# Author(s): AngriestBird, Aglitternote VEN_destroy_farc = { VEN_prepare_army = { cost = 100 fire_only_once = yes days_remove = 60 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_prepare_army" custom_effect_tooltip = VEN_farc_war_begins set_country_flag = VEN_farc_war set_country_flag = VEN_do_mission1 set_country_flag = VEN_do_mission2 set_country_flag = VEN_do_mission3 } ai_will_do = { base = 10 } } VEN_fortify_border = { cost = 100 visible = { has_country_flag = VEN_farc_war } fire_only_once = yes days_remove = 90 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_fortify_border" set_country_flag = VEN_done_mission1 clr_country_flag = VEN_do_mission1 915 = { add_building_construction = { type = bunker level = 2 province = 4892 instant_build = yes } add_building_construction = { type = bunker level = 2 province = 12143 instant_build = yes } } 873 = { add_building_construction = { type = bunker level = 2 province = 2052 instant_build = yes } add_building_construction = { type = bunker level = 2 province = 12227 instant_build = yes } add_building_construction = { type = bunker level = 2 province = 12772 instant_build = yes } add_building_construction = { type = bunker level = 2 province = 1944 instant_build = yes } ROOT = { set_temp_variable = { treasury_change = -24.25 } modify_treasury_effect = yes } } } ai_will_do = { base = 10 } } VEN_infiltrate_farc_ranks = { cost = 100 visible = { has_country_flag = VEN_farc_war } fire_only_once = yes days_remove = 60 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_infiltrate_farc_ranks" set_country_flag = VEN_done_mission2 clr_country_flag = VEN_do_mission2 set_temp_variable = { percent_change = 4 } set_temp_variable = { influence_target = COL } change_influence_percentage = yes } ai_will_do = { base = 10 } } VEN_train_colombian_police = { cost = 100 visible = { has_country_flag = VEN_farc_war } fire_only_once = yes days_remove = 60 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_train_colombian_police" clr_country_flag = VEN_do_mission3 set_country_flag = VEN_done_mission3 COL = { increase_policing_budget = yes } } ai_will_do = { base = 10 } } #### VEN_attack_farc = { cost = 100 visible = { has_country_flag = VEN_done_mission1 has_country_flag = VEN_done_mission2 has_country_flag = VEN_done_mission3 NOT = { OR = { has_country_flag = VEN_do_mission1 has_country_flag = VEN_do_mission2 has_country_flag = VEN_do_mission3 } } } fire_only_once = yes days_remove = 180 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_attack_farc" swap_ideas = { remove_idea = VEN_FARC_active add_idea = VEN_FARC_weak } } ai_will_do = { base = 10 } } VEN_campaign_against_farc = { cost = 100 visible = { has_idea = VEN_FARC_weak } fire_only_once = yes days_remove = 90 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_campaign_against_farc" swap_ideas = { remove_idea = VEN_FARC_weak add_idea = VEN_FARC_weakened } } ai_will_do = { base = 10 } } VEN_destroy_farc_influence = { cost = 100 visible = { has_idea = VEN_FARC_weakened } fire_only_once = yes days_remove = 180 remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_destroy_farc_influence" remove_ideas = VEN_FARC_weakened } ai_will_do = { base = 10 } } } VEN_exploit_our_oil_reserves = { VEN_exploit_eastern_anzoategui_venezuelan_oil_reserves = { icon = GFX_decision_oil cost = 50 fire_only_once = yes days_remove = 90 available = { 916 = { is_owned_and_controlled_by = ROOT } has_tech = excavation1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_exploit_eastern_anzoategui_venezuelan_oil_reserves" add_resource = { type = oil amount = 8 state = 916 } set_temp_variable = { treasury_change = -7.5 } modify_treasury_effect = yes } ai_will_do = { base = 1 modifier = { add = 10 has_tech = excavation2 } modifier = { factor = 5 check_variable = { interest_rate < 10 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } VEN_exploit_eastern_bolivar_venezuelan_oil_reserves = { icon = GFX_decision_oil cost = 50 fire_only_once = yes days_remove = 90 available = { 876 = { is_owned_and_controlled_by = ROOT } has_tech = excavation1 } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_exploit_eastern_bolivar_venezuelan_oil_reserves" add_resource = { type = oil amount = 8 state = 876 } set_temp_variable = { treasury_change = -7.5 } modify_treasury_effect = yes } ai_will_do = { base = 1 modifier = { add = 10 has_tech = excavation2 } modifier = { factor = 5 check_variable = { interest_rate < 10 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } } VEN_hydroelectric_decision_category = { VEN_construct_the_tocoma_hydro_power_plant = { icon = GFX_decision_generic_construction available = { owns_state = 876 } custom_cost_trigger = { check_variable = { treasury > 1.49 } } custom_cost_text = cost_1_5 days_remove = 730 fire_only_once = yes highlight_states = { highlight_states_trigger = { state = 876 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_construct_the_tocoma_hydro_power_plant" set_temp_variable = { treasury_change = -1.5 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_construct_the_tocoma_hydro_power_plant" 876 = { set_temp_variable = { electric_addition = 1.415 } set_temp_variable = { storage_addition = 3.6 } add_hydroelectric_energy_production_effect = yes } } ai_will_do = { base = 15 modifier = { factor = 5 has_an_energy_deficit = yes } modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } VEN_construct_caruachi_hydro_power_plant = { icon = GFX_decision_generic_construction available = { owns_state = 876 } custom_cost_trigger = { check_variable = { treasury > 2.49 } } custom_cost_text = cost_2_5 days_remove = 730 fire_only_once = yes highlight_states = { highlight_states_trigger = { state = 876 } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_construct_caruachi_hydro_power_plant" set_temp_variable = { treasury_change = -2.5 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision VEN_construct_caruachi_hydro_power_plant" 876 = { set_temp_variable = { electric_addition = 1.415 } set_temp_variable = { storage_addition = 3.6 } add_hydroelectric_energy_production_effect = yes } } ai_will_do = { base = 15 modifier = { factor = 5 has_an_energy_deficit = yes } modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } }