metal_refining_modifier = { icon = GFX_metal_refining_modifier state_resources_aluminium_factor = -0.5 state_resources_steel_factor = -0.5 } metal_critical_refining_modifier = { icon = GFX_metal_critical_refining_modifier state_resources_aluminium_factor = -0.75 state_resources_steel_factor = -0.75 } metal_minor_refining_modifier = { icon = GFX_metal_minor_refining_modifier state_resources_aluminium_factor = -0.25 state_resources_steel_factor = -0.25 } tech_metal_refining_modifier = { icon = GFX_tech_metal_refining_modifier state_resources_tungsten_factor = -0.5 } tech_metal_critical_refining_modifier = { icon = GFX_tech_metal_critical_refining_modifier state_resources_tungsten_factor = -0.75 } tech_metal_minor_refining_modifier = { icon = GFX_tech_metal_minor_refining_modifier state_resources_tungsten_factor = -0.25 } rare_metal_refining_modifier = { icon = GFX_rare_metal_refining_modifier state_resources_chromium_factor = -0.5 } rare_metal_critical_refining_modifier = { icon = GFX_rare_metal_critical_refining_modifier state_resources_chromium_factor = -0.75 } rare_metal_minor_refining_modifier = { icon = GFX_rare_metal_minor_refining_modifier state_resources_chromium_factor = -0.25 } oil_refining_modifier = { icon = GFX_oil_refining_modifier state_resources_oil_factor = -0.5 } oil_critical_refining_modifier = { icon = GFX_oil_critical_refining_modifier state_resources_oil_factor = -0.75 } oil_minor_refining_modifier = { icon = GFX_oil_minor_refining_modifier state_resources_oil_factor = -0.25 } power_strike_modifier = { icon = GFX_power_strike_modifier energy_gain_multiplier = -0.05 } power_minor_strike_modifier = { icon = GFX_power_minor_strike_modifier energy_gain_multiplier = -0.15 } power_critical_strike_modifier = { icon = GFX_power_critical_strike_modifier energy_gain_multiplier = -0.25 } beach_landing_preparation_modifier = { icon = GFX_beach_landing_preparations amphibious_invasion_defence = -0.15 naval_invasion_penalty = -0.05 } sucide_drone_swarms = { icon = GFX_sucide_drone_swarms army_speed_factor_for_controller = -0.35 org_loss_when_moving = 0.10 supply_consumption_factor = 0.15 attrition_for_controller = 0.25 } destroyed_dam = { icon = GFX_destroyed_dam } nuclear_fallout = { icon = GFX_nuclear_fallout state_productivity_growth_modifier = -0.5 attrition = 0.5 army_speed_factor = -0.5 army_org_regain = -0.5 org_loss_when_moving = 0.25 army_morale_factor = -0.25 supply_consumption_factor = 0.50 disable_strategic_redeployment_for_controller = yes state_production_speed_buildings_factor = -0.50 } united_nations_non_binding_sanctions = { icon = GFX_idea_nko_un_sanctions remove_trigger = { NOT = { has_country_flag = refused_payment_got_sanctioned_no_raids } } trade_opinion_factor = international_trade_sanctions research_speed_factor = international_research_sanctions } united_nations_security_council_sanctions = { icon = GFX_idea_nko_un_sanctions remove_trigger = { check_variable = { has_added_tension_amount = 0 } has_offensive_war = no NOT = { has_country_flag = has_sent_volunteers_to_restricted_nation } #Type-7 sanctions hold until the extradition demand is met, regardless of tension NOT = { has_country_flag = unsc_extradition_demanded } } trade_opinion_factor = security_council_trade_sanctions_var research_speed_factor = security_council_research_sanctions_var }