categories = { infastructure_strikes = { intel_source = civilian } military_resource_raids = { intel_source = army } naval_raids = { intel_source = naval } #Sending your SF bois in to do their job, unrelated to COIN operations, both in a war and non-war enviornment special_forces_raids = { intel_source = army #Set these to be enabled via SF doctrines #Gives players a reason to pick a path on that tree post-rework } drone_strike_raids = { intel_source = army } nuclear_raids = { intel_source = air free_targeting = yes } EH_portal_raids = { intel_source = air visible = { OR = { has_game_rule = { rule = rule_event_horizon_scenario option = BLITZ } has_game_rule = { rule = rule_event_horizon_scenario option = CASUAL } has_game_rule = { rule = rule_event_horizon_scenario option = DELAYED } } } } }