leader_traits = { CHI_special_weapons_general = { type = land trait_type = personality_trait modifier = { army_artillery_attack_factor = 0.10 army_armor_attack_factor = 0.05 army_infantry_attack_factor = 0.05 army_org_factor = 0.05 army_morale_factor = 0.05 personnel_cost_multiplier_modifier = 0.25 experience_gain_factor = -0.50 } new_commander_weight = { factor = 0 } } CHI_tank_general = { type = land trait_type = personality_trait modifier = { army_armor_attack_factor = 0.10 army_armor_defence_factor = 0.10 army_armor_speed_factor = 0.05 max_commander_army_size = 2 personnel_cost_multiplier_modifier = 0.25 experience_gain_factor = -0.50 } new_commander_weight = { factor = 0 } } CHI_infantry_general = { type = land trait_type = personality_trait modifier = { army_infantry_attack_factor = 0.10 army_infantry_defence_factor = 0.10 max_commander_army_size = 4 personnel_cost_multiplier_modifier = 0.25 experience_gain_factor = -0.50 } new_commander_weight = { factor = 0 } } CHI_nuke_general = { type = land trait_type = personality_trait modifier = { army_artillery_attack_factor = 0.15 fortification_damage = 0.15 army_armor_attack_factor = 0.05 army_armor_speed_factor = 0.05 personnel_cost_multiplier_modifier = 0.25 experience_gain_factor = -0.50 } new_commander_weight = { factor = 0 } } }