focus_tree = { id = tibesti_focus country = { factor = 0 modifier = { add = 10 original_tag = TIE } } default = no shared_focus = AFRICAN_UNION_shared_focus continuous_focus_position = { x = 1000 y = 1000 } focus = { id = TIE_birth_of_a_nation icon = africa_guy_shield x = 0 y = 0 cost = 5 search_filters = { FOCUS_FILTER_POLITICAL } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_birth_of_a_nation" add_political_power = 100 } ai_will_do = { base = 10 } } focus = { id = TIE_arm_tribesmen icon = Generic_African_Soldier x = -1 y = 1 relative_position_id = TIE_birth_of_a_nation cost = 5 prerequisite = { focus = TIE_birth_of_a_nation } search_filters = { FOCUS_FILTER_MILITARY_LAWS } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_arm_tribesmen" division_template = { name = "Milishia Qabalia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } } } capital_scope = { create_unit = { division = "name = \"Milishia Qabalia\" division_template = \"Milishia Qabalia\" start_experience_factor = 0.2" owner = TIE count = 2 } } } ai_will_do = { base = 10 } } focus = { id = TIE_toubou_warrior_spirit icon = focus_generic_full_social_mobilization x = 0 y = 1 relative_position_id = TIE_arm_tribesmen cost = 7 prerequisite = { focus = TIE_arm_tribesmen } search_filters = { FOCUS_FILTER_MILITARY_LAWS } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_toubou_warrior_spirit" add_ideas = TIE_warrior_spirit } ai_will_do = { base = 10 modifier = { factor = 1.5 has_war = yes } } } focus = { id = TIE_tibesti_fortress icon = focus_SMB_a_land_of_mountains x = 2 y = 1 relative_position_id = TIE_arm_tribesmen cost = 5 prerequisite = { focus = TIE_arm_tribesmen } search_filters = { FOCUS_FILTER_MILITARY_LAWS } available = { owns_state = 327 controls_state = 327 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_tibesti_fortress" set_temp_variable = { treasury_change = -1.5 } modify_treasury_effect = yes 327 = { add_building_construction = { type = bunker level = 1 instant_build = yes province = 4902 } add_building_construction = { type = bunker level = 1 instant_build = yes province = 14592 } add_building_construction = { type = bunker level = 1 instant_build = yes province = 4961 } } } ai_will_do = { base = 10 modifier = { factor = 1.5 has_war = yes } modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_camel_corps icon = focus_generic_camel_corps x = -1 y = 2 relative_position_id = TIE_arm_tribesmen cost = 7 prerequisite = { focus = TIE_toubou_warrior_spirit } search_filters = { FOCUS_FILTER_MILITARY_LAWS } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_camel_corps" swap_ideas = { remove_idea = TIE_warrior_spirit add_idea = TIE_warrior_spirit_2 } } ai_will_do = { base = 10 modifier = { factor = 1.5 has_war = yes } } } focus = { id = TIE_warrior_experience icon = desert_warfare x = 1 y = 2 relative_position_id = TIE_arm_tribesmen cost = 10 prerequisite = { focus = TIE_toubou_warrior_spirit } search_filters = { FOCUS_FILTER_MILITARY_LAWS } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_warrior_experience" army_experience = 15 add_tech_bonus = { name = TIE_warrior_experience category = CAT_land_doctrine bonus = 0.50 uses = 2 } } ai_will_do = { base = 10 modifier = { factor = 1.5 has_war = yes } } } focus = { id = TIE_local_military_production icon = Focus_Rifle_Production x = 0 y = 3 relative_position_id = TIE_arm_tribesmen cost = 10 prerequisite = { focus = TIE_warrior_experience } prerequisite = { focus = TIE_camel_corps } search_filters = { FOCUS_FILTER_MILITARY_LAWS FOCUS_FILTER_ECONOMY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_local_military_production" set_temp_variable = { treasury_change = -7.5 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_building_construction = { type = arms_factory level = 1 instant_build = yes } add_extra_state_shared_building_slots = 1 } } ai_will_do = { base = 10 modifier = { factor = 1.5 has_war = yes } modifier = { factor = 0 check_variable = { interest_rate > 8 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } modifier = { factor = 0 can_staff_an_arms_industry = no } } } focus = { id = TIE_hold_clan_meeting icon = goal_six_party x = 5 y = 1 relative_position_id = TIE_birth_of_a_nation cost = 10 prerequisite = { focus = TIE_birth_of_a_nation } search_filters = { FOCUS_FILTER_INTERNAL_FACTION } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_hold_clan_meeting" set_temp_variable = { temp_opinion = 10 } change_landowners_opinion = yes set_temp_variable = { temp_opinion = 10 } change_the_ulema_opinion = yes set_temp_variable = { temp_opinion = 10 } change_the_military_opinion = yes } ai_will_do = { base = 10 } } focus = { id = TIE_establish_sharia_courts icon = sharia_law x = -2 y = 1 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_hold_clan_meeting } search_filters = { FOCUS_FILTER_POLITICAL } available = { has_government = fascism } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_establish_sharia_courts" add_ideas = TIE_sharia_law } ai_will_do = { base = 10 } } focus = { id = TIE_reappoint_derde icon = focus_generic_court x = 0 y = 1 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_hold_clan_meeting } search_filters = { FOCUS_FILTER_POLITICAL } available = { OR = { has_government = communism has_government = nationalist } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_reappoint_derde" add_ideas = TIE_derde } ai_will_do = { base = 10 } } focus = { id = TIE_rely_on_clan_elders icon = old_man x = 2 y = 1 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_hold_clan_meeting } search_filters = { FOCUS_FILTER_POLITICAL } available = { OR = { has_government = neutrality has_government = democratic } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_rely_on_clan_elders" add_ideas = TIE_clan_elders } ai_will_do = { base = 10 } } focus = { id = TIE_seek_help_from_boko_haram icon = isis_aks x = -3 y = 2 relative_position_id = TIE_hold_clan_meeting cost = 10 prerequisite = { focus = TIE_establish_sharia_courts } search_filters = { FOCUS_FILTER_EQUIPMENT FOCUS_FILTER_MANPOWER } available = { has_government = fascism } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_seek_help_from_boko_haram" add_manpower = 3000 add_equipment_to_stockpile = { type = infantry_weapons_1 amount = 1600 producer = SOV } } ai_will_do = { base = 10 } } focus = { id = TIE_make_money_of_refugees icon = refugees x = -3 y = 3 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_seek_help_from_boko_haram } search_filters = { FOCUS_FILTER_ECONOMY } available = { has_government = fascism } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_make_money_of_refugees" add_ideas = TIE_money_from_refugees } ai_will_do = { base = 10 } } focus = { id = TIE_break_clan_structure icon = break_free2 x = -1 y = 2 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_establish_sharia_courts focus = TIE_reappoint_derde } search_filters = { FOCUS_FILTER_POLITICAL } available = { OR = { has_government = fascism has_government = communism has_government = nationalist } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_break_clan_structure" if = { limit = { has_idea = TIE_clan_structure } swap_ideas = { remove_idea = TIE_clan_structure add_idea = TIE_clan_structure_reduced } } else = { swap_ideas = { remove_idea = TIE_clan_structure_strengthened add_idea = TIE_clan_structure_reduced } } } ai_will_do = { base = 10 } } focus = { id = TIE_large_scale_farming icon = focus_CHL_focus_on_cattle_and_wool x = -1 y = 3 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_break_clan_structure } search_filters = { FOCUS_FILTER_ECONOMY } available = { OR = { has_government = fascism has_government = communism has_government = nationalist } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_large_scale_farming" set_temp_variable = { treasury_change = -3.75 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_building_construction = { type = agriculture_district level = 1 instant_build = yes } add_extra_state_shared_building_slots = 1 } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } modifier = { factor = 0 can_staff_an_agriculture_district = no } } } focus = { id = TIE_prepare_for_war icon = Generic_Liberation x = -2 y = 4 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_large_scale_farming } prerequisite = { focus = TIE_make_money_of_refugees } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT } available = { has_government = fascism } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_prepare_for_war" add_stability = 0.10 add_war_support = 0.10 } ai_will_do = { base = 10 } } focus = { id = TIE_declare_the_caliphate icon = isis_allegiance x = -3 y = 5 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_prepare_for_war } mutually_exclusive = { focus = TIE_join_libya } search_filters = { FOCUS_FILTER_DIPLOMACY FOCUS_FILTER_WAR_SUPPORT } available = { has_government = fascism NOT = { is_subject = yes } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_declare_the_caliphate" if = { limit = { NIG = { salafist_caliphate_are_in_power = yes has_completed_focus = NIG_declare_a_new_caliph } } NIG = { country_event = { id = TibestiFocusEvents.1 hours = 6 } } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { NIG = { set_autonomy = { target = ROOT autonomous_state = autonomy_terrorist_mintaqah end_wars = no end_civil_wars = no } } } } else = { add_ideas = NIG_the_new_nigerian_caliph_idea } } ai_will_do = { base = 10 } } focus = { id = TIE_punch_above_our_weight icon = infilitration x = 1 y = 2 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_reappoint_derde focus = TIE_rely_on_clan_elders } search_filters = { FOCUS_FILTER_INFLUENCE } available = { OR = { has_government = communism has_government = nationalist has_government = democratic has_government = neutrality } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_punch_above_our_weight" add_ideas = TIE_punching_above } ai_will_do = { base = 10 } } focus = { id = TIE_middle_of_nowhere icon = focus_BRA_reach_out_to_military_dem x = 1 y = 3 relative_position_id = TIE_hold_clan_meeting cost = 10 prerequisite = { focus = TIE_punch_above_our_weight } search_filters = { FOCUS_FILTER_INFLUENCE } available = { OR = { has_government = communism has_government = nationalist has_government = democratic has_government = neutrality } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_middle_of_nowhere" every_neighbor_country = { set_temp_variable = { percent_change = 3 } change_influence_percentage = yes } } ai_will_do = { base = 10 } } focus = { id = TIE_derde_guard icon = Generic_Soldier_Aiming x = 0 y = 4 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_middle_of_nowhere } prerequisite = { focus = TIE_large_scale_farming } search_filters = { FOCUS_FILTER_MILITARY_LAWS } available = { has_completed_focus = TIE_reappoint_derde OR = { has_government = communism has_government = nationalist } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_derde_guard" swap_ideas = { add_idea = TIE_derde_guards remove_idea = TIE_derde } } ai_will_do = { base = 10 } } focus = { id = TIE_join_libya icon = Map_with_coat_of_arms x = -1 y = 5 relative_position_id = TIE_hold_clan_meeting cost = 5 prerequisite = { focus = TIE_prepare_for_war focus = TIE_derde_guard } mutually_exclusive = { focus = TIE_declare_the_caliphate focus = TIE_birthright_over_chad } search_filters = { FOCUS_FILTER_DIPLOMACY } available = { OR = { AND = { has_government = fascism LBA = { has_government = fascism } } has_government = communism } OR = { NOT = { is_subject = yes } AND = { is_subject = yes OVERLORD = { original_tag = LBA } } } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_join_libya" LBA = { country_event = { id = TibestiFocusEvents.4 hours = 6 } } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { every_core_state = { add_core_of = LBA } LBA = { annex_country = { target = TIE transfer_troops = yes } } } } ai_will_do = { base = 10 } } focus = { id = TIE_birthright_over_chad icon = attack_chad x = 1 y = 5 relative_position_id = TIE_hold_clan_meeting cost = 5 prerequisite = { focus = TIE_use_azza_to_industrialise focus = TIE_derde_guard } mutually_exclusive = { focus = TIE_join_libya focus = TIE_adopt_cfa_franc } will_lead_to_war_with = CHA search_filters = { FOCUS_FILTER_ANNEXATION } available = { OR = { has_government = nationalist has_government = neutrality AND = { has_government = democratic CHA = { NOT = { has_government = democratic } } } } country_exists = CHA CHA = { NOT = { is_subject_of = ROOT } } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_birthright_over_chad" set_temp_variable = { wargoal_on = CHA } add_threat_from_wargoal_effect = yes create_wargoal = { target = CHA type = puppet_wargoal_focus } } ai_will_do = { base = 10 } } focus = { id = TIE_continue_as_herders icon = focus_ARG_capitalize_the_beef_industry x = 3 y = 2 relative_position_id = TIE_hold_clan_meeting cost = 10 prerequisite = { focus = TIE_rely_on_clan_elders } search_filters = { FOCUS_FILTER_ECONOMY } available = { OR = { has_government = democratic has_government = neutrality } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_continue_as_herders" set_temp_variable = { treasury_change = -2 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_extra_state_shared_building_slots = 2 } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_share_oasis icon = tree_focus x = 3 y = 3 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_continue_as_herders } search_filters = { FOCUS_FILTER_POLITICAL } available = { OR = { has_government = democratic has_government = neutrality } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_share_oasis" if = { limit = { has_idea = TIE_clan_structure } swap_ideas = { remove_idea = TIE_clan_structure add_idea = TIE_clan_structure_strengthened } } else = { swap_ideas = { remove_idea = TIE_clan_structure_reduced add_idea = TIE_clan_structure_strengthened } } } ai_will_do = { base = 10 } } focus = { id = TIE_use_azza_to_industrialise icon = sustainable_development x = 2 y = 4 relative_position_id = TIE_hold_clan_meeting cost = 10 prerequisite = { focus = TIE_share_oasis } prerequisite = { focus = TIE_middle_of_nowhere } search_filters = { FOCUS_FILTER_ECONOMY } available = { OR = { has_government = democratic has_government = neutrality } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_use_azza_to_industrialise" set_temp_variable = { treasury_change = -7.5 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_building_construction = { type = industrial_complex level = 1 instant_build = yes } add_extra_state_shared_building_slots = 1 } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } modifier = { factor = 0 can_staff_an_industrial_complex = no } } } focus = { id = TIE_adopt_cfa_franc icon = AFR_western_frank x = 3 y = 5 relative_position_id = TIE_hold_clan_meeting cost = 7 prerequisite = { focus = TIE_use_azza_to_industrialise } mutually_exclusive = { focus = TIE_birthright_over_chad } search_filters = { FOCUS_FILTER_ECONOMY } available = { has_government = democratic NOT = { has_war_with = FRA } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_adopt_cfa_franc" if = { limit = { FRA = { has_completed_focus = FRA_introduce_the_eco } } add_ideas = the_eco } else = { add_ideas = cfa_franc } } ai_will_do = { base = 10 } } focus = { id = TIE_diversify_our_economy icon = focus_generic_industrialists x = -6 y = 1 relative_position_id = TIE_birth_of_a_nation cost = 7 prerequisite = { focus = TIE_birth_of_a_nation } search_filters = { FOCUS_FILTER_ECONOMY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_diversify_our_economy" increase_economic_growth = yes } ai_will_do = { base = 10 } } focus = { id = TIE_mine_natron icon = PB_Generic_Mining_Industry x = -1 y = 1 relative_position_id = TIE_diversify_our_economy cost = 7 prerequisite = { focus = TIE_diversify_our_economy } search_filters = { FOCUS_FILTER_ECONOMY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_mine_natron" add_ideas = TIE_natron } ai_will_do = { base = 10 } } focus = { id = TIE_survey_for_gold icon = gold_standard x = 1 y = 1 relative_position_id = TIE_diversify_our_economy cost = 10 prerequisite = { focus = TIE_diversify_our_economy } search_filters = { FOCUS_FILTER_RESOURCE } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_survey_for_gold" set_temp_variable = { treasury_change = -4 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_resource = { type = chromium amount = 4 } } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_mining_in_aouzou icon = uranium_processing x = -2 y = 2 relative_position_id = TIE_diversify_our_economy cost = 10 prerequisite = { focus = TIE_mine_natron } search_filters = { FOCUS_FILTER_RESOURCE FOCUS_FILTER_EXPENDITURE } available = { owns_state = 580 LBA = { NOT = { has_completed_focus = LBA_mining_in_aouzou } } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_mining_in_aouzou" set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes add_resource = { type = tungsten amount = 15 state = 580 } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } focus = { id = TIE_new_trans_saharan_trade icon = GFX_goal_generic_trade x = 0 y = 2 relative_position_id = TIE_diversify_our_economy cost = 7 prerequisite = { focus = TIE_mine_natron } prerequisite = { focus = TIE_survey_for_gold } search_filters = { FOCUS_FILTER_ECONOMY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_new_trans_saharan_trade" add_ideas = TIE_trans_saharan_trade_1 } ai_will_do = { base = 10 } } focus = { id = TIE_trans_saharan_trade_niger icon = ExpandTrade x = -1 y = 3 relative_position_id = TIE_diversify_our_economy cost = 7 prerequisite = { focus = TIE_new_trans_saharan_trade } search_filters = { FOCUS_FILTER_RESOURCE } available = { country_exists = NGR NOT = { has_war_with = NGR } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_trans_saharan_trade_niger" if = { limit = { has_idea = TIE_trans_saharan_trade_1 } swap_ideas = { add_idea = TIE_trans_saharan_trade_2 remove_idea = TIE_trans_saharan_trade_1 } } else_if = { limit = { has_idea = TIE_trans_saharan_trade_2 } swap_ideas = { add_idea = TIE_trans_saharan_trade_3 remove_idea = TIE_trans_saharan_trade_2 } } else_if = { limit = { has_idea = TIE_trans_saharan_trade_3 } swap_ideas = { add_idea = TIE_trans_saharan_trade_4 remove_idea = TIE_trans_saharan_trade_3 } } set_temp_variable = { treasury_change = -4 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_resource = { type = chromium amount = 4 } } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_trans_saharan_trade_libya icon = export_economy x = 1 y = 3 relative_position_id = TIE_diversify_our_economy cost = 7 prerequisite = { focus = TIE_new_trans_saharan_trade } search_filters = { FOCUS_FILTER_RESOURCE } available = { country_exists = LBA NOT = { has_war_with = LBA } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_trans_saharan_trade_libya" if = { limit = { has_idea = TIE_trans_saharan_trade_1 } swap_ideas = { add_idea = TIE_trans_saharan_trade_2 remove_idea = TIE_trans_saharan_trade_1 } } else_if = { limit = { has_idea = TIE_trans_saharan_trade_2 } swap_ideas = { add_idea = TIE_trans_saharan_trade_3 remove_idea = TIE_trans_saharan_trade_2 } } else_if = { limit = { has_idea = TIE_trans_saharan_trade_3 } swap_ideas = { add_idea = TIE_trans_saharan_trade_4 remove_idea = TIE_trans_saharan_trade_3 } } set_temp_variable = { treasury_change = -4 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_resource = { type = oil amount = 4 } } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_trans_saharan_trade_chad icon = trade x = 0 y = 4 relative_position_id = TIE_diversify_our_economy cost = 7 prerequisite = { focus = TIE_trans_saharan_trade_niger } prerequisite = { focus = TIE_trans_saharan_trade_libya } search_filters = { FOCUS_FILTER_RESOURCE } available = { country_exists = CHA NOT = { has_war_with = CHA } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_trans_saharan_trade_chad" if = { limit = { has_idea = TIE_trans_saharan_trade_1 } swap_ideas = { add_idea = TIE_trans_saharan_trade_2 remove_idea = TIE_trans_saharan_trade_1 } } else_if = { limit = { has_idea = TIE_trans_saharan_trade_2 } swap_ideas = { add_idea = TIE_trans_saharan_trade_3 remove_idea = TIE_trans_saharan_trade_2 } } else_if = { limit = { has_idea = TIE_trans_saharan_trade_3 } swap_ideas = { add_idea = TIE_trans_saharan_trade_4 remove_idea = TIE_trans_saharan_trade_3 } } set_temp_variable = { treasury_change = -4 } modify_treasury_effect = yes random_owned_state = { limit = { NOT = { has_state_category = state_inhospitable } NOT = { has_state_category = state_military_base } } add_resource = { type = chromium amount = 2 } add_resource = { type = oil amount = 2 } } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_build_an_airport icon = build_airport x = 2 y = 2 relative_position_id = TIE_diversify_our_economy cost = 10 prerequisite = { focus = TIE_survey_for_gold } search_filters = { FOCUS_FILTER_AIRCRAFT } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_build_an_airport" set_temp_variable = { treasury_change = -2.5 } modify_treasury_effect = yes capital_scope = { add_building_construction = { type = air_base level = 1 instant_build = yes } } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } } focus = { id = TIE_establish_air_force icon = blr_mirage_2000c x = 3 y = 3 relative_position_id = TIE_diversify_our_economy cost = 10 prerequisite = { focus = TIE_build_an_airport } prerequisite = { focus = TIE_camel_corps } search_filters = { FOCUS_FILTER_AIRCRAFT } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_establish_air_force" set_temp_variable = { treasury_change = -5 } modify_treasury_effect = yes add_equipment_to_stockpile = { variant_name = "Mirage F1" type = small_plane_airframe_1 amount = 5 producer = FRA } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } focus = { id = TIE_import_tourists icon = generic_office_construct x = 2 y = 4 relative_position_id = TIE_diversify_our_economy cost = 10 prerequisite = { focus = TIE_build_an_airport } search_filters = { FOCUS_FILTER_ECONOMY } available = { any_of_scopes = { array = global.european_nations tooltip = TIE_import_tourists_tt OR = { has_idea = regional_power has_idea = large_power has_idea = great_power has_idea = super_power } influence_higher_10 = yes } } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TIE_import_tourists" set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes capital_scope = { add_building_construction = { type = offices level = 1 instant_build = yes } add_extra_state_shared_building_slots = 1 } } ai_will_do = { base = 10 modifier = { factor = 0 check_variable = { interest_rate > 8 } } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } modifier = { factor = 0 can_staff_an_offices = no } } } }