AFG_taliban_assault_on_taloqan = { icon = GFX_idea_factory_strikes army_attack_factor = 0.25 breakthrough_factor = 0.5 } AFG_state_battle_for_mazar_i_sharif_dynamic_modifier = { icon = GFX_idea_factory_strikes army_attack_factor = 0.25 breakthrough_factor = 0.5 } AFG_state_northern_stronghold_dynamic_modifier = { icon = GFX_idea_factory_strikes local_supplies = 0.10 recruitable_population = 0.02 army_defence_factor = 0.15 } #factional Infighting AFG_national_assembly = { icon = GFX_idea_monarchy conscription = AFG_Assembly_conscription resistance_damage_to_garrison_on_our_occupied_states = AFG_Assembly_dam_occ_states supply_consumption_factor = AFG_Assembly_supply_consumption research_speed_factor = AFG_Assembly_research_speed_factor production_speed_buildings_factor = AFG_Assembly_buildings_factor war_support_factor = AFG_Assembly_war_support_factor political_power_gain = AFG_Assembly_political_power_gain tax_gain_multiplier_modifier = AFG_Assembly_tax_gain_multiplier_modifier economic_cycles_cost_factor = AFG_Assembly_economic_cycles_cost_factor education_cost_multiplier_modifier = AFG_Assembly_education_budget_cost_factor police_cost_multiplier_modifier = AFG_Assembly_crime_fighting_cost_factor health_cost_multiplier_modifier = AFG_Assembly_health_budget_cost_factor social_cost_multiplier_modifier = AFG_Assembly_social_budget_cost_factor personnel_cost_multiplier_modifier = AFG_Assembly_military_spending_cost_factor local_building_slots_factor = AFG_Assembly_local_building_slots_factor bureaucracy_cost_multiplier_modifier = AFG_Assembly_bureaucracy_cost_multiplier_modifier buildings_worker_requirement_modifier = AFG_Assembly_buildings_worker_requirement_modifier stability_factor = AFG_Assembly_stability_factor production_factory_max_efficiency_factor = AFG_Assembly_production_factory_max_efficiency_factor production_factory_efficiency_gain_factor = AFG_Assembly_production_factory_efficiency_gain_factor consumer_goods_factor = AFG_consumer_goods_factor_toll } AFG_graveyard_of_empires = { icon = GFX_idea_AFG_insurgency_idea enemy_local_supplies = -0.45 enemy_attrition = 0.15 enemy_army_speed_factor = -0.2 enemy_truck_attrition_factor = 0.15 resistance_growth = 0.2 resistance_damage_to_garrison = 0.15 resistance_decay = -0.1 compliance_gain = -0.05 compliance_growth = -0.05 non_core_manpower = -0.15 } AFG_safed_koh_supply_network = { icon = GFX_idea_factory_strikes local_building_slots = 5 local_supply_impact_factor = -0.5 local_supplies = 0.5 }