" set_country_flag = hezbollah_is_currently_doing_a_raid custom_effect_tooltip = HEZ_medium_raid_effect_tt hidden_effect = { add_command_power = -20 start_border_war = { change_state_after_war = no attacker = { state = 201 num_provinces = 1 on_win = hezbollah_events.17 on_lose = hezbollah_events.20 on_cancel = hezbollah_events.21 } defender = { state = 205 num_provinces = 1 on_win = hezbollah_events.12 on_lose = hezbollah_events.13 on_cancel = hezbollah_events.21 } } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } HEZ_small_raid_isr = { custom_cost_trigger = { command_power > 9 } days_re_enable = 365 custom_cost_text = cp_cost_10 visible = { has_war = no country_exists = ISR has_completed_focus = HEZ_Turning_South controls_state = 201 NOT = { controls_state = 205 } } available = { num_divisions > 3 NOT = { has_country_flag = hezbollah_is_currently_doing_a_raid } 201 = { NOT = { has_border_war = yes } } 205 = { NOT = { has_border_war = yes } } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_small_raid_isr" set_country_flag = hezbollah_is_currently_doing_a_raid custom_effect_tooltip = HEZ_small_raid_effect_tt hidden_effect = { add_command_power = -10 start_border_war = { change_state_after_war = no attacker = { state = 201 num_provinces = 1 on_win = hezbollah_events.15 on_lose = hezbollah_events.16 on_cancel = hezbollah_events.21 } defender = { state = 205 num_provinces = 1 on_win = hezbollah_events.12 on_lose = hezbollah_events.13 on_cancel = hezbollah_events.21 } } } } ai_will_do = { base = 0 modifier = { add = 1 threat > 0.09 } } } } HEZ_weaken_the_al_manar = { HEZ_jam_al_manar_broadcasts = { cost = 75 complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HEZ_jam_al_manar_broadcasts" if = { limit = { has_idea = HEZ_al_manar } swap_ideas = { remove_idea = HEZ_al_manar add_idea = HEZ_al_manar_weakened } } if = { limit = { has_idea = HEZ_al_manar_2 } swap_ideas = { remove_idea = HEZ_al_manar_2 add_idea = HEZ_al_manar_weakened } } } ai_will_do = { base = 0 modifier = { add = 1 NOT = { has_government = communism } } } } }