# Extra modifiers can be defined here. Although the game itself won't use those, # you can access those modifiers using modifier@modifier_token in state & country scope # or leader_modifier@modifier_token/unit_modifier@modifier_token in unit leader scope # modifier_token will be used for tooltip localization #modifier_token = { # # # the tooltips will be colored accordingly depending if value is positive or not # # one of "good neutral bad". default is bad # color_type = bad # # # type of values in tooltip. # # one of "number percentage percentage_in_hundred yes_no". default is number. # value_type = number # # # number of precision for tooltips # precision = 2 # # # post fix for values in tooltip # # one of "none days hours daily". default is none # postfix = none # # # cateogies can be defined if wanted. some tooltips only display certain categories # # multiple cateogies can be defined for a single modifier@modifier_token # # categories: # # none all naval air unit_leader country state army peace politics ai defensive aggressive # # war_production military_advancements military_equipment autonomy government_in_exile intelligence_agency # # default is all, which includes every category # category = army # category = air # category = country #} # Investment Duration Modifier: # Purpose: Your projects duration increased or decrease based on this modifier investment_duration_modifier = { color_type = bad value_type = percentage precision = 2 category = country } # Receiving Investment Duration Modifier: # Purpose: Anybody sending you a project may have their duration increased or decrease based on this modifier receiving_investment_duration_modifier = { color_type = bad value_type = percentage precision = 2 category = country } # Investment Cost Modifier: # Purpose: Your projects cost increased or decrease based on this modifier investment_cost_modifier = { color_type = bad value_type = percentage precision = 2 category = country } # Receiving Cost Modifier: # Purpose: Anybody sending you a project may have their cost increased or decrease based on this modifier receiving_investment_cost_modifier = { color_type = bad value_type = percentage precision = 2 category = country } # Education Modifier: # Purpose: Your education increased or decrease based on this modifier literacy_rate_education_modifier = { color_type = good value_type = percentage precision = 2 category = country } general_death_chance_modifier = { color_type = bad value_type = percentage precision = 0 category = army } # Internal Investments # Purpose: Shows the number of available internal investments internal_investment_slot_number = { color_type = good value_type = number precision = 0 category = country } europeanism_drift = { color_type = good value_type = percentage precision = 2 category = country } raid_cost_factor = { color_type = good value_type = percentage precision = 2 category = country }