mio_policy_composite_armor_workshops = { icon = GFX_mio_policy_composite_armor_workshops allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 } equipment_bonus = { medium_tank_chassis = { armor_value = 0.08 maximum_speed = -0.05 } medium_tank_aa_chassis = { armor_value = 0.08 maximum_speed = -0.05 } medium_tank_amphibious_chassis = { armor_value = 0.08 maximum_speed = -0.05 } medium_tank_flame_chassis = { armor_value = 0.08 maximum_speed = -0.05 } medium_tank_artillery_chassis = { armor_value = 0.08 maximum_speed = -0.05 } medium_tank_rocket_chassis = { armor_value = 0.08 maximum_speed = -0.05 } } } mio_policy_mass_mobilization_chassis = { icon = GFX_mio_policy_mass_mobilization_chassis allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 } equipment_bonus = { medium_tank_chassis = { build_cost_ic = -0.12 reliability = -0.05 armor_value = -0.05 } medium_tank_aa_chassis = { build_cost_ic = -0.12 reliability = -0.05 armor_value = -0.05 } medium_tank_amphibious_chassis = { build_cost_ic = -0.12 reliability = -0.05 armor_value = -0.05 } medium_tank_flame_chassis = { build_cost_ic = -0.12 reliability = -0.05 armor_value = -0.05 } medium_tank_artillery_chassis = { build_cost_ic = -0.12 reliability = -0.05 armor_value = -0.05 } medium_tank_rocket_chassis = { build_cost_ic = -0.12 reliability = -0.05 armor_value = -0.05 } } } mio_policy_powerpack_upgrades = { icon = GFX_mio_policy_powerpack_upgrades allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 } equipment_bonus = { medium_tank_chassis = { maximum_speed = 0.05 reliability = -0.04 } medium_tank_aa_chassis = { maximum_speed = 0.05 reliability = -0.04 } medium_tank_amphibious_chassis = { maximum_speed = 0.05 reliability = -0.04 } medium_tank_flame_chassis = { maximum_speed = 0.05 reliability = -0.04 } medium_tank_artillery_chassis = { maximum_speed = 0.05 reliability = -0.04 } medium_tank_rocket_chassis = { maximum_speed = 0.05 reliability = -0.04 } } } mio_policy_harsh_climate_kit = { icon = GFX_mio_policy_harsh_climate_kit allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 } equipment_bonus = { medium_tank_chassis = { reliability = 0.125 } medium_tank_aa_chassis = { reliability = 0.125 } medium_tank_amphibious_chassis = { reliability = 0.125 } medium_tank_flame_chassis = { reliability = 0.125 } medium_tank_artillery_chassis = { reliability = 0.125 } medium_tank_rocket_chassis = { reliability = 0.125 } } production_bonus = { medium_tank_chassis = { production_resource_need_factor = 0.10 } medium_tank_aa_chassis = { production_resource_need_factor = 0.10 } medium_tank_amphibious_chassis = { production_resource_need_factor = 0.10 } medium_tank_flame_chassis = { production_resource_need_factor = 0.10 } medium_tank_artillery_chassis = { production_resource_need_factor = 0.10 } medium_tank_rocket_chassis = { production_resource_need_factor = 0.10 } } } mio_policy_balanced_procurement_program = { icon = GFX_mio_policy_balanced_procurement_program allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 FROM = { has_doctrine = mixed_equipment } } equipment_bonus = { medium_tank_chassis = { build_cost_ic = -0.10 soft_attack = -0.04 hard_attack = -0.04 } medium_tank_aa_chassis = { build_cost_ic = -0.10 soft_attack = -0.04 hard_attack = -0.04 } medium_tank_amphibious_chassis = { build_cost_ic = -0.10 soft_attack = -0.04 hard_attack = -0.04 } medium_tank_flame_chassis = { build_cost_ic = -0.10 soft_attack = -0.04 hard_attack = -0.04 } medium_tank_artillery_chassis = { build_cost_ic = -0.10 soft_attack = -0.04 hard_attack = -0.04 } medium_tank_rocket_chassis = { build_cost_ic = -0.10 soft_attack = -0.04 hard_attack = -0.04 } } production_bonus = { medium_tank_chassis = { production_resource_need_factor = -0.10 } medium_tank_aa_chassis = { production_resource_need_factor = -0.10 } medium_tank_amphibious_chassis = { production_resource_need_factor = -0.10 } medium_tank_flame_chassis = { production_resource_need_factor = -0.10 } medium_tank_artillery_chassis = { production_resource_need_factor = -0.10 } medium_tank_rocket_chassis = { production_resource_need_factor = -0.10 } } } mio_policy_lightweight_frames = { icon = GFX_mio_policy_lightweight_frames allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 FROM = { has_doctrine = light_equipment } } equipment_bonus = { medium_tank_chassis = { maximum_speed = 0.05 armor_value = -0.075 breakthrough = -0.05 } medium_tank_aa_chassis = { maximum_speed = 0.05 armor_value = -0.075 breakthrough = -0.05 } medium_tank_amphibious_chassis = { maximum_speed = 0.05 armor_value = -0.075 breakthrough = -0.05 } medium_tank_flame_chassis = { maximum_speed = 0.05 armor_value = -0.075 breakthrough = -0.05 } medium_tank_artillery_chassis = { maximum_speed = 0.05 armor_value = -0.075 breakthrough = -0.05 } medium_tank_rocket_chassis = { maximum_speed = 0.05 armor_value = -0.075 breakthrough = -0.05 } } } mio_policy_reinforced_hull = { icon = GFX_mio_policy_reinforced_hull allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 FROM = { has_doctrine = heavy_equipment } } equipment_bonus = { medium_tank_chassis = { build_cost_ic = 0.125 armor_value = 0.10 defense = 0.05 } medium_tank_aa_chassis = { build_cost_ic = 0.125 armor_value = 0.10 defense = 0.05 } medium_tank_amphibious_chassis = { build_cost_ic = 0.125 armor_value = 0.10 defense = 0.05 } medium_tank_flame_chassis = { build_cost_ic = 0.125 armor_value = 0.10 defense = 0.05 } medium_tank_artillery_chassis = { build_cost_ic = 0.125 armor_value = 0.10 defense = 0.05 } medium_tank_rocket_chassis = { build_cost_ic = 0.125 armor_value = 0.10 defense = 0.05 } } } mio_policy_rapid_deployment_kits = { icon = GFX_mio_policy_rapid_deployment_kits allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 FROM = { has_doctrine = mobile_equipment } } equipment_bonus = { medium_tank_chassis = { maximum_speed = 0.08 reliability = 0.03 armor_value = -0.06 } medium_tank_aa_chassis = { maximum_speed = 0.08 reliability = 0.03 armor_value = -0.06 } medium_tank_amphibious_chassis = { maximum_speed = 0.08 reliability = 0.03 armor_value = -0.06 } medium_tank_flame_chassis = { maximum_speed = 0.08 reliability = 0.03 armor_value = -0.06 } medium_tank_artillery_chassis = { maximum_speed = 0.08 reliability = 0.03 armor_value = -0.06 } medium_tank_rocket_chassis = { maximum_speed = 0.08 reliability = 0.03 armor_value = -0.06 } } } mio_policy_extended_range_ammo = { icon = GFX_mio_policy_extended_range_ammo allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 FROM = { has_doctrine = fires_equipment } } equipment_bonus = { medium_tank_chassis = { soft_attack = 0.10 hard_attack = 0.06 build_cost_ic = 0.10 } medium_tank_aa_chassis = { soft_attack = 0.10 hard_attack = 0.06 build_cost_ic = 0.10 } medium_tank_amphibious_chassis = { soft_attack = 0.10 hard_attack = 0.06 build_cost_ic = 0.10 } medium_tank_flame_chassis = { soft_attack = 0.10 hard_attack = 0.06 build_cost_ic = 0.10 } medium_tank_artillery_chassis = { soft_attack = 0.10 hard_attack = 0.06 build_cost_ic = 0.10 } medium_tank_rocket_chassis = { soft_attack = 0.10 hard_attack = 0.06 build_cost_ic = 0.10 } } } mio_policy_full_spectrum_integration = { icon = GFX_mio_policy_full_spectrum_integration allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mio_cat_all_armor has_mio_equipment_type = mio_cat_all_armor_non_mbt has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket } } available = { has_mio_size > 7 FROM = { has_doctrine = full_equipment } } equipment_bonus = { medium_tank_chassis = { soft_attack = 0.06 armor_value = 0.04 breakthrough = 0.04 } medium_tank_aa_chassis = { soft_attack = 0.06 armor_value = 0.04 breakthrough = 0.04 } medium_tank_amphibious_chassis = { soft_attack = 0.06 armor_value = 0.04 breakthrough = 0.04 } medium_tank_flame_chassis = { soft_attack = 0.06 armor_value = 0.04 breakthrough = 0.04 } medium_tank_artillery_chassis = { soft_attack = 0.06 armor_value = 0.04 breakthrough = 0.04 } medium_tank_rocket_chassis = { soft_attack = 0.06 armor_value = 0.04 breakthrough = 0.04 } } production_bonus = { medium_tank_chassis = { production_efficiency_gain_factor = -0.15 } medium_tank_aa_chassis = { production_efficiency_gain_factor = -0.15 } medium_tank_amphibious_chassis = { production_efficiency_gain_factor = -0.15 } medium_tank_flame_chassis = { production_efficiency_gain_factor = -0.15 } medium_tank_artillery_chassis = { production_efficiency_gain_factor = -0.15 } medium_tank_rocket_chassis = { production_efficiency_gain_factor = -0.15 } } } mio_policy_modular_weapon_system = { icon = GFX_mio_policy_modular_weapon_system allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 } equipment_bonus = { infantry_weapons_type = { soft_attack = 0.05 build_cost_ic = 0.05 } H_AT_Equipment = { soft_attack = 0.05 build_cost_ic = 0.05 } L_AT_Equipment = { soft_attack = 0.05 build_cost_ic = 0.05 } AA_Equipment = { air_attack = 0.05 build_cost_ic = 0.05 } cnc_equipment_type = { max_organisation = 0.05 build_cost_ic = 0.05 } artillery_equipment = { soft_attack = 0.05 build_cost_ic = 0.05 } } } mio_policy_polymer_composite_frames = { icon = GFX_mio_policy_polymer_composite_frames allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 } equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.08 reliability = -0.04 } H_AT_Equipment = { build_cost_ic = -0.08 reliability = -0.04 } L_AT_Equipment = { build_cost_ic = -0.08 reliability = -0.04 } AA_Equipment = { build_cost_ic = -0.08 reliability = -0.04 } cnc_equipment_type = { build_cost_ic = -0.08 reliability = -0.04 } artillery_equipment = { build_cost_ic = -0.08 reliability = -0.04 } } } mio_policy_cold_hammer_forged_barrels = { icon = GFX_mio_policy_cold_hammer_forged_barrels allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 } equipment_bonus = { infantry_weapons_type = { reliability = 0.08 build_cost_ic = 0.06 } H_AT_Equipment = { reliability = 0.08 build_cost_ic = 0.06 } L_AT_Equipment = { reliability = 0.08 build_cost_ic = 0.06 } AA_Equipment = { reliability = 0.08 build_cost_ic = 0.06 } cnc_equipment_type = { reliability = 0.08 build_cost_ic = 0.06 } artillery_equipment = { reliability = 0.08 build_cost_ic = 0.06 } } } mio_policy_optics_standardization = { icon = GFX_mio_policy_optics_standardization allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 } equipment_bonus = { infantry_weapons_type = { soft_attack = 0.05 reliability = 0.05 build_cost_ic = 0.08 } H_AT_Equipment = { soft_attack = 0.05 reliability = 0.05 build_cost_ic = 0.08 } L_AT_Equipment = { soft_attack = 0.05 reliability = 0.05 build_cost_ic = 0.08 } AA_Equipment = { air_attack = 0.05 reliability = 0.05 build_cost_ic = 0.08 } cnc_equipment_type = { max_organisation = 0.05 reliability = 0.05 build_cost_ic = 0.08 } artillery_equipment = { soft_attack = 0.05 reliability = 0.05 build_cost_ic = 0.08 } } } mio_policy_cross_branch_standardization = { icon = GFX_mio_policy_cross_branch_standardization allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 FROM = { has_doctrine = mixed_equipment } } equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.075 soft_attack = -0.03 reliability = -0.03 } H_AT_Equipment = { build_cost_ic = -0.075 soft_attack = -0.03 reliability = -0.03 } L_AT_Equipment = { build_cost_ic = -0.075 soft_attack = -0.03 reliability = -0.03 } AA_Equipment = { build_cost_ic = -0.075 air_attack = -0.03 reliability = -0.03 } cnc_equipment_type = { build_cost_ic = -0.075 max_organisation = -0.03 reliability = -0.03 } artillery_equipment = { build_cost_ic = -0.075 soft_attack = -0.03 reliability = -0.03 } } } mio_policy_ultra_light_loadout = { icon = GFX_mio_policy_ultra_light_loadout allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 FROM = { has_doctrine = light_equipment } } equipment_bonus = { infantry_weapons_type = { build_cost_ic = -0.10 reliability = 0.03 breakthrough = -0.085 } H_AT_Equipment = { build_cost_ic = -0.10 reliability = 0.03 ap_attack = -0.085 } L_AT_Equipment = { build_cost_ic = -0.10 reliability = 0.03 breakthrough = -0.085 } AA_Equipment = { build_cost_ic = -0.10 reliability = 0.03 air_attack = -0.085 } cnc_equipment_type = { build_cost_ic = -0.10 reliability = 0.03 max_organisation = -0.085 } artillery_equipment = { build_cost_ic = -0.10 reliability = 0.03 breakthrough = -0.085 } } } mio_policy_heavy_weapons_proliferation = { icon = GFX_mio_policy_heavy_weapons_proliferation allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 FROM = { has_doctrine = heavy_equipment } } equipment_bonus = { infantry_weapons_type = { hard_attack = 0.085 soft_attack = 0.035 build_cost_ic = 0.125 } H_AT_Equipment = { hard_attack = 0.085 soft_attack = 0.035 build_cost_ic = 0.125 } L_AT_Equipment = { hard_attack = 0.085 soft_attack = 0.035 build_cost_ic = 0.125 } AA_Equipment = { air_attack = 0.085 reliability = 0.035 build_cost_ic = 0.125 } cnc_equipment_type = { max_organisation = 0.085 maximum_speed = 0.035 build_cost_ic = 0.125 } artillery_equipment = { hard_attack = 0.085 soft_attack = 0.035 build_cost_ic = 0.125 } } } mio_policy_air_portable_equipment = { name = mio_policy_air_portable_equipment icon = GFX_mio_policy_air_portable_equipment allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 FROM = { has_doctrine = mobile_equipment } } equipment_bonus = { infantry_weapons_type = { reliability = 0.05 hard_attack = -0.06 } H_AT_Equipment = { reliability = 0.05 hard_attack = -0.06 } L_AT_Equipment = { reliability = 0.05 hard_attack = -0.06 } AA_Equipment = { reliability = 0.05 air_attack = -0.06 } cnc_equipment_type = { reliability = 0.05 max_organisation = -0.06 } artillery_equipment = { reliability = 0.05 hard_attack = -0.06 } } production_bonus = { infantry_weapons_type = { production_efficiency_gain_factor = 0.05 } H_AT_Equipment = { production_efficiency_gain_factor = 0.05 } L_AT_Equipment = { production_efficiency_gain_factor = 0.05 } AA_Equipment = { production_efficiency_gain_factor = 0.05 } cnc_equipment_type = { production_efficiency_gain_factor = 0.05 } artillery_equipment = { production_efficiency_gain_factor = 0.05 } } } mio_policy_dedicated_fires_support = { name = mio_policy_dedicated_fires_support icon = GFX_mio_policy_dedicated_fires_support allowed = { OR = { has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 FROM = { has_doctrine = fires_equipment } } equipment_bonus = { H_AT_Equipment = { hard_attack = 0.035 ap_attack = 0.10 } L_AT_Equipment = { hard_attack = 0.035 ap_attack = 0.10 } artillery_equipment = { hard_attack = 0.035 ap_attack = 0.10 } } production_bonus = { H_AT_Equipment = { production_cost_factor = 0.10 } L_AT_Equipment = { production_cost_factor = 0.10 } artillery_equipment = { production_cost_factor = 0.10 } } } mio_policy_integrated_soldier_system = { name = mio_policy_integrated_soldier_system icon = GFX_mio_policy_integrated_soldier_system allowed = { OR = { has_mio_equipment_type = infantry_weapons_type has_mio_equipment_type = H_AT_Equipment has_mio_equipment_type = L_AT_Equipment has_mio_equipment_type = AA_Equipment has_mio_equipment_type = cnc_equipment_type has_mio_equipment_type = artillery_equipment } } available = { has_mio_size > 7 FROM = { has_doctrine = full_equipment } } equipment_bonus = { infantry_weapons_type = { soft_attack = 0.05 reliability = 0.04 defense = 0.03 build_cost_ic = 0.14 } H_AT_Equipment = { soft_attack = 0.05 reliability = 0.04 defense = 0.03 build_cost_ic = 0.14 } L_AT_Equipment = { soft_attack = 0.05 reliability = 0.04 defense = 0.03 build_cost_ic = 0.14 } AA_Equipment = { air_attack = 0.05 reliability = 0.04 build_cost_ic = 0.14 } cnc_equipment_type = { maximum_speed = 0.05 reliability = 0.04 max_organisation = 0.03 build_cost_ic = 0.14 } artillery_equipment = { soft_attack = 0.05 reliability = 0.04 defense = 0.03 build_cost_ic = 0.14 } } }