# — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — #Energy # — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — #these modifiers should be used for all interactions with the fuel & energy system. #Fuel should NEVER be added using a vanilla modifier/effect. If new modifiers need to be added to accomplish a desired effect #that's fine (especially while the branch is in dev), but vanilla modifiers should never be used. #(fossil fuel gain factors MAY be an exception to this if I cant find a way to move FF energy gain to energy_gain. WIP) #do not subtract from non-multiplier modifiers, instead add to the opposite modifier #simple, flat, basic energy gain number. Should be used for flat energy gains from content energy_gain = { color_type = good value_type = number precision = 3 category = country } #multiplies gain from all sources, use carefully #this modifier applies to all energy production energy_gain_multiplier = { color_type = good value_type = percentage precision = 2 category = country } #used for energy from renewable power plants renewable_energy_gain = { color_type = good value_type = number precision = 3 category = country } resource_storage_max_capacity = { color_type = good value_type = number precision = 3 category = country } #multiplies gain from solar and wind, not hydro and geo renewable_energy_gain_multiplier = { color_type = good value_type = percentage precision = 2 category = country } #only multiplied by energy_use_multiplier #use for basic, static energy use. energy_use = { color_type = bad value_type = number precision = 3 category = country } #multiplies to energy_use #very powerful modifier, affects ALL uses of energy from population to static energy_use_multiplier = { color_type = bad value_type = percentage precision = 2 category = country } #multiplies energy used by population. #Powerful modifier. Vast majority of energy is used by population. pop_energy_use_multiplier = { color_type = bad value_type = percentage precision = 2 category = country } #Affects direct fuel consumption of population non_electric_fuel_consumption_modifier = { color_type = bad value_type = percentage precision = 2 category = country } #used for energy from fossil fuel power plants fossil_energy_gain = { color_type = good value_type = number precision = 3 category = country } #multiplies the amount of energy fossil power plants generate fossil_pp_energy_generation_modifier = { color_type = good value_type = percentage precision = 2 category = country } #fuel consumed by fossil power plants fossil_fuel_consumption = { color_type = bad value_type = number precision = 3 category = country } #multiplies the amount of fuel fossil power plants consume fossil_pp_fuel_consumption_modifier = { color_type = bad value_type = percentage precision = 2 category = country } #used for energy from nuclear power plants nuclear_energy_gain = { color_type = good value_type = number precision = 3 category = country } #reactor grade material consumed by nuclear power plants nuclear_fuel_consumption = { color_type = bad value_type = number precision = 3 category = country } #multiplies the amount of energy nuclear reactors generate nuclear_energy_generation_modifier = { color_type = good value_type = percentage precision = 2 category = country } #multiplies the amount of fuel nuclear reactors consume nuclear_fuel_consumption_modifier = { color_type = bad value_type = percentage precision = 2 category = country } #multiplies the amount of energy factories consume energy_use_modifier_civs = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_offices = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_agriculture_district = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_mils = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_dockyards = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_microchip_plant = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_composite_plant = { color_type = bad value_type = percentage precision = 2 category = country } energy_use_modifier_synthetic_refinery = { color_type = bad value_type = percentage precision = 2 category = country } #multiplies the construction cost of battery parks battery_park_construction_cost = { color_type = bad value_type = percentage precision = 2 category = country } # increases the storage size of battery parks battery_park_storage_size_modifier = { color_type = good value_type = percentage precision = 2 category = country } #use for basic, static energy use. hydroelectric_energy_storage = { color_type = good value_type = number precision = 3 category = country } #flat modifier to the capacity factor of renewables in a state state_renewable_capacity_factor_modifier = { color_type = good value_type = number precision = 3 category = state } state_renewable_energy_generation_modifier = { color_type = good value_type = percentage precision = 3 category = state } state_fossil_fuel_energy_generation_modifier = { color_type = good value_type = percentage precision = 3 category = state } state_nuclear_energy_generation_modifier = { color_type = good value_type = percentage precision = 3 category = state } hydroelectric_power_generation_modifier = { color_type = good value_type = percentage precision = 3 category = country } geothermal_power_generation_modifier = { color_type = good value_type = percentage precision = 3 category = country }