TAJ_local_militias = { icon = GFX_idea_national_defenders enemy_attrition = 0.25 enemy_local_supplies = -0.25 enemy_army_speed_factor = -0.35 } TAJ_badakhshan_resistance_dynamic_modifier = { icon = GFX_idea_badakhshan_cave_to resistance_target = TAJ.badakhshan_resistance_cap required_garrison_factor = TAJ.badakhshan_resistance_garrison_requirement resistance_damage_to_garrison = TAJ.badakhshan_resistance_garrison_damage resistance_garrison_penetration_chance = TAJ.badakhshan_resistance_garrison_penetration_chance } TAJ_tajik_drugs = { icon = GFX_idea_fire police_cost_multiplier_modifier = TAJ_drugs_police_modifier corruption_cost_factor = TAJ_corruption_drugs_modifier } TAJ_russian_payments = { icon = GFX_idea_foreign_capital production_speed_infrastructure_factor = TAJ_russian_money_construction local_resources_oil_factor = TAJ_russian_money_resources local_resources_aluminium_factor = TAJ_russian_money_resources local_resources_rubber_factor = TAJ_russian_money_resources local_resources_tungsten_factor = TAJ_russian_money_resources local_resources_steel_factor = TAJ_russian_money_resources local_resources_chromium_factor = TAJ_russian_money_resources political_power_factor = TAJ_russian_money_political_power global_building_slots_factor = TAJ_russian_money_building_slots } TAJ_sarikol_range_seceded = { icon = GFX_idea_fire global_building_slots_factor = -0.05 local_supplies = -0.10 } TAJ_rustams_governance = { icon = GFX_idea_production_bonus global_building_slots_factor = 0.15 local_manpower = 0.1 state_production_speed_industrial_complex_factor = 0.15 } TAJ_regional_hospital = { icon = GFX_idea_production_bonus global_building_slots_factor = 0.1 local_supplies = 0.15 local_manpower = 0.15 state_production_speed_infrastructure_factor = 0.20 }