SHA_cross_the_sand_line_decision_cat = { SHA_reclaim_the_sahara = { days_remove = 5 fire_only_once = yes war_with_on_remove = PREV available = { hidden_trigger = { OR = { is_debug = yes has_country_flag = SHA_cross_the_sand_line_decisions } NOT = { has_country_flag = SHA_taking_decision } } any_neighbor_country = { has_full_control_of_state = 373 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision SHA_reclaim_the_sahara" set_country_flag = SHA_taking_decision } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision SHA_reclaim_the_sahara" if = { limit = { MOR = { has_full_control_of_state = 373 } } custom_effect_tooltip = SHA_reclaim_the_sahara_TT } clr_country_flag = SHA_taking_decision 373 = { OWNER = { SHA = { declare_war_on = { type = take_state_focus target = PREV generator = { 373 1179 } } } } } newline = yes if = { limit = { MOR = { has_full_control_of_state = 373 } } add_ideas = SHA_sahara_offensive } else = { add_ideas = SHA_sahara_offensive_2 } } ai_will_do = { base = 0 modifier = { factor = 100 ALG = { has_war_with = MOR } 373 = { is_owned_and_controlled_by = MOR } } modifier = { factor = 10 has_army_manpower = { size > 5000 } } modifier = { factor = 10 num_divisions > 10 } modifier = { factor = 400 strength_ratio = { tag = MOR ratio > 0.5 } 373 = { is_owned_and_controlled_by = MOR } } } } }