#Made by Lord Bogdanoff focus_tree = { id = vitebsk_focus country = { factor = 0 modifier = { add = 20 original_tag = VTB } } continuous_focus_position = { x = 3200 y = 2100 } #Start focus = { id = VBT_Start icon = vtb_start x = 25 y = 0 cost = 1.86 search_filters = { FOCUS_FILTER_ARMY FOCUS_FILTER_MANPOWER } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_Start" hidden_effect = { add_manpower = 2000 } add_political_power = 150 division_template = { name = "Militia Brigade" is_locked = yes regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } } } random_owned_controlled_state = { limit = { ROOT = { has_full_control_of_state = PREV } } prioritize = { 1094 } create_unit = { division = "name = \"Militia Brigade\" division_template = \"Militia Brigade\" start_experience_factor = 0" owner = VTB } } division_template = { name = "Militia Brigade " is_locked = yes regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } } } random_owned_controlled_state = { limit = { ROOT = { has_full_control_of_state = PREV } } prioritize = { 1094 } create_unit = { division = "name = \"Militia Brigade\" division_template = \"Militia Brigade\" start_experience_factor = 0" owner = VTB } } division_template = { name = "Militia Brigade " is_locked = yes regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } } } random_owned_controlled_state = { limit = { ROOT = { has_full_control_of_state = PREV } } prioritize = { 1094 } create_unit = { division = "name = \"Militia Brigade\" division_template = \"Militia Brigade\" start_experience_factor = 0" owner = VTB } } } ai_will_do = { base = 20 } } #Economic help focus = { id = VBT_Economic_help icon = russian_investments x = 24 y = 1 cost = 2 prerequisite = { focus = VBT_Start } search_filters = { FOCUS_FILTER_FOREIGN_POLICY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_Economic_help" SOV = { country_event = { id = vitebsk_rus.3 days = 1 } } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { set_temp_variable = { treasury_change = 20 } modify_treasury_effect = yes set_temp_variable = { percent_change = 5.12 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = VTB } change_influence_percentage = yes } } ai_will_do = { base = 20 } } #Ruble from Russia focus = { id = VBT_Ruble icon = russian_ruble x = 23 y = 3 cost = 4 prerequisite = { focus = VBT_Economic_help } search_filters = { FOCUS_FILTER_ECONOMY FOCUS_FILTER_INFLUENCE } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_Ruble" add_stability = 0.8 remove_ideas = BLR_unstable_national_currency set_temp_variable = { percent_change = 7.12 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = VTB } change_influence_percentage = yes } ai_will_do = { base = 20 } } #Weapon help focus = { id = VBT_weapon_help icon = ak12 x = 26 y = 1 cost = 2 prerequisite = { focus = VBT_Start } search_filters = { FOCUS_FILTER_FOREIGN_POLICY FOCUS_FILTER_EQUIPMENT } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_weapon_help" SOV = { country_event = { id = vitebsk_rus.2 days = 1 } } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_ideas = SOV_support_nov_idea add_equipment_to_stockpile = { type = infantry_weapons_3 amount = 2000 producer = SOV } add_equipment_to_stockpile = { type = transport_helicopter_1 amount = 15 producer = SOV } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 1000 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 50 producer = SOV } set_temp_variable = { percent_change = 7.12 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = VTB } change_influence_percentage = yes } } ai_will_do = { base = 20 } } #Create a government of the Republic focus = { id = VBT_government icon = government_beu x = 27 y = 2 cost = 4 prerequisite = { focus = VBT_weapon_help } search_filters = { FOCUS_FILTER_POLITICAL } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_government" add_stability = 0.2 add_political_power = 100 } ai_will_do = { base = 20 } } #Passports focus = { id = VBT_passports icon = ITA_Focus_Passport x = 27 y = 3 cost = 4 prerequisite = { focus = VBT_government } search_filters = { FOCUS_FILTER_INTERNAL_AFFAIRS FOCUS_FILTER_STABILITY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_passports" add_stability = 0.1 VTB = { add_state_core = 1094 } } ai_will_do = { base = 20 } } #Let in volunteers from Russia focus = { id = VBT_volunteers_help icon = antirussiaicon x = 25 y = 3 cost = 4 prerequisite = { focus = VBT_Economic_help } prerequisite = { focus = VBT_weapon_help } search_filters = { FOCUS_FILTER_ARMY FOCUS_FILTER_FOREIGN_POLICY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_volunteers_help" division_template = { name = "Battalion of volunteers" is_locked = yes regiments = { Special_Forces = { x = 0 y = 0 } } priority = 2 } random_owned_controlled_state = { limit = { ROOT = { has_full_control_of_state = PREV } } prioritize = { 1094 } create_unit = { division = "name = \"Battalion of volunteers\" division_template = \"Battalion of volunteers\" start_experience_factor = 1.0" owner = VTB } } } ai_will_do = { base = 20 } } #Mobilisation focus = { id = VBT_mobilisation icon = russian_defence_strategy x = 26 y = 4 cost = 4 prerequisite = { focus = VBT_passports } search_filters = { FOCUS_FILTER_MANPOWER } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_mobilisation" add_war_support = -0.05 add_stability = -0.05 add_manpower = 2500 } ai_will_do = { base = 20 } } #Weapon help again focus = { id = VBT_weapon_help2 icon = ak103 x = 24 y = 4 cost = 4 prerequisite = { focus = VBT_volunteers_help } prerequisite = { focus = VBT_Ruble } prerequisite = { focus = VBT_passports } search_filters = { FOCUS_FILTER_FOREIGN_POLICY FOCUS_FILTER_EQUIPMENT } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_weapon_help2" SOV = { country_event = { id = vitebsk_rus.4 days = 1 } } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = infantry_weapons_3 amount = 3000 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 amount = 70 producer = SOV } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 1500 producer = SOV } add_equipment_to_stockpile = { type = Rec_tank_0 amount = 100 producer = SOV } set_temp_variable = { percent_change = 4.12 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = VTB } change_influence_percentage = yes } } ai_will_do = { base = 20 } } #Hold a referendum on joining Russia focus = { id = VBT_referendum icon = vitebsk_project x = 25 y = 5 cost = 5 prerequisite = { focus = VBT_mobilisation } prerequisite = { focus = VBT_weapon_help2 } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_FOREIGN_POLICY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_referendum" SOV = { country_event = { id = vitebsk_rus.6 days = 1 } } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { SOV = { set_autonomy = { target = VTB autonomous_state = autonomy_republic_rf } } } } ai_will_do = { base = 20 } } #Nationalization of the electrotechnical enterprise Svet focus = { id = VBT_svet icon = consumer_goods x = 24 y = 6 cost = 7 prerequisite = { focus = VBT_referendum } search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_EXPENDITURE } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_svet" one_random_industrial_complex = yes set_temp_variable = { party_popularity_increase = 0.01 } change_relative_party_popularity = yes } ai_will_do = { base = 20 modifier = { factor = 0 can_staff_an_industrial_complex = no } modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } #Restore roads focus = { id = VBT_roads icon = infrastructure1 x = 26 y = 6 cost = 7 prerequisite = { focus = VBT_referendum } search_filters = { FOCUS_FILTER_INFRASTRUCTURE FOCUS_FILTER_EXPENDITURE } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_roads" one_random_infrastructure = yes set_temp_variable = { party_popularity_increase = 0.04 } change_relative_party_popularity = yes } ai_will_do = { base = 20 modifier = { factor = 0 has_active_mission = bankruptcy_incoming_collapse } } } #Strengthen government focus = { id = VBT_strengthen_government icon = propaganda x = 25 y = 7 cost = 7 prerequisite = { focus = VBT_svet } prerequisite = { focus = VBT_roads } search_filters = { FOCUS_FILTER_POLITICAL } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_strengthen_government" add_ideas = political_power_bonus set_temp_variable = { party_popularity_increase = 0.02 } change_relative_party_popularity = yes } ai_will_do = { base = 20 } } #Creation of the army of the Vitebsk Republic focus = { id = VBT_army_republic icon = infantry_allies x = 23 y = 8 cost = 7 prerequisite = { focus = VBT_strengthen_government } search_filters = { FOCUS_FILTER_ARMY FOCUS_FILTER_ARMY_XP } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_army_republic" army_experience = 25 add_command_power = 10 increase_military_spending = yes add_ideas = VTB_profarmy } ai_will_do = { base = 20 } } #Special Forces of the Republic focus = { id = VBT_specnaz_republic icon = soldier2 x = 22 y = 9 cost = 7 prerequisite = { focus = VBT_army_republic } search_filters = { FOCUS_FILTER_ARMY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_specnaz_republic" add_tech_bonus = { name = VBT_specnaz_republic bonus = 0.30 category = CAT_inf_wep } } ai_will_do = { base = 20 } } #National Defense Strategy focus = { id = VBT_defence_republic icon = city_fort x = 24 y = 9 cost = 7 prerequisite = { focus = VBT_army_republic } search_filters = { FOCUS_FILTER_MILITARY_LAWS } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_defence_republic" add_ideas = VTB_National_Defense_Strategy } ai_will_do = { base = 20 } } #Education focus = { id = VBT_education icon = research x = 27 y = 8 cost = 7 prerequisite = { focus = VBT_strengthen_government } search_filters = { FOCUS_FILTER_RESEARCH } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_education" generic_research_buff = yes set_temp_variable = { party_popularity_increase = 0.03 } change_relative_party_popularity = yes } ai_will_do = { base = 20 } } #Medicine focus = { id = VBT_medicine icon = medicine x = 26 y = 9 cost = 7 prerequisite = { focus = VBT_education } search_filters = { FOCUS_FILTER_STABILITY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_medicine" increase_healthcare_budget = yes set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes } ai_will_do = { base = 20 } } #Social focus = { id = VBT_social icon = free_higher_education x = 28 y = 9 cost = 7 prerequisite = { focus = VBT_education } search_filters = { FOCUS_FILTER_STABILITY } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VBT_social" increase_social_spending = yes set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes } ai_will_do = { base = 20 } } }