ideas = { country = { no_fuel_penalties_modifier = { picture = lack_of_fuel modifier = { custom_modifier_tooltip = no_fuel_penalties_modifier_TT tax_gain_multiplier_modifier = -0.25 foreign_influence_defense_modifier = -0.15 stability_factor = -0.5 } } } hidden_ideas = { heavy_power_restrictions_spirit = { modifier = { production_speed_buildings_factor = -0.3 political_power_factor = -0.15 energy_use_multiplier = -0.2 tax_gain_multiplier_modifier = -0.15 } } some_power_restrictions_spirit = { modifier = { production_speed_buildings_factor = -0.1 political_power_factor = -0.05 energy_use_multiplier = -0.1 tax_gain_multiplier_modifier = -0.05 } } # values halved except for energy use on 11/26/23 some_additional_consumption_spirit = { modifier = { production_speed_buildings_factor = 0.05 political_power_factor = 0.025 energy_use_multiplier = 0.1 tax_gain_multiplier_modifier = 0.025 } } # values halved except for energy use on 11/26/23 heavy_additional_consumption_spirit = { modifier = { production_speed_buildings_factor = 0.075 political_power_factor = 0.037 energy_use_multiplier = 0.2 tax_gain_multiplier_modifier = 0.037 } } # Game Rule Energy Ideas ai_energy_very_easy_difficulty = { modifier = { energy_gain_multiplier = 0.50 energy_use_multiplier = -0.50 } } ai_energy_easy_difficulty = { modifier = { energy_gain_multiplier = 0.25 energy_use_multiplier = -0.25 } } ai_energy_hard_difficulty = { modifier = { energy_gain_multiplier = -0.25 energy_use_multiplier = 0.25 } } ai_energy_very_hard_difficulty = { modifier = { energy_gain_multiplier = -0.50 energy_use_multiplier = 0.50 } } player_energy_very_easy_difficulty = { modifier = { energy_gain_multiplier = 0.50 energy_use_multiplier = -0.50 } } player_energy_easy_difficulty = { modifier = { energy_gain_multiplier = 0.25 energy_use_multiplier = -0.25 } } player_energy_hard_difficulty = { modifier = { energy_gain_multiplier = -0.25 energy_use_multiplier = 0.25 } } player_energy_very_hard_difficulty = { modifier = { energy_gain_multiplier = -0.50 energy_use_multiplier = 0.50 } } } }