ideas = { country = { civil_war_disorganised_military_1 = { picture = Disorganization_Military_1 on_remove = { country_event = civil_war_debuff.1 } modifier = { army_attack_factor = -0.50 army_speed_factor = -0.50 production_factory_max_efficiency_factor = -0.25 minimum_training_level = -0.25 experience_gain_army_factor = -0.50 experience_gain_navy_factor = -0.50 experience_gain_air_factor = -0.50 } } civil_war_disorganised_military_2_military = { name = civil_war_disorganised_military_2 picture = Disorganization_Military_2 on_remove = { country_event = civil_war_debuff.2 } modifier = { army_attack_factor = -0.30 army_speed_factor = -0.30 production_factory_max_efficiency_factor = -0.20 minimum_training_level = -0.20 experience_gain_army_factor = -0.40 experience_gain_navy_factor = -0.40 experience_gain_air_factor = -0.40 } } civil_war_disorganised_military_2_production = { name = civil_war_disorganised_military_2 picture = Disorganization_Military_2 on_remove = { country_event = civil_war_debuff.2 } modifier = { army_attack_factor = -0.40 army_speed_factor = -0.40 production_factory_max_efficiency_factor = -0.15 minimum_training_level = -0.20 experience_gain_army_factor = -0.40 experience_gain_navy_factor = -0.40 experience_gain_air_factor = -0.40 } } civil_war_disorganised_military_2_experience = { name = civil_war_disorganised_military_2 picture = Disorganization_Military_2 on_remove = { country_event = civil_war_debuff.2 } modifier = { army_attack_factor = -0.40 army_speed_factor = -0.40 production_factory_max_efficiency_factor = -0.20 minimum_training_level = -0.20 experience_gain_army_factor = -0.30 experience_gain_navy_factor = -0.30 experience_gain_air_factor = -0.30 } } civil_war_disorganised_military_3_military = { name = civil_war_disorganised_military_3 picture = Disorganization_Military_3 on_remove = { country_event = civil_war_debuff.3 } modifier = { army_attack_factor = -0.20 army_speed_factor = -0.20 production_factory_max_efficiency_factor = -0.15 minimum_training_level = -0.15 experience_gain_army_factor = -0.30 experience_gain_navy_factor = -0.30 experience_gain_air_factor = -0.30 } } civil_war_disorganised_military_3_production = { name = civil_war_disorganised_military_3 picture = Disorganization_Military_3 on_remove = { country_event = civil_war_debuff.3 } modifier = { army_attack_factor = -0.30 army_speed_factor = -0.30 production_factory_max_efficiency_factor = -0.10 minimum_training_level = -0.15 experience_gain_army_factor = -0.30 experience_gain_navy_factor = -0.30 experience_gain_air_factor = -0.30 } } civil_war_disorganised_military_3_experience = { name = civil_war_disorganised_military_3 picture = Disorganization_Military_3 on_remove = { country_event = civil_war_debuff.3 } modifier = { army_attack_factor = -0.30 army_speed_factor = -0.30 production_factory_max_efficiency_factor = -0.15 minimum_training_level = -0.15 experience_gain_army_factor = -0.20 experience_gain_navy_factor = -0.20 experience_gain_air_factor = -0.20 } } civil_war_disorganised_military_4_military = { name = civil_war_disorganised_military_4 picture = Disorganization_Military_4 on_remove = { country_event = civil_war_debuff.4 } modifier = { army_attack_factor = -0.10 army_speed_factor = -0.10 production_factory_max_efficiency_factor = -0.10 minimum_training_level = -0.10 experience_gain_army_factor = -0.20 experience_gain_navy_factor = -0.20 experience_gain_air_factor = -0.20 } } civil_war_disorganised_military_4_production = { name = civil_war_disorganised_military_4 picture = Disorganization_Military_4 on_remove = { country_event = civil_war_debuff.4 } modifier = { army_attack_factor = -0.20 army_speed_factor = -0.20 production_factory_max_efficiency_factor = -0.05 minimum_training_level = -0.10 experience_gain_army_factor = -0.20 experience_gain_navy_factor = -0.20 experience_gain_air_factor = -0.20 } } civil_war_disorganised_military_4_experience = { name = civil_war_disorganised_military_4 picture = Disorganization_Military_4 on_remove = { country_event = civil_war_debuff.4 } modifier = { army_attack_factor = -0.20 army_speed_factor = -0.20 production_factory_max_efficiency_factor = -0.10 minimum_training_level = -0.10 experience_gain_army_factor = -0.10 experience_gain_navy_factor = -0.10 experience_gain_air_factor = -0.10 } } civil_war_disorganised_military_5_military = { name = civil_war_disorganised_military_5 picture = Disorganization_Military_5 on_remove = { country_event = civil_war_debuff.5 } modifier = { production_factory_max_efficiency_factor = -0.05 minimum_training_level = -0.05 experience_gain_army_factor = -0.10 experience_gain_navy_factor = -0.10 experience_gain_air_factor = -0.10 } } civil_war_disorganised_military_5_production = { name = civil_war_disorganised_military_5 picture = Disorganization_Military_5 on_remove = { country_event = civil_war_debuff.5 } modifier = { army_attack_factor = -0.10 army_speed_factor = -0.10 minimum_training_level = -0.05 experience_gain_army_factor = -0.10 experience_gain_navy_factor = -0.10 experience_gain_air_factor = -0.10 } } civil_war_disorganised_military_5_experience = { name = civil_war_disorganised_military_5 picture = Disorganization_Military_5 on_remove = { country_event = civil_war_debuff.5 } modifier = { army_attack_factor = -0.10 army_speed_factor = -0.10 production_factory_max_efficiency_factor = -0.05 minimum_training_level = -0.05 } } } }