leader_traits = { PER_unit_leader_trait_concessions_to_army = { type = land trait_type = basic_trait gain_xp = { always = no } corps_commander_modifier = { max_commander_army_size = 6 } new_commander_weight = { factor = 0 } } PER_unit_leader_trait_artesh = { type = all trait_type = personality_trait gain_xp = { always = no # not gainable } allowed = { FROM = { tag = PER } } modifier = { } ai_will_do = { factor = 1 } new_commander_weight = { factor = 0 } } PER_unit_leader_trait_irgc = { type = all trait_type = personality_trait gain_xp = { always = no # not gainable } allowed = { FROM = { tag = PER } } modifier = { } ai_will_do = { factor = 1 } new_commander_weight = { factor = 0 } } }