# Personality Traits scientist_trait_genius = { icon = GFX_scientist_trait_genius modifier = { special_project_speed_factor = 0.1 scientist_breakthrough_bonus_factor = 0.05 scientist_research_bonus_factor = 0.05 } } scientist_trait_brilliant_theorist = { modifier = { special_project_speed_factor = 0.05 scientist_breakthrough_bonus_factor = 0.02 } } scientist_trait_gifted_engineer = { modifier = { special_project_speed_factor = 0.05 scientist_research_bonus_factor = 0.02 } } scientist_trait_bright = { modifier = { special_project_speed_factor = 0.05 scientist_xp_gain_factor = 0.05 } } scientist_trait_fast_learner = { modifier = { scientist_xp_gain_factor = 0.1 } } scientist_trait_resourceful = { modifier = { special_project_facility_supply_consumption_factor = -0.1 } } # Project Traits scientist_trait_nuclear_specialist = { specialization = { specialization_air } modifier = { sp_tag_nuclear_weapons_speed_factor = 0.05 } } scientist_trait_civilian_technology_expert = { specialization = { specialization_nuclear } modifier = { sp_tag_civilian_speed_factor = 0.1 } } scientist_trait_energy_expert = { specialization = { specialization_nuclear } modifier = { sp_tag_energy_speed_factor = 0.1 } } scientist_trait_telecommunications_expert = { specialization = { specialization_nuclear } modifier = { sp_tag_telecommunications_speed_factor = 0.1 } } scientist_trait_antarctica_specialist = { specialization = { specialization_nuclear } modifier = { sp_tag_antarctica_speed_factor = 0.1 } } scientist_trait_naval_vessels_specialist = { specialization = { specialization_naval } modifier = { sp_tag_naval_vehicles_speed_factor = 0.05 } } scientist_trait_naval_armament_specialist = { specialization = { specialization_naval } modifier = { sp_tag_naval_armaments_speed_factor = 0.05 } } scientist_trait_naval_propulsion_specialist = { specialization = { specialization_naval } modifier = { sp_tag_naval_propulsion_speed_factor = 0.05 } } scientist_trait_stealth_specialist = { specialization = { specialization_naval } modifier = { sp_tag_stealth_ships_speed_factor = 0.05 } } scientist_trait_avionics_specialist = { specialization = { specialization_air } modifier = { sp_tag_avionics_aeronautics_speed_factor = 0.05 } } scientist_trait_missile_specialist = { specialization = { specialization_air } modifier = { sp_tag_ballistic_missiles_speed_factor = 0.05 } } scientist_trait_space_specialist = { modifier = { sp_tag_space_speed_factor = 0.05 } } scientist_trait_aircraft_engine_expert = { specialization = { specialization_air } modifier = { sp_tag_aircraft_engines_speed_factor = 0.15 } } scientist_trait_autonomous_plane_expert = { specialization = { specialization_air } modifier = { sp_tag_pilotless_vehicles_speed_factor = 0.1 } } scientist_trait_armored_specialist = { specialization = { specialization_land } modifier = { sp_tag_armored_vehicles_speed_factor = 0.05 } } scientist_trait_tank_firepower_specialist = { specialization = { specialization_land } modifier = { sp_tag_tank_firepower_speed_factor = 0.05 } } scientist_trait_tank_armor_specialist = { specialization = { specialization_land } modifier = { sp_tag_tank_protection_speed_factor = 0.05 } } scientist_trait_tank_mobility_specialist = { specialization = { specialization_land } modifier = { sp_tag_tank_mobility_speed_factor = 0.05 } } scientist_trait_infantry_specialist = { specialization = { specialization_land } modifier = { sp_tag_infantry_equipment_speed_factor = 0.05 } } scientist_trait_mechsuit_specialist = { specialization = { specialization_land } modifier = { sp_tag_mech_suits_speed_factor = 0.05 } } scientist_trait_robotics_specialist = { modifier = { sp_tag_drones_speed_factor = 0.1 } }