LKT_decisions_war_time_mobilization_category = { LKT_organizing_the_farmers = { icon = GFX_decision_generic_army_support fire_only_once = yes days_remove = 14 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision LKT_organizing_the_farmers" division_template = { name = "Farmer's Brigade" support = { L_Engi_Comp = { x = 0 y = 0 } Mot_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 2 y = 1 } } priority = 0 } capital_scope = { create_unit = { division = "name = \"Farmer's Brigade\" division_template = \"Farmer's Brigade\" start_experience_factor = 0.5" owner = ROOT count = 1 } } } ai_will_do = { base = 9000 } } LKT_war_time_mobilization = { icon = GFX_decision_generic_army_support available = { LKT = { has_war = yes } } fire_only_once = yes cost = 50 days_remove = 14 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision LKT_war_time_mobilization" add_stability = -0.04 add_war_support = -0.04 division_template = { name = "Farmer's Brigade" support = { L_Engi_Comp = { x = 0 y = 0 } Mot_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 2 y = 1 } } priority = 0 } capital_scope = { create_unit = { division = "name = \"Farmer's Brigade\" division_template = \"Farmer's Brigade\" start_experience_factor = 0.5" owner = ROOT count = 6 } } } ai_will_do = { base = 9000 } } LKT_war_second_wave_defenders = { icon = GFX_decision_generic_army_support available = { LKT = { surrender_progress > 0.25 } } fire_only_once = yes cost = 50 days_remove = 21 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision LKT_war_second_wave_defenders" add_stability = -0.10 add_war_support = -0.10 if = { limit = { has_template = "Farmer's Brigade" } capital_scope = { create_unit = { division = "name = \"Farmer's Brigade\" division_template = \"Farmer's Brigade\" start_experience_factor = 0.5" owner = ROOT count = 12 } } } else = { division_template = { name = "Farmer's Brigade" support = { L_Engi_Comp = { x = 0 y = 0 } Mot_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 2 y = 1 } } priority = 0 } capital_scope = { create_unit = { division = "name = \"Farmer's Brigade\" division_template = \"Farmer's Brigade\" start_experience_factor = 0.5" owner = ROOT count = 12 } } } } ai_will_do = { base = 9000 } } LKT_war_desperate_defenders = { icon = GFX_decision_generic_army_support available = { LKT = { surrender_progress > 0.50 } } fire_only_once = yes cost = 50 days_remove = 28 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision LKT_war_desperate_defenders" add_stability = -0.20 add_war_support = -0.20 if = { limit = { has_template = "Farmer's Brigade" } capital_scope = { create_unit = { division = "name = \"Farmer's Brigade\" division_template = \"Farmer's Brigade\" start_experience_factor = 0.5" owner = ROOT count = 18 } } } else = { division_template = { name = "Farmer's Brigade" support = { L_Engi_Comp = { x = 0 y = 0 } Mot_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 2 y = 1 } } priority = 0 } capital_scope = { create_unit = { division = "name = \"Farmer's Brigade\" division_template = \"Farmer's Brigade\" start_experience_factor = 0.5" owner = ROOT count = 18 } } } } ai_will_do = { base = 9000 } } LKT_creating_infantry_reserves = { icon = GFX_decision_generic_army_support fire_only_once = yes days_remove = 21 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision LKT_creating_infantry_reserves" division_template = { name = "Reserve Infantry Division" support = { L_Engi_Comp = { x = 0 y = 0 } L_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } Arty_Battery = { x = 0 y = 3 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 2 y = 1 } L_Inf_Bat = { x = 3 y = 1 } L_Inf_Bat = { x = 1 y = 2 } L_Inf_Bat = { x = 2 y = 2 } } priority = 0 } } ai_will_do = { base = 9000 } } LKT_mobilizing_the_reserves = { icon = GFX_decision_generic_army_support available = { LKT = { OR = { has_completed_focus = LKT_focus_the_new_republic USB = { has_war_with = LKT } CSA = { has_war_with = LKT } CAL = { has_war_with = LKT } CAS = { has_war_with = LKT } UDT = { has_war_with = LKT } TEX = { has_war_with = LKT } GLC = { has_war_with = LKT } NYK = { has_war_with = LKT } NEN = { has_war_with = LKT } } } } fire_only_once = yes days_remove = 21 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision LKT_mobilizing_the_reserves" if = { limit = { has_template = "Reserve Infantry Division" } capital_scope = { create_unit = { division = "name = \"Reserve Infantry Division\" division_template = \"Reserve Infantry Division\" start_experience_factor = 0.3" owner = ROOT count = 18 } } } else = { division_template = { name = "Reserve Infantry Division" support = { L_Engi_Comp = { x = 0 y = 0 } L_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 2 y = 1 } L_Inf_Bat = { x = 3 y = 1 } } priority = 0 } capital_scope = { create_unit = { division = "name = \"Reserve Infantry Division\" division_template = \"Reserve Infantry Division\" start_experience_factor = 0.3" owner = ROOT count = 18 } } } } ai_will_do = { base = 9000 } } }