zombie_countdown_decision_category = { ZOM_apocalypse_countdown_1yr = { icon = GFX_decision_generic_research activation = { always = no } selectable_mission = no fire_only_once = yes is_good = no days_mission_timeout = 365 timeout_effect = { log = "[GetDateText]: [Root.GetName]: Decision ZOM_apocalypse_countdown_1yr timeout" ZOM_check_and_execute_spawn = yes } } ZOM_apocalypse_countdown_2yr = { icon = GFX_decision_generic_research activation = { always = no } selectable_mission = no fire_only_once = yes is_good = no days_mission_timeout = 730 timeout_effect = { log = "[GetDateText]: [Root.GetName]: Decision ZOM_apocalypse_countdown_2yr timeout" ZOM_check_and_execute_spawn = yes } } ZOM_apocalypse_countdown_3yr = { icon = GFX_decision_generic_research activation = { always = no } selectable_mission = no fire_only_once = yes is_good = no days_mission_timeout = 1095 timeout_effect = { log = "[GetDateText]: [Root.GetName]: Decision ZOM_apocalypse_countdown_3yr timeout" ZOM_check_and_execute_spawn = yes } } } zombie_coalition_decision_category = { ZOM_research_cure = { icon = GFX_decision_generic_research cost = 250 days_remove = 730 visible = { has_faction_template = faction_template_anti_zombie_coalition NOT = { ZOM = { has_country_flag = ZOM_cure_research_started } } } available = { has_faction_template = faction_template_anti_zombie_coalition has_war_with = ZOM } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision ZOM_research_cure" ZOM = { set_country_flag = ZOM_cure_research_started } set_temp_variable = { treasury_change = -100 } modify_treasury_effect = yes } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision ZOM_research_cure completed" set_country_flag = ZOM_developed_a_cure ZOM = { set_country_flag = ZOM_cure_distributed every_enemy_country = { add_ideas = ZOM_cure_developed } } } ai_will_do = { base = 0 modifier = { add = 10 is_major = yes has_faction_template = faction_template_anti_zombie_coalition } modifier = { factor = 0 check_variable = { gdp_total < 1000 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } ZOM_establish_safe_zones = { icon = GFX_decision_hol_draw_up_staff_plans cost = 75 days_re_enable = 7 days_remove = 90 visible = { OR = { has_faction_template = faction_template_anti_zombie_coalition has_war_with = ZOM is_neighbor_of = ZOM } } available = { has_war_with = ZOM } modifier = { production_speed_bunker_factor = 0.2 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision ZOM_establish_safe_zones completed" set_temp_variable = { treasury_change = gdp_total } multiply_temp_variable = { treasury_change = -0.02 } modify_treasury_effect = yes add_to_variable = { global.ZOM_safe_zones_established = 1 } } ai_will_do = { base = 1 modifier = { add = 5 has_stability < 0.5 } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } }