ideas = { country = { #Cascadia Ideas Starting Ideas CAS_ideas_domestic_centric_policy = { picture = disjointed_government allowed_civil_war = { always = yes } modifier = { justify_war_goal_time = 1.00 enemy_justify_war_goal_time = -1.00 foreign_influence_defense_modifier = 1.00 foreign_influence_modifier = -1.00 } } CAS_ideas_developing_foreign_policy = { picture = flexible_foreign_policy allowed_civil_war = { always = yes } modifier = { enemy_justify_war_goal_time = -0.50 foreign_influence_defense_modifier = 0.50 foreign_influence_modifier = -0.50 } } CAS_ideas_rocky_mountain_resistance = { picture = masters_of_our_fate allowed_civil_war = { always = yes } modifier = { political_power_gain = -0.25 drift_defence_factor = -0.50 foreign_influence_modifier = -0.15 foreign_influence_defense_modifier = -0.15 } } CAS_ideas_rocky_mountain_crackdowns = { picture = secret_police allowed_civil_war = { always = yes } modifier = { political_power_gain = -0.13 drift_defence_factor = -0.25 foreign_influence_modifier = -0.08 foreign_influence_defense_modifier = -0.08 } } CAS_ideas_rocky_mountain_rescue = { picture = mountain_defence_blue allowed_civil_war = { always = yes } modifier = { political_power_gain = -0.05 drift_defence_factor = -0.05 foreign_influence_modifier = -0.02 foreign_influence_defense_modifier = -0.02 } } CAS_ideas_cascadian_union = { picture = mountain_defence_blue allowed_civil_war = { always = yes } modifier = { political_power_gain = 0.10 drift_defence_factor = 0.10 consumer_goods_factor = -0.06 foreign_influence_modifier = 0.03 foreign_influence_defense_modifier = 0.03 surrender_limit = 0.15 cas_damage_reduction = 0.05 terrain_penalty_reduction = 0.10 pocket_penalty = -0.10 } } CAS_ideas_officer_training_funding = { picture = army_good_officer allowed_civil_war = { always = yes } modifier = { experience_gain_factor = 0.25 experience_gain_army = 0.08 experience_gain_air = 0.03 experience_gain_navy = 0.05 } } CAS_ideas_the_wegonian_rank_structure = { picture = CAS_flag_wegonian allowed_civil_war = { always = yes } modifier = { experience_gain_factor = 0.10 experience_gain_army = 0.05 experience_gain_air = 0.01 experience_gain_navy = 0.02 } } CAS_ideas_mountain_agriculture = { picture = farmers allowed_civil_war = { always = yes } modifier = { monthly_population = 0.25 agriculture_district_income_tax_modifier = 0.07 energy_use_modifier_agriculture_district = -0.10 agriculture_tax_modifier = 0.05 production_speed_agriculture_district_factor = 0.10 } } CAS_ideas_cascadian_armed_services_infancy = { picture = army_bad_officer allowed_civil_war = { always = yes } modifier = { experience_gain_factor = 0.10 experience_gain_army = 0.04 experience_gain_air = 0.01 experience_gain_navy = 0.02 } } CAS_ideas_army_anti_air_defenses = { picture = infantry_bonus2 allowed_civil_war = { always = yes } modifier = { army_morale = 2 max_dig_in = 2 experience_gain_army_unit_factor = 0.05 experience_loss_factor = -0.05 cas_damage_reduction = 0.07 } equipment_bonus = { AA_Equipment = { air_attack = 0.10 instant = yes } } } CAS_ideas_cascading_offensives = { picture = army_of_aggression allowed_civil_war = { always = yes } modifier = { army_morale = 2 army_speed_factor = 0.07 org_loss_when_moving = -0.07 army_org_factor = -0.25 experience_gain_army_unit_factor = 0.05 experience_loss_factor = 0.05 } equipment_bonus = { util_vehicle_type = { build_cost_ic = -0.05 instant = yes } medium_tank_amphibious_chassis = { build_cost_ic = -0.07 instant = yes } medium_tank_chassis = { build_cost_ic = -0.10 instant = yes } } } CAS_ideas_all_terrain_combat_training = { picture = infantry_bonus allowed_civil_war = { always = yes } modifier = { terrain_penalty_reduction = 0.10 terrain_trait_xp_gain_factor = 0.10 army_speed_factor = 0.05 org_loss_when_moving = -0.05 experience_gain_army_unit_factor = 0.02 experience_loss_factor = -0.03 } } CAS_ideas_future_navies_program = { picture = naval_treaty allowed_civil_war = { always = yes } modifier = { navy_visibility = -0.03 spotting_chance = 0.05 naval_hit_chance = 0.08 naval_torpedo_screen_penetration_factor = 0.03 naval_torpedo_reveal_chance_factor = -0.05 naval_torpedo_hit_chance_factor = 0.07 } } CAS_ideas_tomorrows_navy = { picture = navy_bonus allowed_civil_war = { always = yes } equipment_bonus = { attack_submarine = { build_cost_ic = -0.05 torpedo_attack = 0.05 instant = yes } frigate = { build_cost_ic = -0.07 anti_air_attack = 0.05 instant = yes } destroyer = { build_cost_ic = -0.10 lg_attack = 0.08 instant = yes } carrier = { build_cost_ic = 0.10 instant = yes } cruiser = { build_cost_ic = 0.07 instant = yes } } } CAS_ideas_design_standards = { picture = navy_bonus allowed_civil_war = { always = yes } modifier = { refit_ic_cost = -0.10 refit_speed = 0.08 } equipment_bonus = { attack_submarine = { build_cost_ic = -0.02 torpedo_attack = -0.04 instant = yes } corvette = { build_cost_ic = -0.02 lg_attack = -0.03 instant = yes } frigate = { build_cost_ic = -0.02 lg_attack = -0.03 instant = yes } destroyer = { build_cost_ic = -0.05 lg_attack = -0.05 instant = yes } cruiser = { build_cost_ic = -0.05 lg_attack = -0.05 instant = yes } carrier = { build_cost_ic = -0.07 instant = yes } } } CAS_ideas_survivability_designs = { picture = liberty_ships allowed_civil_war = { always = yes } modifier = { refit_ic_cost = -0.05 refit_speed = 0.03 navy_casualty_on_hit = -0.05 navy_casualty_on_sink = -0.08 naval_accidents_chance = -0.10 critical_receive_chance = -0.07 naval_critical_effect_factor = -0.10 } } CAS_ideas_weapons_testing_facilities = { picture = air_research allowed_civil_war = { always = yes } modifier = { air_range_factor = 0.07 air_detection = 0.07 air_training_xp_gain_factor = 0.05 air_superiority_efficiency = 0.10 air_intercept_efficiency = 0.10 } } CAS_ideas_improved_payload_methods = { picture = air_research allowed_civil_war = { always = yes } modifier = { air_range_factor = 0.07 air_night_penalty = -0.07 air_training_xp_gain_factor = 0.05 air_cas_efficiency = 0.10 air_bombing_targetting = 0.05 air_cas_present_factor = 0.10 } } CAS_ideas_bomber_centric_production = { picture = bomber_production_increase allowed_civil_war = { always = yes } equipment_bonus = { medium_plane_fighter_airframe = { build_cost_ic = 0.07 air_attack = -0.05 } medium_plane_airframe = { build_cost_ic = 0.05 air_attack = -0.05 air_ground_attack = 0.10 } medium_plane_cas_airframe = { build_cost_ic = -0.05 air_ground_attack = 0.07 } large_plane_airframe = { build_cost_ic = -0.07 air_bombing = 0.10 } } } CAS_ideas_assistance_department = { picture = air_bonus allowed_civil_war = { always = yes } equipment_bonus = { heavy_tank_amphibious_chassis = { build_cost_ic = -0.10 soft_attack = 0.05 hard_attack = 0.05 breakthrough = 0.08 instant = yes } } } CAS_ideas_cascadian_armed_services_refined = { picture = army_good_officer allowed_civil_war = { always = yes } modifier = { experience_gain_factor = 0.25 experience_gain_army = 0.10 experience_gain_air = 0.05 experience_gain_navy = 0.07 military_leader_cost_factor = -0.10 skill_bonus_factor = 0.07 promote_cost_factor = -0.05 } } CAS_ideas_domestic_stability_programs = { picture = political_freedom allowed_civil_war = { always = yes } modifier = { subjects_autonomy_gain = -5 compliance_gain = 0.050 required_garrison_factor = -0.05 resistance_damage_to_garrison = -0.10 } } CAS_ideas_cambrian_unity_initiatives = { picture = political_freedom allowed_civil_war = { always = yes } modifier = { subjects_autonomy_gain = -5 compliance_gain = 0.050 required_garrison_factor = -0.05 resistance_damage_to_garrison = -0.10 } } CAS_ideas_civil_service_integration_programs = { picture = political_freedom allowed_civil_war = { always = yes } modifier = { subjects_autonomy_gain = -5 compliance_gain = 0.050 required_garrison_factor = -0.10 resistance_damage_to_garrison = -0.10 resistance_growth = -0.050 } } } }