mio_policy_modular_hull_construction = { icon = GFX_mio_policy_modular_hull_construction allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 } equipment_bonus = { carrier = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } mio_cat_destroyers = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } mio_cat_frigates = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } mio_cat_only_small_ships = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } submarine = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } battle_cruiser = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } battleship_hull_0 = { build_cost_ic = -0.075 production_resource_penalty_factor = 0.10 } } } mio_policy_shock_hardened_systems = { icon = GFX_mio_policy_shock_hardened_systems allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 } equipment_bonus = { carrier = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } mio_cat_destroyers = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } mio_cat_frigates = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } mio_cat_only_small_ships = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } submarine = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } battle_cruiser = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } battleship_hull_0 = { reliability = 0.05 max_strength = 0.075 production_cost_factor = 0.08 } } } mio_policy_extended_range_bunkerage = { icon = GFX_mio_policy_extended_range_bunkerage allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 } equipment_bonus = { carrier = { naval_range = 0.15 naval_speed = -0.05 } mio_cat_destroyers = { naval_range = 0.15 naval_speed = -0.05 } mio_cat_frigates = { naval_range = 0.15 naval_speed = -0.05 } mio_cat_only_small_ships = { naval_range = 0.15 naval_speed = -0.05 } submarine = { naval_range = 0.15 naval_speed = -0.05 } battle_cruiser = { naval_range = 0.15 naval_speed = -0.05 } battleship_hull_0 = { naval_range = 0.15 naval_speed = -0.05 } } } mio_policy_mass_production_shipyard = { icon = GFX_mio_policy_mass_production_shipyard allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 } equipment_bonus = { carrier = { build_cost_ic = -0.125 armor_value = -0.10 } mio_cat_destroyers = { build_cost_ic = -0.125 armor_value = -0.10 } mio_cat_frigates = { build_cost_ic = -0.125 armor_value = -0.10 } mio_cat_only_small_ships = { build_cost_ic = -0.125 armor_value = -0.10 } submarine = { build_cost_ic = -0.125 armor_value = -0.10 } battle_cruiser = { build_cost_ic = -0.125 armor_value = -0.10 } battleship_hull_0 = { build_cost_ic = -0.125 armor_value = -0.10 } } } mio_policy_carrier_strike_integration = { icon = GFX_mio_policy_carrier_strike_integration allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 FROM = { has_doctrine = blue_water } } equipment_bonus = { carrier = { carrier_size = 1 surface_detection = 0.08 production_cost_factor = 0.20 } helicopter_operator = { anti_air_attack = 0.125 } mio_cat_destroyers = { anti_air_attack = 0.125 surface_detection = 0.08 production_cost_factor = 0.20 } mio_cat_frigates = { anti_air_attack = 0.125 surface_detection = 0.08 production_cost_factor = 0.20 } mio_cat_only_small_ships = { anti_air_attack = 0.125 surface_detection = 0.08 production_cost_factor = 0.20 } submarine = { sub_detection = 0.125 surface_detection = 0.08 production_cost_factor = 0.20 } battle_cruiser = { anti_air_attack = 0.125 surface_detection = 0.08 production_cost_factor = 0.20 } battleship_hull_0 = { anti_air_attack = 0.125 surface_detection = 0.08 production_cost_factor = 0.20 } } } mio_policy_coastal_defense_hardening = { icon = GFX_mio_policy_coastal_defense_hardening allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 FROM = { has_doctrine = green_water } } equipment_bonus = { carrier = { build_cost_ic = -0.10 naval_range = -0.20 } mio_cat_destroyers = { build_cost_ic = -0.10 naval_range = -0.20 } mio_cat_frigates = { build_cost_ic = -0.10 naval_range = -0.20 } mio_cat_only_small_ships = { build_cost_ic = -0.10 naval_range = -0.20 } submarine = { build_cost_ic = -0.10 naval_range = -0.20 } battle_cruiser = { build_cost_ic = -0.10 naval_range = -0.20 } battleship_hull_0 = { build_cost_ic = -0.10 naval_range = -0.20 } } } mio_policy_dispersed_light_flotilla = { icon = GFX_mio_policy_dispersed_light_flotilla allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 FROM = { has_doctrine = jeune_ecole } } equipment_bonus = { carrier = { build_cost_ic = -0.125 naval_speed = 0.08 naval_torpedo_enemy_critical_chance_factor = 0.10 naval_range = -0.15 } mio_cat_destroyers = { build_cost_ic = -0.125 naval_speed = 0.08 naval_torpedo_enemy_critical_chance_factor = 0.10 naval_range = -0.15 } mio_cat_frigates = { build_cost_ic = -0.125 naval_speed = 0.08 naval_torpedo_enemy_critical_chance_factor = 0.10 naval_range = -0.15 } mio_cat_only_small_ships = { build_cost_ic = -0.125 naval_speed = 0.08 torpedo_attack = 0.10 naval_range = -0.15 } submarine = { build_cost_ic = -0.125 naval_speed = 0.08 naval_torpedo_hit_chance_factor = 0.10 naval_range = -0.15 } battle_cruiser = { build_cost_ic = -0.125 naval_speed = 0.08 naval_torpedo_enemy_critical_chance_factor = 0.10 naval_range = -0.15 } battleship_hull_0 = { build_cost_ic = -0.125 naval_speed = 0.08 naval_torpedo_enemy_critical_chance_factor = 0.10 naval_range = -0.15 } } } mio_policy_raider_hull_optimization = { icon = GFX_mio_policy_raider_hull_optimization allowed = { OR = { has_mio_equipment_type = capital_ship has_mio_equipment_type = screen_ship has_mio_equipment_type = submarine has_mio_equipment_type = carrier has_mio_equipment_type = mio_cat_only_carriers } } available = { has_mio_size > 7 FROM = { has_doctrine = guerre_de_course } } equipment_bonus = { carrier = { surface_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } mio_cat_destroyers = { surface_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } mio_cat_frigates = { surface_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } mio_cat_only_small_ships = { sub_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } submarine = { sub_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } battle_cruiser = { surface_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } battleship_hull_0 = { surface_visibility = -0.10 naval_speed = 0.05 armor_value = -0.085 } } }