ideas = { country = { ############START IDEAS############ NKO_planned_economy = { picture = nko_planned_economy_idea modifier = { communism_drift = 0.05 research_speed_factor = -0.1 production_factory_efficiency_gain_factor = -0.1 production_speed_industrial_complex_factor = -0.1 consumer_goods_factor = -0.1 production_speed_arms_factory_factor = 0.1 drift_defence_factor = 0.1 corruption_cost_factor = -0.1 } } NKO_closed_nation = { picture = nko_totaliratian_government_idea modifier = { political_power_factor = 0.25 democratic_drift = -0.1 neutrality_drift = -0.1 drift_defence_factor = 0.1 encryption_factor = 0.1 stability_factor = 0.125 research_speed_factor = -0.2 } } NKO_southern_propaganda_broadcasts = { picture = nko_south_propaganda cancel = { OR = { NOT = { country_exists = NKO } NOT = { country_exists = KOR } } } modifier = { communism_drift = -0.01 war_support_factor = -0.01 custom_modifier_tooltip = NKO_south_korea_influency_tt } } NKO_southern_balloon_leaflets = { picture = nko_balls_idea cancel = { OR = { NOT = { country_exists = NKO } NOT = { country_exists = KOR } } } modifier = { stability_factor = -0.02 } } NKO_hermit_kingdom = { picture = nko_hermit_kingdom_idea allowed_civil_war = { check_variable = { ruling_party = 4 } } cancel = { NOT = { check_variable = { ruling_party = 4 } } } modifier = { stability_factor = 0.50 interest_rate_multiplier_modifier = -1 foreign_influence_defense_modifier = 0.5 bureaucracy_cost_multiplier_modifier = -0.5 police_cost_multiplier_modifier = -0.5 education_cost_multiplier_modifier = -0.5 health_cost_multiplier_modifier = -0.5 social_cost_multiplier_modifier = -0.5 special_forces_cap = 0.10 custom_modifier_tooltip = non_power_tt hidden_modifier = { corruption_cost_factor = -0.2 economic_cycles_cost_factor = -0.2 internal_factions_cost_factor = -0.2 bureaucracy_cost_factor = -0.2 military_spending_cost_factor = -0.2 crime_fighting_cost_factor = -0.2 education_budget_cost_factor = -0.2 health_budget_cost_factor = -0.2 social_budget_cost_factor = -0.2 trade_laws_cost_factor = -0.2 nuclear_status_cost_factor = -0.1 nuclear_stance_cost_factor = -0.1 conscription_law_cost_factor = -0.2 military_status_women_cost_factor = -0.2 foreign_intervention_law_cost_factor = -0.2 officer_training_law_cost_factor = -0.2 materiel_manufacturer_cost_factor = -0.2 tank_manufacturer_cost_factor = -0.2 aircraft_manufacturer_cost_factor = -0.2 naval_manufacturer_cost_factor = -0.2 tax_rate_change_multiplier_modifier = -0.2 migration_laws_cost_factor = -0.2 } } } NKO_china_economic_assistant = { picture = nko_china_invest_idea allowed_civil_war = { check_variable = { ruling_party = 4 } } cancel = { OR = { NOT = { country_exists = CHI } NOT = { check_variable = { ruling_party = 4 } } has_war_with = CHI } } modifier = { base_fuel_gain = 1250 interest_rate_multiplier_modifier = -2 custom_modifier_tooltip = china_economic_assistant_TT custom_modifier_tooltip = CHI_north_korea_influency_TT } } CHI_china_economic_assistant = { picture = nko_china_invest_idea cancel = { OR = { NOT = { country_exists = NKO } NKO = { NOT = { check_variable = { ruling_party = 4 } } } has_war_with = NKO } } modifier = { custom_modifier_tooltip = china_economics_assistant_TT } targeted_modifier = { tag = NKO foreign_influence_modifier = 0.1 } } NKO_simhwajo_sageon_legacy = { picture = nko_shimhwajo_idea modifier = { stability_factor = -0.15 political_power_factor = -0.01 communism_drift = -0.1 } } ############OTHER IDEAS############ NKO_chollima_speed = { picture = chollima_speed_idea modifier = { production_speed_industrial_complex_factor = 0.25 production_speed_arms_factory_factor = 0.25 production_speed_dockyard_factor = 0.1 research_speed_factor = 0.1 } } NKO_punish_corruption_first_idea = { picture = nko_anti_corrupt_idea modifier = { stability_weekly_factor = 0.001 communism_drift = 0.20 } } NKO_jangmadang_idea = { picture = nko_jangmadang_idea modifier = { stability_factor = 0.05 corporate_tax_income_multiplier_modifier = 0.05 foreign_subversive_activites = 0.2 custom_modifier_tooltip = Jangmadang_come_TT } } NKO_black_market_innovation_office = { picture = nko_black_market_idea modifier = { operative_slot = 1 crypto_strength = 2 intel_network_gain_factor = 0.25 decryption_power_factor = 0.15 civilian_intel_factor = 0.10 civilian_intel_decryption_bonus = 0.05 } removal_cost = 0 } NKO_milestone_win = { picture = nko_chuche_idea modifier = { political_power_factor = 0.05 stability_weekly = 0.001 production_factory_efficiency_gain_factor = 0.1 research_speed_factor = 0.05 communism_drift = 0.10 } } ############NATIONAL RECOVERY PLAN IDEAS############ ###National Recovery Plan NKO_national_recovery_plan1 = { picture = nko_recovery_idea modifier = { industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 production_speed_buildings_factor = 0.05 local_resources_oil_factor = 0.05 local_resources_aluminium_factor = 0.05 local_resources_rubber_factor = 0.05 local_resources_tungsten_factor = 0.05 local_resources_steel_factor = 0.05 local_resources_chromium_factor = 0.05 production_factory_efficiency_gain_factor = 0.05 } removal_cost = 0 } NKO_national_recovery_plan2 = { name = NKO_national_recovery_plan1 picture = nko_recovery_idea modifier = { industrial_capacity_factory = 0.10 industrial_capacity_dockyard = 0.10 production_speed_buildings_factor = 0.10 local_resources_oil_factor = 0.05 local_resources_aluminium_factor = 0.05 local_resources_rubber_factor = 0.05 local_resources_tungsten_factor = 0.05 local_resources_steel_factor = 0.05 local_resources_chromium_factor = 0.05 production_factory_efficiency_gain_factor = 0.05 } removal_cost = 0 } NKO_national_recovery_plan3 = { name = NKO_national_recovery_plan1 picture = nko_recovery_idea modifier = { industrial_capacity_factory = 0.15 industrial_capacity_dockyard = 0.15 production_speed_buildings_factor = 0.15 local_resources_oil_factor = 0.15 local_resources_aluminium_factor = 0.15 local_resources_rubber_factor = 0.15 local_resources_tungsten_factor = 0.15 local_resources_steel_factor = 0.15 local_resources_chromium_factor = 0.15 production_factory_efficiency_gain_factor = 0.20 } removal_cost = 0 } NKO_exporting_workforce = { picture = nko_workers_us_idea allowed_civil_war = { always = yes } modifier = { own_operative_detection_chance_factor = -0.15 own_operative_intel_extraction_rate = 0.1 foreign_influence_modifier = 0.02 } } ############SOCIAL SECURITY IDEAS############ NKO_social_security_forces_idea = { picture = nko_social_security_force_idea modifier = { army_core_attack_factor = 0.03 resistance_growth = -0.05 police_cost_multiplier_modifier = 0.08 root_out_resistance_effectiveness_factor = 0.20 foreign_subversive_activites = -0.15 } } NKO_social_security_idea = { picture = nko_soc_security_idea modifier = { drift_defence_factor = 0.09 stability_factor = 0.05 police_cost_multiplier_modifier = 0.05 } } NKO_social_security_idea1 = { name = NKO_social_security_idea picture = nko_soc_security_idea modifier = { drift_defence_factor = 0.09 stability_factor = 0.07 police_cost_multiplier_modifier = 0.10 army_speed_factor = 0.03 repair_speed_infrastructure_factor = 0.10 } } NKO_social_security_idea2 = { name = NKO_social_security_idea picture = nko_soc_security_idea modifier = { drift_defence_factor = 0.09 stability_factor = 0.08 police_cost_multiplier_modifier = 0.18 army_speed_factor = 0.03 repair_speed_infrastructure_factor = 0.10 economic_cycles_cost_factor = -0.10 tax_gain_multiplier_modifier = 0.10 } } NKO_social_security_idea3 = { name = NKO_social_security_idea picture = nko_soc_security_idea modifier = { drift_defence_factor = 0.09 stability_factor = 0.10 police_cost_multiplier_modifier = 0.23 expected_police_modifier = -1.00 army_speed_factor = 0.03 repair_speed_infrastructure_factor = 0.10 economic_cycles_cost_factor = -0.10 tax_gain_multiplier_modifier = 0.10 } } ############ARMY IDEAS############ #Sad Army NKO_sad_army_idea = { picture = nko_bad_army_idea allowed_civil_war = { always = yes } modifier = { personnel_cost_multiplier_modifier = -0.60 army_attack_factor = -0.15 army_defence_factor = -0.15 army_speed_factor = -0.05 } } #New Army NKO_new_army_idea = { picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { personnel_cost_multiplier_modifier = -0.45 army_attack_factor = 0.05 army_defence_factor = 0.05 } } NKO_new_army_idea1 = { name = NKO_new_army_idea picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { personnel_cost_multiplier_modifier = -0.25 army_attack_factor = 0.05 army_defence_factor = 0.05 military_leader_cost_factor = -0.5 party_popularity_stability_factor = 0.10 } } NKO_new_army_idea2 = { name = NKO_new_army_idea picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { personnel_cost_multiplier_modifier = -0.15 army_attack_factor = 0.05 army_defence_factor = 0.05 military_leader_cost_factor = -0.5 party_popularity_stability_factor = 0.10 intel_from_combat_factor = 0.10 recon_factor = 0.10 } } NKO_new_army_idea3 = { name = NKO_new_army_idea picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { personnel_cost_multiplier_modifier = -0.10 army_attack_factor = 0.05 army_defence_factor = 0.05 military_leader_cost_factor = -0.5 party_popularity_stability_factor = 0.10 intel_from_combat_factor = 0.10 recon_factor = 0.10 planning_speed = 0.10 org_loss_at_low_org_factor = 0.05 org_loss_when_moving = -0.03 } } NKO_new_army_idea4 = { name = NKO_new_army_idea picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { personnel_cost_multiplier_modifier = -0.05 army_attack_factor = 0.05 army_defence_factor = 0.05 military_leader_cost_factor = -0.5 party_popularity_stability_factor = 0.10 intel_from_combat_factor = 0.10 recon_factor = 0.10 planning_speed = 0.10 org_loss_at_low_org_factor = 0.05 org_loss_when_moving = -0.03 army_bonus_air_superiority_factor = 0.10 air_superiority_efficiency = 0.05 air_superiority_bonus_in_combat = 0.05 } } NKO_new_army_idea5 = { name = NKO_new_army_idea picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { army_attack_factor = 0.05 army_defence_factor = 0.05 military_leader_cost_factor = -0.5 party_popularity_stability_factor = 0.10 intel_from_combat_factor = 0.10 recon_factor = 0.10 planning_speed = 0.10 org_loss_at_low_org_factor = 0.05 org_loss_when_moving = -0.03 army_bonus_air_superiority_factor = 0.10 air_superiority_efficiency = 0.05 air_superiority_bonus_in_combat = 0.05 supply_node_range = 0.10 special_forces_out_of_supply_factor = -0.05 out_of_supply_factor = -0.10 } } NKO_new_army_idea6 = { name = NKO_new_army_idea picture = nko_good_army_idea allowed_civil_war = { always = yes } modifier = { army_attack_factor = 0.05 army_defence_factor = 0.05 military_leader_cost_factor = -0.5 party_popularity_stability_factor = 0.10 intel_from_combat_factor = 0.10 recon_factor = 0.10 planning_speed = 0.10 org_loss_at_low_org_factor = 0.05 org_loss_when_moving = -0.03 army_bonus_air_superiority_factor = 0.10 air_superiority_efficiency = 0.05 air_superiority_bonus_in_combat = 0.05 supply_node_range = 0.10 special_forces_out_of_supply_factor = -0.05 out_of_supply_factor = -0.10 } equipment_bonus = { medium_plane_suicide_airframe = { build_cost_ic = -0.30 instant = yes } } } ###Our Fleet NKO_the_green_water_navy = { picture = nko_bad_fleet_idea modifier = { industrial_capacity_dockyard = -0.20 navy_max_range_factor = -0.15 experience_gain_navy_factor = -0.15 navy_capital_ship_attack_factor = -0.10 navy_capital_ship_defence_factor = -0.10 } } NKO_the_blue_water_navy = { picture = nko_good_fleet_idea modifier = { industrial_capacity_dockyard = 0.20 navy_max_range_factor = 0.15 experience_gain_navy_factor = 0.15 navy_capital_ship_attack_factor = 0.10 navy_capital_ship_defence_factor = 0.10 } } NKO_marines_idea = { picture = escort_effort modifier = { extra_marine_supply_grace = 24 naval_invasion_penalty = -0.08 naval_invasion_capacity = 3 invasion_preparation = -0.10 } } ###Domestic MIC NKO_vpk = { picture = nko_vpk_idea equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.10 } } } NKO_vpk1 = { name = NKO_vpk picture = nko_vpk_idea equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.10 } medium_tank_chassis = { build_cost_ic = -0.10 } } } NKO_vpk2 = { name = NKO_vpk picture = nko_vpk_idea equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.10 } medium_tank_chassis = { build_cost_ic = -0.10 } artillery_equipment = { build_cost_ic = -0.10 } } } NKO_vpk3 = { name = NKO_vpk picture = nko_vpk_idea equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.10 } medium_tank_chassis = { build_cost_ic = -0.10 } artillery_equipment = { build_cost_ic = -0.15 } } } NKO_vpk4 = { name = NKO_vpk picture = nko_vpk_idea equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.10 } medium_tank_chassis = { build_cost_ic = -0.10 } medium_tank_aa_chassis = { build_cost_ic = -0.10 } AA_Equipment = { build_cost_ic = -0.10 } artillery_equipment = { build_cost_ic = -0.15 } } } ###Nuclear Tests NKO_nuclear_tests_idea = { picture = nko_nuclear_test_idea modifier = { stability_factor = -0.05 political_power_factor = 0.25 communism_drift = 0.02 army_morale_factor = 0.25 } } ###Revoult spirit NKO_revolutionary_spirits = { picture = revolutionary_army_nko modifier = { send_volunteer_divisions_required = -0.15 send_volunteer_size = 2 send_volunteers_tension = -0.05 } } ###Revoult spirit NKO_revolutionary_spirits1 = { name = NKO_revolutionary_spirits picture = revolutionary_army_nko modifier = { send_volunteer_divisions_required = -0.25 send_volunteer_size = 2 send_volunteers_tension = -0.10 } } ###Young Red Guard NKO_young_red_guard_idea = { picture = nko_red_youth_guard_idea allowed_civil_war = { always = yes } modifier = { drift_defence_factor = 0.06 political_power_gain = 0.03 communism_drift = 0.05 conscription_factor = 0.03 } } NKO_young_red_guard_idea1 = { picture = nko_red_youth_guard_idea allowed_civil_war = { always = yes } modifier = { drift_defence_factor = 0.10 political_power_gain = 0.02 conscription_factor = 0.06 army_core_defence_factor = 0.1 } } ###Special Forces NKO_army_sso = { picture = nko_sso_idea allowed_civil_war = { always = yes } modifier = { special_forces_attack_factor = 0.05 special_forces_defence_factor = 0.05 special_forces_training_time_factor = -0.2 army_personnel_cost_multiplier_modifier = 0.03 } } ###War University NKO_war_university = { picture = nko_war_university_idea allowed_civil_war = { always = yes } modifier = { research_speed_factor = 0.02 military_leader_cost_factor = -0.15 army_leader_start_planning_level = 1 army_org_factor = 0.05 } } ############INTERNATIONAL SANCTIONS IDEAS############ NKO_international_sanctions_idea = { picture = nko_un_sanctions modifier = { political_power_factor = -0.10 consumer_goods_factor = -0.10 production_speed_buildings_factor = -0.25 local_resources_oil_factor = -0.35 local_resources_aluminium_factor = -0.35 local_resources_rubber_factor = -0.35 local_resources_tungsten_factor = -0.35 local_resources_steel_factor = -0.35 local_resources_chromium_factor = -0.35 investment_cost_modifier = 0.25 investment_duration_modifier = 0.50 } } NKO_international_sanctions_idea1 = { name = NKO_international_sanctions_idea picture = nko_un_sanctions modifier = { political_power_factor = -0.05 consumer_goods_factor = -0.05 production_speed_buildings_factor = -0.18 local_resources_oil_factor = -0.25 local_resources_aluminium_factor = -0.25 local_resources_rubber_factor = -0.25 local_resources_tungsten_factor = -0.25 local_resources_steel_factor = -0.25 local_resources_chromium_factor = -0.25 investment_cost_modifier = 0.18 investment_duration_modifier = 0.35 } removal_cost = 0 } NKO_international_sanctions_idea2 = { name = NKO_international_sanctions_idea picture = nko_un_sanctions modifier = { political_power_factor = -0.02 consumer_goods_factor = -0.02 production_speed_buildings_factor = -0.15 local_resources_oil_factor = -0.20 local_resources_aluminium_factor = -0.20 local_resources_rubber_factor = -0.20 local_resources_tungsten_factor = -0.20 local_resources_steel_factor = -0.20 local_resources_chromium_factor = -0.20 investment_cost_modifier = 0.12 investment_duration_modifier = 0.25 } removal_cost = 0 } NKO_international_sanctions_idea3 = { name = NKO_international_sanctions_idea picture = nko_un_sanctions modifier = { production_speed_buildings_factor = -0.10 local_resources_oil_factor = -0.15 local_resources_aluminium_factor = -0.15 local_resources_rubber_factor = -0.15 local_resources_tungsten_factor = -0.15 local_resources_steel_factor = -0.15 local_resources_chromium_factor = -0.15 investment_cost_modifier = 0.08 investment_duration_modifier = 0.18 } removal_cost = 0 } NKO_international_sanctions_idea4 = { name = NKO_international_sanctions_idea picture = nko_un_sanctions modifier = { production_speed_buildings_factor = -0.02 local_resources_oil_factor = -0.05 local_resources_aluminium_factor = -0.05 local_resources_rubber_factor = -0.05 local_resources_tungsten_factor = -0.05 local_resources_steel_factor = -0.05 local_resources_chromium_factor = -0.05 investment_cost_modifier = 0.03 investment_duration_modifier = 0.08 } removal_cost = 0 } ############RUSSIAN FRIENSHIP IDEAS############ ###Korean-Russia Frienship - Main Idea NKO_korean_russian_friendship = { picture = nko_russian_friendship_idea allowed_civil_war = { always = yes } cancel = { OR = { SOV = { OR = { is_subject = yes has_war_with = NKO has_government = democratic } } NKO = { OR = { AND = { is_subject = no NOT = { has_government = communism } } AND = { is_subject = yes NOT = { is_subject_of = SOV } } } } } } modifier = { political_power_gain = 0.05 surrender_limit = 0.01 guarantee_cost = -0.10 } on_add = { log = "[GetDateText]: [Root.GetName]: add idea NKO_korean_russian_friendship" SOV = { give_guarantee = NKO } NKO = { give_guarantee = SOV } } } #Exercises with Russia NKO_joint_exercises_sov_idea = { picture = nko_exercises_russia_idea modifier = { experience_gain_army = 0.2 } } #Exercises with North Korea NKO_joint_exercises_nko_idea = { picture = nko_exercises_russia_idea modifier = { experience_gain_army = 0.1 } } #Korean Repair Frontline Workers NKO_korean_repair_frontline_workers = { picture = sov_korean_workers_idea allowed_civil_war = { always = yes } cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { custom_modifier_tooltip = NKO_workers_frontline_sov_tt repair_speed_arms_factory_factor = 0.10 repair_speed_rail_way_factor = 0.10 repair_speed_dockyard_factor = 0.10 repair_speed_air_base_factor = 0.10 repair_speed_naval_base_factor = 0.10 } } #Korean Repair Civil Workers NKO_korean_repair_civil_workers = { picture = sov_korean_works_idea allowed_civil_war = { always = yes } cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { custom_modifier_tooltip = NKO_workers_civil_sov_tt repair_speed_industrial_complex_factor = 0.10 repair_speed_infrastructure_factor = 0.10 } } #Korean Repair Frontline Workers NKO_korean_repair_frontline_workers_sov = { picture = sov_korean_workers_idea allowed_civil_war = { always = yes } cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { custom_modifier_tooltip = NKO_workers_frontline_tt recruitable_population = -0.02 } } #Korean Repair Civil Workers NKO_korean_repair_civil_workers_sov = { picture = sov_korean_works_idea allowed_civil_war = { always = yes } cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { custom_modifier_tooltip = NKO_workers_civil_tt recruitable_population = -0.02 } } #Korean Ratnik NKO_korean_ratnik_conversion = { picture = nko_new_equip_idea allowed_civil_war = { always = yes } cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { army_defence_factor = 0.05 army_infantry_attack_factor = 0.05 personnel_cost_multiplier_modifier = 0.09 acclimatization_cold_climate_gain_factor = 0.2 acclimatization_hot_climate_gain_factor = 0.2 army_org_factor = 0.03 } } #Russian Gazprom Pipeline SOV_korean_stream_idea = { picture = sov_gas_streams_idea cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { custom_modifier_tooltip = NKO_streams_pays_tt custom_modifier_tooltip = SOV_potocs_influency_TT country_resource_oil = 10 custom_modifier_tooltip = SOV_gazprom_mechanic_stream_tt } } #Russian Military Base SOV_NKO_base = { picture = pmr_14_army cancel = { NOT = { has_idea = NKO_korean_russian_friendship } } modifier = { custom_modifier_tooltip = jirik_military_base_TT experience_gain_army = 0.02 } targeted_modifier = { tag = USA defense_bonus_against = 0.05 } targeted_modifier = { tag = KOR defense_bonus_against = 0.05 } targeted_modifier = { tag = JAP defense_bonus_against = 0.05 } } ###United Genshtab NKO_enterprises_privatization_idea = { picture = arms_seizure allowed_civil_war = { always = yes } modifier = { production_speed_industrial_complex_factor = 0.1 consumer_goods_factor = -0.03 } } CHI_NKO_base = { picture = pmr_14_army cancel = { OR = { CHI = { OR = { is_subject = yes has_war_with = NKO has_government = democratic } } NKO = { is_subject = yes NOT = { is_subject_of = CHI } } } } modifier = { custom_modifier_tooltip = jirik_military_base_TT experience_gain_army = 0.02 } targeted_modifier = { tag = KOR defense_bonus_against = 0.03 } targeted_modifier = { tag = USA defense_bonus_against = 0.03 } targeted_modifier = { tag = JAP defense_bonus_against = 0.03 } } NKO_spa_umbrella = { picture = generic_communist_drift_bonus } NKO_spa_debuff_industry = { picture = generic_production_bonus modifier = { production_speed_industrial_complex_factor = -0.20 production_speed_arms_factory_factor = -0.10 } } NKO_spa_debuff_production = { picture = generic_production_bonus modifier = { production_factory_max_efficiency_factor = -0.10 production_factory_efficiency_gain_factor = -0.05 } } NKO_spa_debuff_military = { picture = generic_morale_bonus modifier = { army_attack_factor = -0.05 training_time_army_factor = 0.10 } } NKO_spa_debuff_economy = { picture = generic_goods_red_bonus modifier = { local_resources_factor = -0.10 consumer_goods_factor = 0.05 } } NKO_spa_debuff_research = { picture = generic_research_bonus modifier = { research_speed_factor = -0.20 } } NKO_spa_debuff_agriculture = { picture = generic_agrarian_society modifier = { consumer_goods_factor = 0.05 industrial_capacity_factory = -0.03 } } NKO_spa_debuff_foreign = { picture = generic_foreign_capital modifier = { improve_relations_maintain_cost_factor = 0.25 trade_opinion_factor = -0.10 } } NKO_spa_debuff_construction = { picture = construction modifier = { production_speed_bunker_factor = -0.15 production_speed_coastal_bunker_factor = -0.15 production_speed_air_base_factor = -0.10 production_speed_naval_base_factor = -0.10 production_speed_radar_station_factor = -0.10 } } } hidden_ideas = { # === Songun Naval Doctrine — flavor timed momentum ideas === # Granted by tier flavor events on top of the permanent tier ideas. # Short-lived "celebration / drill momentum" boosts that reward the # player for hitting each tier checkpoint. NKO_sub_drill_momentum = { picture = generic_naval_manufacturer_3 allowed_civil_war = { always = yes } modifier = { navy_org_factor = 0.05 navy_max_range_factor = 0.05 experience_gain_navy_factor = 0.10 } } NKO_mb_swarm_momentum = { picture = generic_naval_manufacturer_2 allowed_civil_war = { always = yes } modifier = { naval_speed_factor = 0.05 naval_strike_attack_factor = 0.10 experience_gain_navy_factor = 0.10 } } NKO_cd_bunker_momentum = { picture = generic_coastal_defense_ships allowed_civil_war = { always = yes } modifier = { coastal_bunker_effectiveness_factor = 0.10 production_speed_coastal_bunker_factor = 0.20 experience_gain_army_factor = 0.10 } } NKO_so_recon_momentum = { picture = generic_special_forces allowed_civil_war = { always = yes } modifier = { special_forces_attack_factor = 0.05 special_forces_no_supply_grace = 24 experience_gain_army_factor = 0.10 } } # Broad doctrine-level momentum granted by the Domestic Naval Strategy # focus. Unlike the per-track momentums above, this one accelerates # the whole buildup program — cheaper naval doctrine research, faster # navy XP, and a small org bump across the fleet. NKO_naval_strategy_momentum = { picture = generic_naval_manufacturer_1 allowed_civil_war = { always = yes } modifier = { naval_doctrine_cost_factor = -0.10 experience_gain_navy_factor = 0.15 navy_org_factor = 0.05 } } # === Songun Naval Doctrine — capstone spirit === NKO_songun_navy_capstone = { picture = generic_naval_manufacturer_1 allowed_civil_war = { always = yes } modifier = { navy_max_range_factor = 0.15 navy_submarine_attack_factor = 0.10 naval_doctrine_cost_factor = -0.20 navy_org_factor = 0.10 experience_gain_navy_factor = 0.25 naval_damage_factor = 0.15 naval_defense_factor = 0.15 } } # === Songun Naval Doctrine — 16 hidden tier ideas === # --- Submarine Force --- NKO_sub_tier_1 = { picture = generic_naval_manufacturer_3 modifier = { navy_submarine_attack_factor = 0.05 navy_submarine_detection_factor = -0.05 navy_max_range_factor = 0.05 } } NKO_sub_tier_2 = { picture = generic_naval_manufacturer_3 modifier = { navy_submarine_attack_factor = 0.10 navy_submarine_detection_factor = -0.10 navy_max_range_factor = 0.10 } } NKO_sub_tier_3 = { picture = generic_naval_manufacturer_3 modifier = { navy_submarine_attack_factor = 0.15 navy_submarine_detection_factor = -0.20 navy_max_range_factor = 0.20 } } NKO_sub_tier_4 = { picture = generic_naval_manufacturer_3 modifier = { navy_submarine_attack_factor = 0.25 navy_submarine_detection_factor = -0.30 navy_max_range_factor = 0.30 } } # --- Missile Boat Flotillas --- NKO_mb_tier_1 = { picture = generic_naval_manufacturer_2 modifier = { naval_strike_attack_factor = 0.05 naval_speed_factor = 0.05 naval_torpedo_screen_penetration_factor = 0.05 } } NKO_mb_tier_2 = { picture = generic_naval_manufacturer_2 modifier = { naval_strike_attack_factor = 0.15 naval_speed_factor = 0.10 naval_torpedo_screen_penetration_factor = 0.10 } } NKO_mb_tier_3 = { picture = generic_naval_manufacturer_2 modifier = { naval_strike_attack_factor = 0.25 naval_speed_factor = 0.15 naval_torpedo_screen_penetration_factor = 0.20 } } NKO_mb_tier_4 = { picture = generic_naval_manufacturer_2 modifier = { naval_strike_attack_factor = 0.40 naval_speed_factor = 0.20 naval_torpedo_screen_penetration_factor = 0.30 } } # --- Coastal Defense Network --- NKO_cd_tier_1 = { picture = generic_coastal_defense_ships modifier = { coastal_bunker_effectiveness_factor = 0.05 naval_damage_factor = 0.05 naval_defense_factor = 0.05 amphibious_invasion_defence = 0.05 } } NKO_cd_tier_2 = { picture = generic_coastal_defense_ships modifier = { coastal_bunker_effectiveness_factor = 0.15 naval_damage_factor = 0.10 naval_defense_factor = 0.10 amphibious_invasion_defence = 0.10 } } NKO_cd_tier_3 = { picture = generic_coastal_defense_ships modifier = { coastal_bunker_effectiveness_factor = 0.25 naval_damage_factor = 0.20 naval_defense_factor = 0.20 amphibious_invasion_defence = 0.20 } } NKO_cd_tier_4 = { picture = generic_coastal_defense_ships modifier = { coastal_bunker_effectiveness_factor = 0.40 naval_damage_factor = 0.30 naval_defense_factor = 0.30 amphibious_invasion_defence = 0.30 } } # --- Naval Special Operations --- NKO_so_tier_1 = { picture = generic_special_forces modifier = { special_forces_attack_factor = 0.05 special_forces_defence_factor = 0.05 special_forces_no_supply_grace = 24 marines_special_forces_contribution_factor = 0.05 } } NKO_so_tier_2 = { picture = generic_special_forces modifier = { special_forces_attack_factor = 0.10 special_forces_defence_factor = 0.10 special_forces_no_supply_grace = 48 marines_special_forces_contribution_factor = 0.10 } } NKO_so_tier_3 = { picture = generic_special_forces modifier = { special_forces_attack_factor = 0.20 special_forces_defence_factor = 0.20 special_forces_no_supply_grace = 72 marines_special_forces_contribution_factor = 0.20 } } NKO_so_tier_4 = { picture = generic_special_forces modifier = { special_forces_attack_factor = 0.30 special_forces_defence_factor = 0.30 special_forces_no_supply_grace = 120 marines_special_forces_contribution_factor = 0.30 } } NKO_arms_client_munitions = { picture = volunteer_expedition_bonus modifier = { army_attack_factor = 0.05 army_morale_factor = 0.05 supply_consumption_factor = -0.05 } } NKO_arms_client_troops = { picture = volunteer_expedition_bonus modifier = { army_defence_factor = 0.10 army_org_factor = 0.05 experience_loss_factor = -0.10 } } # === Second Economic Committee — NKO-side deployment cost === NKO_storm_corps_abroad = { picture = volunteer_army modifier = { monthly_population = -0.10 army_morale_factor = -0.03 stability_factor = -0.03 } } # === Second Economic Committee — capstone spirit === NKO_arms_export_capstone_spirit = { picture = export_economy allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = 0.10 production_factory_max_efficiency_factor = 0.10 production_speed_buildings_factor = 0.05 political_power_factor = 0.05 } } } }