ISR_infrastruc_problems = { icon = GFX_idea_Road_tolls state_production_speed_buildings_factor = -0.10 local_building_slots_factor = -0.25 } ISR_tel_aviv_metro_mod = { icon = GFX_idea_ser_plebs_idea state_production_speed_buildings_factor = 0.10 } ISR_jerus_lightrail_mod = { icon = GFX_idea_ser_plebs_idea state_production_speed_buildings_factor = 0.10 } state_of_tel_aviv = { icon = GFX_idea_state_of_tel_aviv state_productivity_growth_modifier = 0.05 local_building_slots_factor = 0.05 tax_gain_multiplier_modifier = 0.05 state_repair_speed_industrial_complex_factor = 0.3 monthly_population = -0.1 } jordanian_waqf_authprity = { icon = GFX_idea_ISR_allqsa tax_gain_multiplier_modifier = -0.05 monthly_population = 0.02 opinion_gain_monthly_same_ideology_factor = 0.05 foreign_influence_home_continent_modifier = 0.05 foreign_influence_monthly_domestic_independence_gain_modifier = -0.03 } saudi_waqf_authprity = { icon = GFX_idea_ISR_allqsa tax_gain_multiplier_modifier = -0.03 monthly_population = 0.02 opinion_gain_monthly_same_ideology_factor = 0.05 foreign_influence_home_continent_modifier = 0.03 foreign_influence_monthly_domestic_independence_gain_modifier = -0.01 } ISR_solar_farms = { icon = GFX_idea_sustainable_development state_renewable_energy_generation_modifier = 0.25 local_building_slots_factor = -0.05 } ISR_nablus_market = { icon = GFX_idea_generic_supply_depot production_speed_buildings_factor = 0.05 local_building_slots_factor = 0.05 tax_gain_multiplier_modifier = 0.1 } jericho_casinos = { icon = GFX_idea_SWE_all_cards_on_deck local_building_slots_factor = 0.05 tax_gain_multiplier_modifier = 0.05 } gaza_casinos = { icon = GFX_idea_SWE_all_cards_on_deck local_building_slots_factor = 0.1 tax_gain_multiplier_modifier = 0.1 } israeli_settlements = { icon = GFX_idea_ITA_build_abuse political_power_factor = -0.05 enemy_local_supplies = 0.05 local_building_slots = 2 } israeli_settlements2 = { icon = GFX_idea_ITA_build_abuse war_support_factor = -0.05 political_power_factor = -0.05 enemy_local_supplies = 0.05 local_building_slots = 2 } israeli_settlements3 = { icon = GFX_idea_ITA_build_abuse war_support_factor = -0.05 political_power_factor = -0.05 stability_factor = -0.05 enemy_local_supplies = 0.05 local_building_slots = 2 }