idea_categories = { hidden_ideas = { hidden = yes cost = 0 removal_cost = -1 ledger = hidden } dynamic_modifier_slots = { hidden = yes politics_tab = no slot = political_advisor cost = 150 removal_cost = 0 ledger = hidden } country = { type = national_spirit cost = 0 removal_cost = -1 ledger = hidden } national_status = { slot = religion slot = economic_cycles slot = corruption slot = internal_factions slot = internal_factions slot = internal_factions removal_cost = -1 ledger = civilian } government_budget = { slot = bureaucracy slot = military_spending slot = crime_fighting slot = education_budget slot = health_budget slot = social_budget cost = 50 removal_cost = 0 ledger = civilian } expanded_economics = { slot = employment_pressure slot = healthcare_privatization slot = mining_policies slot = critical_infrastructure slot = reserve_currency slot = currency_backing cost = 150 removal_cost = 0 ledger = civilian } political_reforms = { slot = trade_laws slot = conscription_law slot = military_status_women slot = foreign_intervention_law slot = officer_training_law slot = migration_laws cost = 150 removal_cost = 0 ledger = civilian } defense_companies = { slot = tank_manufacturer slot = naval_manufacturer slot = aircraft_manufacturer slot = materiel_manufacturer slot = nuclear_status slot = nuclear_stance cost = 150 removal_cost = 0 ledger = civilian } military_staff = { character_slot = army_chief character_slot = navy_chief character_slot = air_chief character_slot = high_command character_slot = high_command character_slot = high_command ledger = invalid # must be overridden politics_tab = no cost = 150 removal_cost = 0 } # Faction intel popup can only activate slot = political_advisor. Vanilla's instances died with the government category. intelligence_staff = { character_slot = political_advisor politics_tab = no cost = 150 removal_cost = 0 ledger = civilian } academy_spirit = { type = army_spirit cost = 25 removal_cost = -1 politics_tab = no ledger = hidden slot = academy_spirit } army_spirit = { type = army_spirit cost = 50 removal_cost = -1 politics_tab = no ledger = hidden slot = army_spirit } division_command_spirit = { type = army_spirit cost = 75 removal_cost = -1 politics_tab = no ledger = hidden slot = division_command_spirit } naval_academy_spirit = { type = navy_spirit cost = 25 removal_cost = -1 politics_tab = no ledger = hidden slot = naval_academy_spirit } navy_spirit = { type = navy_spirit cost = 50 removal_cost = -1 politics_tab = no ledger = hidden slot = navy_spirit } naval_command_spirit = { type = navy_spirit cost = 75 removal_cost = -1 politics_tab = no ledger = hidden slot = naval_command_spirit } air_force_academy_spirit = { type = air_spirit cost = 25 removal_cost = -1 politics_tab = no ledger = hidden slot = air_force_academy_spirit } air_force_spirit = { type = air_spirit cost = 75 removal_cost = -1 politics_tab = no ledger = hidden slot = air_force_spirit } air_force_command_spirit = { type = air_spirit politics_tab = no cost = 75 removal_cost = -1 ledger = hidden slot = air_force_command_spirit } } slot_ledgers = { materiel_manufacturer = army tank_manufacturer = army aircraft_manufacturer = air tank_manufacturer = air naval_manufacturer = navy naval_manufacturer = navy tank_manufacturer = army naval_manufacturer = navy aircraft_manufacturer = air }