ideas = { corruption = { law = yes use_list_view = yes corruption_level_10 = { cost = 300 removal_cost = -1 picture = corruption_10 available = { OR = { has_idea = corruption_level_10 has_idea = corruption_level_09 } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } ai_will_do = { factor = 0 } modifier = { country_productivity_growth_modifier = -0.20 drift_defence_factor = -0.2 #Easier for other Countries to influence you foreign_subversive_activites = 0.2 #Easier for other countries to do stuff to you industrial_capacity_factory = -0.2 #Decreases equipment prod efficiency research_speed_factor = -0.15 #Research is more inefficient encryption = -1 #Lowers encryption army_morale_factor = -0.2 army_speed_factor = -0.025 intelligence_agency_defense = -1 foreign_influence_defense_modifier = -0.50 tax_gain_multiplier_modifier = -0.35 receiving_investment_cost_modifier = 0.45 international_market_income_modifier = 0.50 international_market_purchase_modifier = 0.50 migration_rate_value_factor = -0.15 terror_threat_base_detect_modifier = -9 literacy_rate_education_modifier = -0.06 } cancel_if_invalid = no } corruption_level_09 = { cost = 300 removal_cost = -1 #level = 9 picture = corruption_9 available = { OR = { has_idea = corruption_level_10 has_idea = corruption_level_09 has_idea = corruption_level_08 } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } ai_will_do = { factor = 1 modifier = { factor = 4000 # Nations should make getting away from extreme corruption a top priority has_idea = corruption_level_10 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_09 } } modifier = { country_productivity_growth_modifier = -0.18 drift_defence_factor = -0.16 #Easier for other Countries to influence you foreign_subversive_activites = 0.16 #Easier for other countries to do stuff to you industrial_capacity_factory = -0.18 #Decreases equipment prod efficiency research_speed_factor = -0.13 #Research is more inefficient encryption = -1 #Lowers encryption army_morale_factor = -0.15 army_speed_factor = -0.010 intelligence_agency_defense = -0.9 foreign_influence_defense_modifier = -0.45 tax_gain_multiplier_modifier = -0.30 receiving_investment_cost_modifier = 0.40 international_market_income_modifier = 0.40 international_market_purchase_modifier = 0.40 migration_rate_value_factor = -0.12 terror_threat_base_detect_modifier = -7 literacy_rate_education_modifier = -0.04 political_manipulation_corruption_factor = 0.07 } cancel_if_invalid = no } corruption_level_08 = { cost = 300 removal_cost = -1 #level = 8 picture = corruption_8 available = { OR = { has_idea = corruption_level_09 has_idea = corruption_level_08 has_idea = corruption_level_07 } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } default = yes #Most countries are around this on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } ai_will_do = { factor = 1 modifier = { factor = 4000 # Nations should make getting away from extreme corruption a top priority has_idea = corruption_level_09 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_08 } } modifier = { country_productivity_growth_modifier = -0.16 drift_defence_factor = -0.12 #Easier for other Countries to influence you foreign_subversive_activites = 0.12 #Easier for other countries to do stuff to you industrial_capacity_factory = -0.16 #Decreases equipment prod efficiency research_speed_factor = -0.13 #Research is more inefficient encryption = -1 #Lowers encryption army_morale_factor = -0.10 intelligence_agency_defense = -0.8 foreign_influence_defense_modifier = -0.40 tax_gain_multiplier_modifier = -0.25 receiving_investment_cost_modifier = 0.35 international_market_income_modifier = 0.35 international_market_purchase_modifier = 0.35 migration_rate_value_factor = -0.10 literacy_rate_education_modifier = -0.02 terror_threat_base_detect_modifier = -6 political_manipulation_corruption_factor = 0.06 } cancel_if_invalid = no } corruption_level_07 = { cost = 300 removal_cost = -1 #level = 7 picture = corruption_7 available = { OR = { has_idea = corruption_level_08 has_idea = corruption_level_07 has_idea = corruption_level_06 } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } ai_will_do = { factor = 1 modifier = { factor = 320 # Nations should make getting away from high corruption an urgent priority has_idea = corruption_level_08 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_07 } } modifier = { country_productivity_growth_modifier = -0.14 drift_defence_factor = -0.08 #Easier for other Countries to influence you foreign_subversive_activites = 0.08 #Easier for other countries to do stuff to you industrial_capacity_factory = -0.14 #Decreases equipment prod efficiency research_speed_factor = -0.11 #Research is more inefficient army_morale_factor = -0.05 intelligence_agency_defense = -0.7 foreign_influence_defense_modifier = -0.35 tax_gain_multiplier_modifier = -0.20 receiving_investment_cost_modifier = 0.30 international_market_income_modifier = 0.30 international_market_purchase_modifier = 0.30 migration_rate_value_factor = -0.08 terror_threat_base_detect_modifier = -5 political_manipulation_corruption_factor = 0.05 } cancel_if_invalid = no } corruption_level_06 = { cost = 300 removal_cost = -1 #level = 6 picture = corruption_6 available = { OR = { has_idea = corruption_level_07 has_idea = corruption_level_06 has_idea = corruption_level_05 } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } ai_will_do = { factor = 1 modifier = { factor = 320 # Nations should make getting away from high corruption an urgent priority has_idea = corruption_level_07 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_06 } } modifier = { country_productivity_growth_modifier = -0.12 drift_defence_factor = -0.04 #Easier for other Countries to influence you foreign_subversive_activites = 0.04 #Easier for other countries to do stuff to you industrial_capacity_factory = -0.12 #Decreases equipment prod efficiency research_speed_factor = -0.08 #Research is more inefficient intelligence_agency_defense = -0.6 foreign_influence_defense_modifier = -0.30 tax_gain_multiplier_modifier = -0.15 receiving_investment_cost_modifier = 0.25 international_market_income_modifier = 0.25 international_market_purchase_modifier = 0.25 migration_rate_value_factor = -0.05 terror_threat_base_detect_modifier = -4 political_manipulation_corruption_factor = 0.04 } cancel_if_invalid = no } corruption_level_05 = { cost = 300 removal_cost = -1 #level = 5 picture = corruption_5 available = { OR = { has_idea = corruption_level_06 has_idea = corruption_level_05 has_idea = corruption_level_04 } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } ai_will_do = { factor = 1 modifier = { factor = 40 # Nations should make getting away from high corruption high priority has_idea = corruption_level_06 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_05 } } modifier = { country_productivity_growth_modifier = -0.10 industrial_capacity_factory = -0.10 #Decreases equipment prod efficiency research_speed_factor = -0.06 #Research is more inefficient intelligence_agency_defense = -0.5 foreign_influence_defense_modifier = -0.25 tax_gain_multiplier_modifier = -0.10 receiving_investment_cost_modifier = 0.20 international_market_income_modifier = 0.20 international_market_purchase_modifier = 0.20 migration_rate_value_factor = -0.03 terror_threat_base_detect_modifier = -3 political_manipulation_corruption_factor = 0.03 } cancel_if_invalid = no } corruption_level_04 = { cost = 300 removal_cost = -1 #level = 4 picture = corruption_4 available = { OR = { has_idea = corruption_level_05 has_idea = corruption_level_04 has_idea = corruption_level_03 } if = { limit = { original_tag = TAJ } NOT = { has_idea = TAJ_rahmons_rotten_fruit } } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } ai_will_do = { factor = 1 modifier = { factor = 10 # Nations should make getting away from corruption a priority has_idea = corruption_level_05 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_04 } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } modifier = { country_productivity_growth_modifier = -0.08 industrial_capacity_factory = -0.08 #Decreases equipment prod efficiency research_speed_factor = -0.04 #Research is more inefficient intelligence_agency_defense = -0.4 foreign_influence_defense_modifier = -0.20 tax_gain_multiplier_modifier = -0.05 receiving_investment_cost_modifier = 0.15 international_market_income_modifier = 0.15 international_market_purchase_modifier = 0.15 terror_threat_base_detect_modifier = -2 political_manipulation_corruption_factor = 0.02 } cancel_if_invalid = no } corruption_level_03 = { cost = 300 removal_cost = -1 #level = 3 picture = corruption_3 available = { OR = { has_idea = corruption_level_04 has_idea = corruption_level_03 has_idea = corruption_level_02 } if = { limit = { original_tag = TAJ } NOT = { has_idea = TAJ_rahmons_rotten_fruit } } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } modifier = { country_productivity_growth_modifier = -0.06 industrial_capacity_factory = -0.06 #Decreases equipment prod efficiency research_speed_factor = -0.02 #Research is more inefficient intelligence_agency_defense = -0.3 foreign_influence_defense_modifier = -0.15 tax_gain_multiplier_modifier = -0.03 receiving_investment_cost_modifier = 0.10 international_market_income_modifier = 0.1 international_market_purchase_modifier = 0.1 migration_rate_value_factor = 0.05 terror_threat_base_detect_modifier = -1 political_manipulation_corruption_factor = 0.017 } cancel_if_invalid = no ai_will_do = { factor = 1 modifier = { factor = 2.5 # Nations should make getting away from corruption a priority has_idea = corruption_level_04 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_03 } } } corruption_level_02 = { cost = 300 removal_cost = -1 #level = 2 picture = corruption_2 available = { OR = { has_idea = corruption_level_03 has_idea = corruption_level_02 has_idea = corruption_level_01 } if = { limit = { original_tag = TAJ } NOT = { has_idea = TAJ_rahmons_rotten_fruit } } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } modifier = { country_productivity_growth_modifier = -0.04 research_speed_factor = -0.01 #Research is more inefficient intelligence_agency_defense = -0.2 foreign_influence_defense_modifier = -0.10 tax_gain_multiplier_modifier = -0.01 receiving_investment_cost_modifier = 0.05 international_market_purchase_modifier = 0.05 migration_rate_value_factor = 0.10 political_manipulation_corruption_factor = 0.015 } cancel_if_invalid = no ai_will_do = { factor = 1 modifier = { factor = 2.5 # Nations should make getting away from corruption a priority has_idea = corruption_level_03 } modifier = { factor = 0 # Should make countries want to move away from current corruption levels has_idea = corruption_level_02 } } } corruption_level_01 = { cost = 300 removal_cost = -1 #level = 1 picture = corruption_1 available = { OR = { has_idea = corruption_level_02 has_idea = corruption_level_01 } if = { limit = { original_tag = TAJ } NOT = { has_idea = TAJ_rahmons_rotten_fruit } } if = { limit = { original_tag = PHI } NOT = { has_country_flag = PHI_locked_corruption } } } modifier = { migration_rate_value_factor = 0.15 political_manipulation_corruption_factor = 0.01 } on_add = { custom_effect_tooltip = law_corruption_TT IP_idea_corruption_update = yes ingame_update_setup = yes } cancel_if_invalid = no ai_will_do = { factor = 1 modifier = { factor = 2.5 # Should make countries want to move away from current corruption levels western_autocrats_are_in_power = no has_idea = corruption_level_02 } } } } }