#Flexible spot where multiple different subdoctrines can be used operational_theory = { name = DOCTRINE_TRACK_OPERAITONAL_THEORY background = GFX_doctrine_background_operational_theory icon = GFX_doctrine_milestone_operations_land icon_frame = GFX_doctrine_decor_infantry mastery = { multiplier = 0.5 categories = { category_militia category_non_militia } } } #Dedicated slot, based on your chosen grand doctrine, that locks to a particular #set of subdoctrines, based on that role dedicated_doctrine = { name = DOCTRINE_TRACK_DEDICATED_DOCTRINE background = GFX_doctrine_background_dedicated_doctrine icon = GFX_doctrine_milestone_operations_land icon_frame = GFX_doctrine_decor_infantry mastery = { multiplier = 0.5 categories = { category_militia category_non_militia } } } training = { name = DOCTRINE_TRACK_TRAINING background = GFX_doctrine_background_training icon = GFX_doctrine_milestone_operations_land icon_frame = GFX_doctrine_decor_infantry mastery = { multiplier = 0.5 categories = { category_militia category_non_militia } } } leadership = { name = DOCTRINE_TRACK_LEADERSHIP background = GFX_doctrine_background_leadership icon = GFX_doctrine_milestone_operations_land icon_frame = GFX_doctrine_decor_infantry mastery = { multiplier = 0.5 categories = { category_militia category_non_militia } } } technology = { name = DOCTRINE_TRACK_TECHNOLOGY background = GFX_doctrine_background_technology icon = GFX_doctrine_milestone_operations_land icon_frame = GFX_doctrine_decor_infantry mastery = { multiplier = 0.5 categories = { category_militia category_non_militia } } } structure_doctrine = { name = DOCTRINE_TRACK_STRUCTURE background = GFX_doctrine_background_structure_doctrine icon = GFX_doctrine_milestone_operations_land icon_frame = GFX_doctrine_decor_infantry mastery = { multiplier = 0.5 categories = { category_militia category_non_militia } } }