leader_traits = { # ONE CZE_skill_card_one_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { org_loss_when_moving = 0.03 recon_factor = -0.02 } } CZE_skill_card_one_trait_two = { type = land trait_type = basic_trait field_marshal_modifier = { org_loss_when_moving = -0.02 recon_factor = 0.02 } } CZE_skill_card_one_trait_three = { type = land trait_type = basic_trait logistics_skill = 1 field_marshal_modifier = { org_loss_when_moving = -0.04 recon_factor = 0.05 } } CZE_skill_card_one_trait_four = { type = land trait_type = basic_trait logistics_skill = 2 field_marshal_modifier = { org_loss_when_moving = -0.05 recon_factor = 0.07 } } # TWO CZE_skill_card_two_trait_one = { type = land trait_type = basic_trait modifier = { special_forces_attack_factor = -0.06 special_forces_defence_factor = -0.04 } } CZE_skill_card_two_trait_two = { type = land trait_type = basic_trait field_marshal_modifier = { supply_consumption_factor = -0.01 } modifier = { special_forces_attack_factor = 0.01 special_forces_defence_factor = 0.02 } } CZE_skill_card_two_trait_three = { type = land trait_type = basic_trait field_marshal_modifier = { supply_consumption_factor = -0.03 } modifier = { special_forces_attack_factor = 0.03 special_forces_defence_factor = 0.05 } } CZE_skill_card_two_trait_four = { type = land trait_type = basic_trait field_marshal_modifier = { supply_consumption_factor = -0.05 } modifier = { special_forces_attack_factor = 0.04 special_forces_defence_factor = 0.08 } } # THREE CZE_skill_card_three_trait_one = { type = land trait_type = basic_trait modifier = { desert = { movement = 0.02 attack = 0.01 defence = 0.01 } } } CZE_skill_card_three_trait_two = { type = land trait_type = basic_trait modifier = { desert = { movement = 0.04 attack = 0.02 defence = 0.03 } acclimatization_hot_climate_gain_factor = 0.02 } } CZE_skill_card_three_trait_three = { type = land trait_type = basic_trait modifier = { desert = { movement = 0.08 attack = 0.03 defence = 0.05 } terrain_penalty_reduction = 0.02 acclimatization_hot_climate_gain_factor = 0.03 } } CZE_skill_card_three_trait_four = { type = land trait_type = basic_trait modifier = { desert = { movement = 0.1 attack = 0.04 defence = 0.07 } terrain_penalty_reduction = 0.04 acclimatization_hot_climate_gain_factor = 0.04 } } # FOUR CZE_skill_card_four_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { defence = 0.02 max_dig_in_factor = 0.03 } } CZE_skill_card_four_trait_two = { type = land trait_type = basic_trait field_marshal_modifier = { defence = 0.03 max_dig_in_factor = 0.05 } } CZE_skill_card_four_trait_three = { type = land trait_type = basic_trait defense_skill = 1 field_marshal_modifier = { defence = 0.04 max_dig_in_factor = 0.07 } } CZE_skill_card_four_trait_four = { type = land trait_type = basic_trait defense_skill = 2 field_marshal_modifier = { defence = 0.05 max_dig_in_factor = 0.09 } } # FIVE CZE_skill_card_five_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { breakthrough_factor = -0.03 land_reinforce_rate = -0.04 } } CZE_skill_card_five_trait_two = { type = land trait_type = basic_trait field_marshal_modifier = { breakthrough_factor = 0.02 land_reinforce_rate = 0.01 } } CZE_skill_card_five_trait_three = { type = land trait_type = basic_trait field_marshal_modifier = { breakthrough_factor = 0.05 land_reinforce_rate = 0.03 max_army_group_size = 2 } } CZE_skill_card_five_trait_four = { type = land trait_type = basic_trait attack_skill = 1 field_marshal_modifier = { breakthrough_factor = 0.07 land_reinforce_rate = 0.05 max_army_group_size = 4 } } # SIX CZE_skill_card_six_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { max_planning = -0.04 planning_speed = -0.08 } } CZE_skill_card_six_trait_two = { type = land trait_type = basic_trait field_marshal_modifier = { max_planning = -0.02 planning_speed = -0.01 } } CZE_skill_card_six_trait_three = { type = land trait_type = basic_trait planning_skill = 1 field_marshal_modifier = { max_planning = 0.04 planning_speed = 0.07 } } CZE_skill_card_six_trait_four = { type = land trait_type = basic_trait planning_skill = 2 field_marshal_modifier = { max_planning = 0.05 planning_speed = 0.11 } } # OTHER CZE_eastern_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { defence = 0.06 planning_speed = 0.06 } } CZE_usa_trait_one = { type = land trait_type = basic_trait modifier = { desert = { movement = 0.05 } acclimatization_hot_climate_gain_factor = 0.05 } } CZE_east_west_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { army_morale_factor = 0.06 } } CZE_north_trait_one = { type = land trait_type = basic_trait field_marshal_modifier = { max_planning = 0.03 } } CZE_north_trait_two = { type = land trait_type = basic_trait planning_skill = 1 } }