#manufacture VEN_cavim_manufacturer = { allowed = { original_tag = VEN } name = VEN_cavim_manufacturer icon = GFX_idea_VEN_cavim include = generic_infantry_equipment_organization equipment_type = { infantry_weapons_type util_vehicle_type } initial_trait = { name = generic_mio_initial_trait_infantry_manufacturer production_bonus = { production_efficiency_cap_factor = 0.03 production_efficiency_gain_factor = 0.05 } organization_modifier = { military_industrial_organization_task_capacity = -2 } } trait = { token = GER_mio_spec_Utility_trait_light_rel name = GER_mio_spec_Utility_trait_light_rel icon = GFX_generic_mio_trait_icon_maximum_speed position = { x = 2 y = 8 } equipment_bonus = { reliability = 0.05 maximum_speed = 0.05 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_soft1 name = GER_mio_spec_Utility_trait_light_soft1 icon = GFX_generic_mio_trait_icon_reliability all_parents = { GER_mio_spec_Utility_trait_light_rel } position = { x = -2 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_rel mutually_exclusive = { GER_mio_spec_Utility_trait_light_brkthr1 GER_mio_spec_Utility_trait_light_hard1 } equipment_bonus = { reliability = 0.07 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_hard1 name = GER_mio_spec_Utility_trait_light_hard1 icon = GFX_generic_mio_trait_icon_hard_attack all_parents = { GER_mio_spec_Utility_trait_light_rel } position = { x = 2 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_rel mutually_exclusive = { GER_mio_spec_Utility_trait_light_soft1 GER_mio_spec_Utility_trait_light_brkthr1 } equipment_bonus = { hard_attack = 0.06 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_brkthr1 name = GER_mio_spec_Utility_trait_light_brkthr1 icon = GFX_generic_mio_trait_icon_breakthrough all_parents = { GER_mio_spec_Utility_trait_light_rel } position = { x = 0 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_rel mutually_exclusive = { GER_mio_spec_Utility_trait_light_soft1 GER_mio_spec_Utility_trait_light_hard1 } equipment_bonus = { breakthrough = 0.08 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_armor1 name = GER_mio_spec_Utility_trait_light_armor1 icon = GFX_generic_mio_trait_icon_hard_attack any_parent = { GER_mio_spec_Utility_trait_light_soft1 GER_mio_spec_Utility_trait_light_hard1 GER_mio_spec_Utility_trait_light_brkthr1 } position = { x = -1 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_brkthr1 equipment_bonus = { hard_attack = 0.02 reliability = 0.02 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_armor2 name = GER_mio_spec_Utility_trait_light_armor2 icon = GFX_generic_mio_trait_icon_reliability any_parent = { GER_mio_spec_Utility_trait_light_soft1 GER_mio_spec_Utility_trait_light_hard1 GER_mio_spec_Utility_trait_light_brkthr1 } position = { x = 1 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_brkthr1 equipment_bonus = { reliability = 0.04 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_armor3 name = GER_mio_spec_Utility_trait_light_armor3 icon = GFX_generic_mio_trait_icon_reliability all_parents = { GER_mio_spec_Utility_trait_light_armor1 GER_mio_spec_Utility_trait_light_armor2 } position = { x = 0 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_armor1 equipment_bonus = { hard_attack = 0.03 reliability = 0.05 defense = 0.05 } on_complete = { FROM = { medium_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_exp_weapon1 name = GER_mio_spec_Utility_trait_light_exp_weapon1 icon = GFX_generic_mio_trait_icon_defense position = { x = 7 y = 8 } equipment_bonus = { reliability = 0.03 defense = 0.05 } on_complete = { FROM = { small_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_exp_ammo1 name = GER_mio_spec_Utility_trait_light_exp_ammo1 icon = GFX_generic_mio_trait_icon_breakthrough any_parent = { GER_mio_spec_Utility_trait_light_exp_weapon1 } position = { x = -1 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_exp_weapon1 mutually_exclusive = { GER_mio_spec_Utility_trait_light_exp_ammo2 } equipment_bonus = { breakthrough = 0.07 hard_attack = 0.03 } on_complete = { FROM = { medium_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_exp_ammo2 name = GER_mio_spec_Utility_trait_light_exp_ammo2 icon = GFX_generic_mio_trait_icon_ap_attack any_parent = { GER_mio_spec_Utility_trait_light_exp_weapon1 } position = { x = 1 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_exp_weapon1 mutually_exclusive = { GER_mio_spec_Utility_trait_light_exp_ammo1 } equipment_bonus = { hard_attack = 0.10 soft_attack = 0.05 } on_complete = { FROM = { medium_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_exp_def1 name = GER_mio_spec_Utility_trait_light_exp_def1 icon = GFX_generic_mio_trait_icon_defense any_parent = { GER_mio_spec_Utility_trait_light_exp_ammo1 GER_mio_spec_Utility_trait_light_exp_ammo2 } position = { x = 0 y = 2 } relative_position_id = GER_mio_spec_Utility_trait_light_exp_weapon1 equipment_bonus = { defense = 0.1 } on_complete = { FROM = { large_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_exp_cheap1 name = GER_mio_spec_Utility_trait_light_exp_cheap1 icon = GFX_generic_mio_trait_icon_build_cost_ic any_parent = { GER_mio_spec_Utility_trait_light_exp_def1 } position = { x = -1 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_exp_def1 equipment_bonus = { build_cost_ic = -0.08 } production_bonus = { production_resource_need_factor = -0.08 } on_complete = { FROM = { large_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } trait = { token = GER_mio_spec_Utility_trait_light_exp_cheap2 name = GER_mio_spec_Utility_trait_light_exp_cheap2 icon = GFX_generic_mio_trait_icon_efficiency_gain any_parent = { GER_mio_spec_Utility_trait_light_exp_def1 } position = { x = 1 y = 1 } relative_position_id = GER_mio_spec_Utility_trait_light_exp_def1 production_bonus = { production_efficiency_gain_factor = 0.10 production_efficiency_cap_factor = 0.08 } on_complete = { FROM = { large_expenditure = yes } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { FROM.interest_rate > 8 } } modifier = { factor = 0.1 FROM = { num_of_military_factories < 10 } } } } } #navy VEN_dianca_shipyard = { allowed = { original_tag = VEN } name = VEN_dianca_shipyard icon = GFX_idea_VEN_dianca include = generic_mixed_naval_equipment_organization initial_trait = { name = generic_mio_initial_trait_md_naval_manufacturer production_bonus = { production_capacity_factor = 0.05 } organization_modifier = { military_industrial_organization_research_bonus = 0.05 military_industrial_organization_task_capacity = -2 } } } VEN_ucocar_shipyard = { allowed = { original_tag = VEN } name = VEN_ucocar_shipyard icon = GFX_idea_VEN_ucocar include = RAJ_Garden_reach_naval_manufacturer initial_trait = { name = generic_mio_initial_trait_md_light_naval_manufacturer production_bonus = { production_capacity_factor = 0.03 } organization_modifier = { military_industrial_organization_research_bonus = 0.05 military_industrial_organization_task_capacity = -1 } } }