faction_goal_develop_a_cure = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_develop_a_cure description = ZOM_develop_a_cure_desc category = long_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition } completed = { any_allied_country = { has_country_flag = ZOM_developed_a_cure } } complete_effect = { add_faction_power_projection = 200 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 } ai_will_do = { base = 1 } } faction_goal_global_mobilization = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_global_mobilization description = ZOM_global_mobilization_desc category = medium_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition } completed = { num_faction_members > 7 } complete_effect = { add_faction_power_projection = 150 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 } ai_will_do = { base = 1 } } faction_goal_protect_civilian_population = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_protect_civilian_population description = ZOM_protect_civilian_population_desc category = short_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition } completed = { has_stability > 0.6 } complete_effect = { add_faction_power_projection = 100 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 } ai_will_do = { base = 1 } } faction_goal_defeat_the_zombie_horde = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_defeat_the_zombie_horde description = ZOM_defeat_the_zombie_horde_desc category = long_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition } completed = { NOT = { country_exists = ZOM } } complete_effect = { add_faction_power_projection = 200 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 } ai_will_do = { base = 1 } } faction_goal_hold_the_line = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_hold_the_line description = ZOM_hold_the_line_desc category = short_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition has_war_with = ZOM } completed = { has_global_flag = ZOM_horde_evolved capital_scope = { is_controlled_by_ROOT_or_ally = yes } } complete_effect = { add_faction_power_projection = 100 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 newline = yes custom_effect_tooltip = ALL_FACTION_MEMBERS every_faction_member = { add_war_support = 0.05 add_stability = 0.05 } } ai_will_do = { base = 1 } } faction_goal_sanctuary = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_sanctuary description = ZOM_sanctuary_desc category = medium_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition } completed = { custom_trigger_tooltip = { tooltip = ZOM_sanctuary_completed_tt check_variable = { global.ZOM_safe_zones_established > 4 } } } complete_effect = { add_faction_power_projection = 150 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 newline = yes custom_effect_tooltip = ALL_FACTION_MEMBERS every_faction_member = { add_stability = 0.05 } } ai_will_do = { base = 1 } } faction_goal_reclaim_the_cradle = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_reclaim_the_cradle description = ZOM_reclaim_the_cradle_desc category = long_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition country_exists = ZOM } completed = { ZOM = { capital_scope = { is_controlled_by_ROOT_or_ally = yes } } } complete_effect = { add_faction_power_projection = 200 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 1 } ai_will_do = { base = 1 } } faction_goal_total_eradication = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_total_eradication description = ZOM_total_eradication_desc category = long_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition } completed = { NOT = { country_exists = ZOM } OR = { has_country_flag = ZOM_developed_a_cure any_allied_country = { has_country_flag = ZOM_developed_a_cure } } } complete_effect = { add_faction_power_projection = 300 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 2 } ai_will_do = { base = 1 } } faction_goal_against_all_odds = { allowed = { has_game_rule = { rule = zombie_mode_enabled option = yes } } name = ZOM_against_all_odds description = ZOM_against_all_odds_desc category = long_term group = FOCUS_FILTER_POLITICAL_CHARACTER visible = { has_faction_template = faction_template_anti_zombie_coalition ZOM_difficulty_at_least_extreme = yes } completed = { NOT = { country_exists = ZOM } } complete_effect = { add_faction_power_projection = 300 newline = yes custom_effect_tooltip = THE_FACTION_LEADER add_faction_initiative = 2 newline = yes custom_effect_tooltip = ALL_FACTION_MEMBERS every_faction_member = { army_experience = 100 } } ai_will_do = { base = 1 } }