ideologies = { #Western democratic = { types = { conservatism = { } liberalism = { } socialism = { } Western_Autocracy = { } } dynamic_faction_names = { "FACTION_NAME_DEMOCRATIC_1" "FACTION_NAME_DEMOCRATIC_2" "FACTION_NAME_DEMOCRATIC_3" "FACTION_NAME_DEMOCRATIC_4" "FACTION_NAME_DEMOCRATIC_5" "FACTION_NAME_DEMOCRATIC_6" } color = { 0 0 255 } rules = { can_create_collaboration_government = no #Turn it off for now? can_declare_war_on_same_ideology = no can_force_government = yes can_send_volunteers = yes can_puppet = yes can_lower_tension = yes can_only_justify_war_on_threat_country = yes can_guarantee_other_ideologies = yes can_create_factions = no can_boost_other_ideologies = yes } war_impact_on_world_tension = 1.0 faction_impact_on_world_tension = 1.0 modifiers = { justify_war_goal_when_in_major_war_time = -0.20 civilian_intel_to_others = 20.0 army_intel_to_others = 5.0 navy_intel_to_others = 20.0 airforce_intel_to_others = 5 } faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } can_be_boosted = yes ai_democratic = yes # uses the democratic AI behaviour ai_ideology_wanted_units_factor = 1.0 # multiplies threat impact on number of desired units by this value, defaults to 1.0. If at war, the larger of this value and NDefines::NAI::WANTED_UNITS_WAR_THREAT_FACTOR will be used instead } #Emerging communism = { types = { Communist-State = { } Conservative = { } Autocracy = { } Vilayat_e_Faqih = { } Mod_Vilayat_e_Faqih = { } anarchist_communism = { } } dynamic_faction_names = { "FACTION_NAME_COMMUNIST_1" "FACTION_NAME_COMMUNIST_2" "FACTION_NAME_COMMUNIST_3" "FACTION_NAME_COMMUNIST_4" "FACTION_NAME_COMMUNIST_5" } color = { 0 179 60 } ai_communist = yes # uses the commie AI behaviour ai_ideology_wanted_units_factor = 1.0 rules = { can_declare_war_on_same_ideology = no can_force_government = yes can_send_volunteers = yes can_puppet = yes can_lower_tension = no can_only_justify_war_on_threat_country = no can_guarantee_other_ideologies = yes can_create_factions = no can_boost_other_ideologies = yes } war_impact_on_world_tension = 1.0 faction_impact_on_world_tension = 1.0 modifiers = { justify_war_goal_when_in_major_war_time = -0.20 civilian_intel_to_others = 20.0 army_intel_to_others = 5.0 navy_intel_to_others = 20.0 airforce_intel_to_others = 5 } faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } can_be_boosted = yes } #Salafist fascism = { types = { Kingdom = { } Caliphate = { } } dynamic_faction_names = { "FACTION_NAME_FASCIST_1" "FACTION_NAME_FASCIST_2" "FACTION_NAME_FASCIST_3" "FACTION_NAME_FASCIST_4" "FACTION_NAME_FASCIST_5" } color = { 0 0 0 } war_impact_on_world_tension = 1.5 faction_impact_on_world_tension = 1.5 rules = { can_create_collaboration_government = no #Turn it off for now? can_declare_war_on_same_ideology = yes can_force_government = yes can_send_volunteers = yes can_puppet = yes can_lower_tension = no can_only_justify_war_on_threat_country = no can_guarantee_other_ideologies = yes can_create_factions = no can_boost_other_ideologies = yes } modifiers = { justify_war_goal_when_in_major_war_time = -0.20 civilian_intel_to_others = 20.0 army_intel_to_others = 5.0 navy_intel_to_others = 20.0 airforce_intel_to_others = 5 } faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } can_be_boosted = yes ai_fascist = yes # uses the fascist AI behaviour ai_ideology_wanted_units_factor = 1.0 } neutrality = { types = { Neutral_conservatism = { } oligarchism = { } neutral_Social = { } Neutral_Libertarian = { } Neutral_Autocracy = { } Neutral_Communism = { } Neutral_Muslim_Brotherhood = { } Neutral_green = { } } dynamic_faction_names = { "FACTION_NAME_NONALIGNED_1" "FACTION_NAME_NONALIGNED_2" "FACTION_NAME_NONALIGNED_3" "FACTION_NAME_NONALIGNED_4" "FACTION_NAME_NONALIGNED_5" } color = { 124 124 124 } rules = { can_create_collaboration_government = no #Turn it off for now? can_declare_war_on_same_ideology = yes can_force_government = yes can_send_volunteers = yes can_puppet = yes can_lower_tension = no can_only_justify_war_on_threat_country = no can_guarantee_other_ideologies = yes can_create_factions = no can_boost_other_ideologies = yes } war_impact_on_world_tension = 0.50 faction_impact_on_world_tension = 0.50 modifiers = { justify_war_goal_when_in_major_war_time = -0.20 civilian_intel_to_others = 20.0 army_intel_to_others = 5.0 navy_intel_to_others = 20.0 airforce_intel_to_others = 5 } faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } can_be_boosted = yes ai_neutral = yes # ai_ideology_wanted_units_factor = 1.0 } nationalist = { types = { Nat_Autocracy = { } Nat_Fascism = { } Nat_Populism = { } Monarchist = { } } dynamic_faction_names = { "FACTION_NAME_NATIONALIST_1" "FACTION_NAME_NATIONALIST_2" "FACTION_NAME_NATIONALIST_3" "FACTION_NAME_NATIONALIST_4" } color = { 150 75 0 } rules = { can_create_collaboration_government = no #Turn it off for now? can_declare_war_on_same_ideology = yes can_force_government = yes can_send_volunteers = yes can_puppet = yes can_lower_tension = no can_only_justify_war_on_threat_country = no can_guarantee_other_ideologies = yes can_create_factions = no can_boost_other_ideologies = yes } war_impact_on_world_tension = 1.5 faction_impact_on_world_tension = 1.5 modifiers = { justify_war_goal_when_in_major_war_time = -0.20 civilian_intel_to_others = 20.0 army_intel_to_others = 5.0 navy_intel_to_others = 20.0 airforce_intel_to_others = 5 } faction_modifiers = { faction_trade_opinion_factor = 0.50 #plus 50% trade opinion } can_be_boosted = yes ai_communist = yes # ai_ideology_wanted_units_factor = 1.0 } }