#Industrial EGY_giza_pyramid_complex = { icon = Generic_Pyramid state_production_speed_buildings_factor = 0.10 local_building_slots_factor = 0.25 } EGY_solar_farms = { icon = GFX_idea_sustainable_development state_renewable_energy_generation_modifier = 0.25 local_building_slots_factor = -0.05 } EGY_solar_panels = { icon = GFX_idea_sustainable_development state_renewable_energy_generation_modifier = 0.15 } EGY_slums_5_level = { icon = GFX_decision_slums_egyptos state_production_speed_buildings_factor = -0.5 state_productivity_growth_modifier = -0.5 local_building_slots_factor = -0.5 army_speed_factor_for_controller = -0.5 } EGY_slums_4_level = { icon = GFX_decision_slums_egyptos state_production_speed_buildings_factor = -0.4 state_productivity_growth_modifier = -0.4 local_building_slots_factor = -0.4 army_speed_factor_for_controller = -0.4 } EGY_slums_3_level = { icon = GFX_decision_slums_egyptos state_production_speed_buildings_factor = -0.3 state_productivity_growth_modifier = -0.3 local_building_slots_factor = -0.3 army_speed_factor_for_controller = -0.3 } EGY_slums_2_level = { icon = GFX_decision_slums_egyptos state_production_speed_buildings_factor = -0.2 state_productivity_growth_modifier = -0.2 local_building_slots_factor = -0.2 army_speed_factor_for_controller = -0.2 } EGY_slums_1_level = { icon = GFX_decision_slums_egyptos state_production_speed_buildings_factor = -0.1 state_productivity_growth_modifier = -0.1 local_building_slots_factor = -0.1 army_speed_factor_for_controller = -0.1 }