ideas = { country = { shock_and_zombie_awe = { picture = the_zombies allowed_civil_war = { always = yes } modifier = { army_attack_factor = 0.35 army_defence_factor = 0.35 army_speed_factor = 0.35 army_strength_factor = 0.35 } } Zombie = { picture = the_zombies allowed_civil_war = { always = yes } modifier = { nationalist_drift = 100 conscription = 0.975 drift_defence_factor = 1.00 non_core_manpower = 1.00 attrition = -1.00 political_power_gain = -10 experience_gain_army = -100.00 monthly_population = -10 land_night_attack = 1.0 supply_consumption_factor = -0.95 # Gotta have SOME brains yk army_morale_factor = 1.00 mobilization_speed = 1.00 org_damage_multiplier = -0.50 str_damage_multiplier = 0.50 cas_damage_reduction = 0.25 enemy_army_bonus_air_superiority_factor = -1.00 equipment_capture_factor = -1.00 war_support_factor = 1.00 weekly_casualties_war_support = 0.05 weekly_convoys_war_support = 0.05 weekly_bombing_war_support = 0.05 democratic_acceptance = -100 communism_acceptance = -100 nationalist_acceptance = -100 fascism_acceptance = -100 hidden_modifier = { industrial_capacity_factory = 1.50 ai_focus_aggressive_factor = 1000 ai_get_ally_desire_factor = -1000 } } } ZOM_cure_developed = { picture = the_zombies allowed_civil_war = { always = yes } targeted_modifier = { tag = ZOM defense_bonus_against = 0.10 attack_bonus_against = 0.10 } } better_instincts = { picture = the_zombies allowed_civil_war = { always = yes } modifier = { army_org_factor = 1 army_infantry_attack_factor = 1 army_infantry_defence_factor = 1 army_core_defence_factor = 1 army_core_attack_factor = 1 } } } }