# Author(s): Sheep, AngriestBird technologies = { # Special Projects sp_double_shot_rifle_tech = { allow = { always = no } research_cost = 1 start_year = 2000 category_special_forces = { breakthrough = 0.05 defense = 0.05 } } # Afghanistan Tech AFG_donkey_logistics_tech = { allow = { always = no } research_cost = 1 start_year = 2000 enable_subunits = { L_Engi_Comp } Militia_Bat = { supply_consumption_factor = -0.1 fuel_consumption_factor = -0.05 } } AFG_donkey_logistics_tech2 = { allow = { always = no } research_cost = 1 start_year = 2000 Militia_Bat = { supply_consumption_factor = -0.1 fuel_consumption_factor = -0.05 } } AFG_donkey_logistics_tech3 = { allow = { always = no } research_cost = 1 start_year = 2000 Militia_Bat = { supply_consumption_factor = -0.1 fuel_consumption_factor = -0.05 } } AFG_legacy_of_the_mujahideen = { research_cost = 1 allow = { always = no } Militia_Bat = { hills = { attack = 0.1 movement = 0.1 } mountain = { attack = 0.1 movement = 0.1 } } } AFG_tech_the_farmer_and_their_rifle = { research_cost = 1 allow = { always = no } Militia_Bat = { hills = { defence = 0.1 movement = 0.1 } mountain = { defence = 0.1 movement = 0.1 } } } AFG_tech_training_of_local_police_officers = { research_cost = 1 allow = { always = no } Militia_Bat = { suppression_factor = 0.15 } } AFG_tech_return_of_dostum = { research_cost = 1 allow = { always = no } Militia_Bat = { mountain = { attack = 0.1 movement = 0.1 } desert = { attack = 0.15 movement = 0.1 } } } AFG_the_lion_of_panjshir = { research_cost = 1 allow = { always = no } Militia_Bat = { mountain = { attack = 0.1 movement = 0.15 } } } AFG_karim_khalilis_new_offensive = { research_cost = 1 allow = { always = no } out_of_supply_factor = 0.15 pocket_penalty = -0.2 Militia_Bat = { mountain = { attack = 0.1 movement = 0.1 } } } # Netherlands, TheGeneral HOL_marechaussee_support_tech = { enable_subunits = { HOL_marechaussee_support_company } allow = { original_tag = HOL } } FAD_access_tech = { allow = { original_tag = HOL } enable_equipments = { frigate_hull_5 } enable_equipment_modules = { module_naval_ammo_anti_ship_4 module_naval_ammo_air_defense_4 module_152mm_battery module_esm_3 module_naval_ammo_land_attack_4 module_radar_6 module_advanced_integrated_missile_radar_control module_surface_mod_reactor_power } } # Chinese people KOR_celltrion_tech = { combat_service_support_company = { casualty_trickleback = 0.005 experience_loss_factor = -0.005 } helicopter_combat_service_support = { casualty_trickleback = 0.005 experience_loss_factor = -0.005 } allow = { original_tag = KOR } } airborne_armor = { enable_subunits = { A_L_arm_Bat } allow = { always = yes } } marine_commandos = { enable_subunits = { L_Marine_Cdo_Bat } allow = { always = yes } } air_assault_artillery = { enable_subunits = { air_assault_Arty_Battery } allow = { always = yes } } pathfinders = { enable_subunits = { pathfinder_company } allow = { always = yes } } rangers = { enable_subunits = { L_Ranger_Bat L_Ranger_Recce_Comp } allow = { always = yes } } mech_militia = { enable_subunits = { Mech_Militia_Bat } allow = { always = yes } } dedicated_saboteurs = { allow = { always = yes } } beachhead_raiding_parties = { allow = { always = yes } } marine_raider_groups = { allow = { always = yes } } coordinated_combat_jumps = { allow = { always = yes } } heavy_frigate = { enable_equipments = { heavy_frigate } enable_equipment_modules = { module_heavy_frigate_upgrade_package } } zombietech = { allow = { original_tag = ZOM } zombies = { casualty_trickleback = 0.02 } enable_equipments = { zombie_0 zombie_runner_0 zombie_brute_0 } enable_subunits = { zombies zombie_runner zombie_brute } } # Missile Hidden Technologies # INFO: Moved this into this file as it's wrapped behind things hid_tech_missile_1 = { enable_building = { building = rocket_site level = 1 } } hid_tech_missile_2 = { enable_building = { building = rocket_site level = 2 } } hid_tech_missile_3 = { enable_building = { building = rocket_site level = 3 } } hid_tech_missile_4 = { enable_building = { building = rocket_site level = 4 } } hid_tech_missile_5 = { enable_building = { building = rocket_site level = 5 } } hid_tech_missile_6 = { enable_building = { building = rocket_site level = 6 } } hid_tech_missile_7 = { enable_building = { building = rocket_site level = 7 } } hid_tech_missile_8 = { enable_building = { building = rocket_site level = 8 } } hid_tech_missile_9 = { enable_building = { building = rocket_site level = 9 } } hid_tech_missile_10 = { enable_building = { building = rocket_site level = 10 } } # Event Horizon EH_sandstorms_are_our_allies_tech = { allow = { EH_scenario_enabled = yes } category_army = { desert = { attack = 0.1 defence = 0.1 movement = 0.05 } } enable_tactic = tactic_veil_of_sands } EH_observe_local_fauna_tech = { allow = { EH_scenario_enabled = yes } category_army = { jungle = { defence = 0.15 movement = 0.05 } } } EH_our_weakness_to_their_disadvantage_tech = { allow = { EH_scenario_enabled = yes } category_army = { plains = { defence = 0.1 attack = 0.05 } } } EH_300_tech = { allow = { EH_scenario_enabled = yes } category_army = { mountain = { defence = 0.15 } hills = { defence = 0.1 } } enable_tactic = tactic_spartan_defense } EH_chimera_units = { allow = { EH_scenario_enabled = yes } enable_equipments = { CHIMERA_0 CHIMERA_1 CHIMERA_2 } enable_subunits = { ALN_bellatoris ALN_brachionis ALN_gravis } } ukr_zhytomyr_engi_h = { allow = { original_tag = UKR } H_Engi_Comp = { suppression = 0.5 entrenchment = 1 marsh = { movement = 0.05 attack = 0.05 defence = 0.05 } forest = { attack = 0.05 defence = 0.05 movement = 0.05 } mountain = { defence = 0.10 movement = 0.05 } urban = { defence = 0.1 } fort = { attack = 0.05 defence = 0.1 movement = 0.05 } } } ukr_zhytomyr_art = { allow = { original_tag = UKR } Arty_Bat = { max_organisation = 0.1 plains = { attack = 0.05 defence = 0.1 movement = 0.05 } desert = { attack = 0.05 defence = 0.1 movement = 0.05 } mountain = { attack = 0.05 defence = 0.05 } marsh = { attack = 0.05 defence = 0.1 movement = 0.05 } forest = { attack = 0.05 defence = 0.1 movement = 0.05 } urban = { attack = 0.05 defence = 0.1 movement = 0.05 } } } ukr_zhytomyr_combat_service_support_company = { allow = { original_tag = UKR } combat_service_support_company = { casualty_trickleback = 0.15 experience_loss_factor = -0.1 } } ukr_zhytomyr_combat_maintenance_company = { allow = { original_tag = UKR } combat_service_support_company = { recovery = 0.085 suppression = 0.25 } } ukr_mykolayiv_cnc = { allow = { original_tag = UKR } coordination_bonus = 0.05 } ukr_pivdenne_recons_satellite = { allow = { original_tag = UKR } max_planning_factor = 0.07 recon_factor = 0.05 air_weather_penalty = -0.07 spotting_chance = 0.05 convoy_raiding_efficiency_factor = 0.05 convoy_escort_efficiency = 0.05 civilian_intel_factor = 0.05 army_intel_factor = 0.05 navy_intel_factor = 0.05 airforce_intel_factor = 0.05 root_out_resistance_effectiveness_factor = 0.05 } ukr_pivdenne_res_satellite = { allow = { original_tag = UKR } research_speed_factor = 0.08 } ukr_pivdenne_communication_satellite = { allow = { original_tag = UKR } max_command_power = 20 army_org_factor = 0.08 planning_speed = 0.1 air_escort_efficiency = 0.03 air_intercept_efficiency = 0.07 naval_coordination = 0.025 political_power_factor = 0.05 decryption_factor = 0.1 encryption_factor = 0.05 intel_network_gain_factor = 0.1 operation_outcome = 0.07 } ukr_pivdenne_navigation_satellite = { allow = { original_tag = UKR } army_speed_factor = 0.05 air_cas_efficiency = 0.05 air_nav_efficiency = 0.07 air_strategic_bomber_bombing_factor = 0.07 positioning = 0.032 naval_hit_chance = 0.07 production_speed_buildings_factor = 0.03 production_speed_infrastructure_factor = 0.03 local_resources_oil_factor = 0.03 local_resources_aluminium_factor = 0.03 local_resources_rubber_factor = 0.03 local_resources_tungsten_factor = 0.03 local_resources_steel_factor = 0.03 local_resources_chromium_factor = 0.03 } ukr_pivdenne_sov_olv = { allow = { original_tag = UKR } olv_production_speed_modifier = 0.1 olv_production_cost_modifier = -0.1 olv_launch_reliability_modifier = 0.05 } ukr_pivdenne_new_olv = { allow = { original_tag = UKR } olv_production_speed_modifier = 0.15 olv_production_cost_modifier = -0.15 olv_launch_reliability_modifier = 0.08 } }