default = { # Equipment stats air_agility = 1 air_attack = 1 air_bombing = 1 air_defence = 1 air_ground_attack = 1 air_range = 1 air_superiority = 1 anti_air_attack = 1 ap_attack = 1 armor_value = 1 breakthrough = 1 build_cost_ic = 1 carrier_size = 1 defense = 1 entrenchment = 1 fuel_consumption = 1 hard_attack = 1 hardness = 1 hg_attack = 1 lg_attack = 1 max_strength = 1 maximum_speed = 1 mines_planting = 1 mines_sweeping = 1 naval_heavy_gun_hit_chance_factor = 1 naval_light_gun_hit_chance_factor = 1 naval_range = 1 naval_speed = 1 naval_strike_attack = 1 naval_strike_targetting = 1 naval_torpedo_damage_reduction_factor = 1 naval_torpedo_hit_chance_factor = 1 naval_torpedo_enemy_critical_chance_factor = 1 naval_weather_penalty_factor = 1 night_penalty = 1 reliability = 1 reliability_factor = 1 soft_attack = 1 strategic_attack = 1 sub_attack = 1 sub_detection = 1 sub_visibility = 1 supply_consumption = 1 surface_detection = 1 surface_visibility = 1 thrust = 1 torpedo_attack = 1 weight = 1 lg_armor_piercing = 1 hg_armor_piercing = 1 max_organisation = 1 recovery = 1 recon = 1 suppression = 1 default_morale = 1 # Production bonuses production_capacity_factor = 1 production_conversion_speed_factor = 1 production_cost_factor = 1 production_efficiency_cap_factor = 1 production_efficiency_gain_factor = 1 production_resource_need_factor = 1 production_resource_penalty_factor = 1 # Organisation modifiers military_industrial_organization_design_team_assign_cost = 1 military_industrial_organization_design_team_change_cost = 1 military_industrial_organization_funds_gain = 1 military_industrial_organization_industrial_manufacturer_assign_cost = 1 military_industrial_organization_research_bonus = 1 military_industrial_organization_size_up_requirement = 1 military_industrial_organization_task_capacity = 1 } infantry_weapons_type = { defense = 5 soft_attack = 3 build_cost_ic = 3 } medium_tank_amphibious_chassis = { defense = 3 breakthrough = 2 soft_attack = 2 hard_attack = 2 build_cost_ic = 3 reliability = 2 } medium_tank_flame_chassis = { defense = 3 breakthrough = 2 soft_attack = 2 hard_attack = 2 build_cost_ic = 3 reliability = 2 } medium_tank_chassis = { defense = 2 breakthrough = 4 soft_attack = 2 hard_attack = 4 build_cost_ic = 3 reliability = 2 ap_attack = 4 } medium_tank_artillery_chassis = { defense = 2 breakthrough = 2 soft_attack = 5 hard_attack = 3 build_cost_ic = 3 reliability = 2 } medium_plane_fighter_airframe = { air_agility = 3 air_attack = 2 air_defence = 2 maximum_speed = 2 } medium_plane_airframe = { air_agility = 2 air_attack = 3 air_defence = 2 maximum_speed = 3 air_ground_attack = 2 } cv_medium_plane_airframe = { air_agility = 2 air_attack = 3 air_defence = 2 maximum_speed = 3 air_ground_attack = 2 }